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HomeAna Sayfa / Divide et Impera / Scordiscler / Binalar / Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied) ScordisclerScordiscler Ancient Capital Level 1

Qart-Hadasht (Occupied)

Heir to Phoenicia.

Antik dünyada bile şehirler, insanların uzun zamandır yaşadıkları yerlerde kuruluyordu çünkü bu bölgeler, nehirlerin kesiştiği, doğal kaynaklar açısından zengin, sel veya diğer doğal afetlerden uzakta, korunaklı yerlerdi.

Sahiplerinin tüm gayretlerine rağmen şehirler, nadiren bir plana sahipti. Şehirlerde kamu binalarının geniş, açık sokaklarda bulunduğu, tapınakların ihtişamla yükseldiği ve varlıklı aristokrat evlerinin yavan ön cephelerin ardında gizlendiği bölümler bulunabiliyordu. Fakat aynı şekilde eğer yanlış yönde birkaç adım atacak olursanız kendinizi duvarlarının arasında ufacık boşlukların yer aldığı, arka sokaklardan, dip dibe inşa edilmiş evlerden, yıkık gecekondulardan, meyhanelerden, genelevlerden ve kesimhanelerden oluşan bir labirentte bulabilirdiniz.

Şehirler, tüm güzellikleri ve tüm çirkinlikleriyle birlikte dünyanın küçültülmüş hali gibiydi. Romalılar ve Yunanlar, şehirleri ve karmaşık hayatları için gurur duyarlar ve aynı zamanda sadece birkaç yüz metre ötede bulunan pislik ve zevksizlik dolu arka sokaklarından iğrenirlerdi.

Ancient Capital

Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_1)
Ancient Capital Level 0
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_2)
Ancient Capital Level 1
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_fort)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_trade)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Qart-Hadasht (Occupied)

Building Name

Qart-Hadasht (Occupied)

Level Name

dei_main_city_CARTHAGE_1

Building Chain

Ancient Capital

Building Level

1

Create Time

4

Create Cost

2250

Effects

-2 gıda (this_region)
Bütün kaynaklardan %+5 zenginlik (regions_in_this_province)
Geçimden 507 zenginlik (this_building)
Tur başına +1 büyüme (this_province)
%-3 paralı asker yetiştirme maliyeti (your_characters_in_this_province)
+1 ordu yetiştirme kapasitesi (this_province)
%+1 araştırma oranı (this_faction)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
Sınırlar boyunca +10 görüş açısı (this_region)
+0.1% All Population Classes (this_building)
+1 ordu yetiştirme kapasitesi (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
Sınırlar boyunca +10 görüş açısı (this_region)

Provides Garrison Army

300 Celtic Warriors
300 Celtic Warriors
Celtic Warriors
(GAR_Cel_Garrisoned_Warriors)
Yakın Piyade
120 Celtic Cavalry
Celtic Cavalry
(GAR_Cel_Homestead_Cavalry)
Yakın Süvari
200 Local Citizens
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Yakın Piyade
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Kargılı Piyade
175 Local Archers
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Menzilli Piyade

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Parasim Lebiponnim
Süvari / Menzilli Süvari / (AOR_15_Libyan_Cavalry)
Parasim Lebiponnim
(Libyan Cavalry)

Lightly armed horsemen that act primarily as scouts.

120 898 898 15 90 9 7 30 10 22 34 2 20 35
2
175 Mitnagsim Lybim
Menzilli Piyade / Menzilli Piyade / (AOR_15_Libyan_Javelinmen)
Mitnagsim Lybim
(Libyan Javelinmen)

These javelin-armed skirmishers harry an enemy before the main battle is joined.

175 361 361 15 90 8 5 15 7 6 37 1 20 25
3
300 Mishteret Lybim
Yakın Piyade / Mızraklı Piyade / (AOR_15_Libyan_Levies)
Mishteret Lybim
(Libyan Levies)

Relatively untrained citizens that are called to arms only in the most dire of circumstances.

300 518 518 28 9 10 71 3 20 40
4
175 Klappagnetoi
Menzilli Piyade / Menzilli Piyade / (Cel_Klappagnetoi)
Klappagnetoi
(Celtic Slinger Spearmen)

Klappagnetoi are renowned for their use of slings. Although small in number, these Celtic slingers are excellent and considered the best in all of northern Europe. However, these men are not true warriors and are unfit for melee combat except against other slingers and light units. If kept at a distance, these men can rapidly inflict significant damage on the enemy, making armoured opponents think twice before entering within their range.

175 598 598 6 190 5 20 21 9 8 44 1 20 45
5
300 Batores
Yakın Piyade / Yakın Piyade / (cel_tyl_clubmen)
Batores
(Celtic Clubmen)

These men are a peasant levy, but are usually the strongest men around, chosen by the local chieftain. Their poor armament and protection makes them fast and well-suited for their task. The Batores are equipped with crude weapons, usually heavy clubs and various forestry and farming tools, like axes and other chopping instruments.

300 440 440 29 11 14 56 1 20 40
6
300 Atecti
Yakın Piyade / Mızraklı Piyade / (cel_tyl_levy_spearmen)
Atecti
(Celtic Levy Spearmen)

These levies are recruited from outside the warrior class. Not well-trusted, they are poorly equipped with hastily-made wicker shields. Their main weapon is the spear, economical and efficient at short distances.

300 333 333 21 9 10 51 1 20 40
7
300 Bagaudas
Yakın Piyade / Mızraklı Piyade / (cel_tyl_light_spearmen)
Bagaudas
(Celtic Light Spearmen)

These men carry a gaiso, a lancia, or any other intermediate-sized spear, which makes them usueful against enemy cavalry. They are not especially a defensive unit, but more a "guerilla warfare" unit, capable of fast tactical moves.

300 386 386 24 9 12 67 1 20 40
8
175 Talmores
Menzilli Piyade / Menzilli Piyade / (cel_tyl_slingers)
Talmores
(Celtic Slingers)

These irregular slingers support the Celtic infantry line, and are capable of throwing their stones up to 230 or even 250 meters. In fact, they are devastating, but also easy prey in case of a counterattack, especially by cavalry.

175 578 578 6 190 5 20 21 11 9 40 1 20 35
9
175 Acubagaudas
Menzilli Piyade / Menzilli Piyade / (cel_tyl_youth)
Acubagaudas
(Celtic Youth Skirmishers)

These skirmishers are equipped with a dagger, or more rarely, a short sword for close combat. Young and agile, they are primarly posted on the flanks of an army, both to prevent enemy flanking manoeuvers, and to outflank the enemy themselves and support their own cavalry.

175 378 378 14 85 7 5 21 11 9 40 1 20 35
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