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HomeAna Sayfa / Divide et Impera / Drangiana / Binalar / Commercial Antioch (Occupied)
Commercial Antioch (Occupied) DrangianaDrangiana Ancient Capital Level 3

Commercial Antioch (Occupied)

Strategic Hellenistic capital, focused on trade and wealth.

Ancient Capital

Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_1)
Ancient Capital Level 0
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_2)
Ancient Capital Level 1
Fortified Antioch (Occupied)
Fortified Antioch (Occupied)
(dei_main_city_ANTIOCH_3_fort)
Ancient Capital Level 2
Fortified Antioch (Occupied)
Fortified Antioch (Occupied)
(dei_main_city_ANTIOCH_4_fort)
Ancient Capital Level 3
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_4)
Ancient Capital Level 3
Commercial Antioch (Occupied)
Commercial Antioch (Occupied)
(dei_main_city_ANTIOCH_4_trade)
Ancient Capital Level 3
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_3)
Ancient Capital Level 2
Fortified Antioch (Occupied)
Fortified Antioch (Occupied)
(dei_main_city_ANTIOCH_4_fort)
Ancient Capital Level 3
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_4)
Ancient Capital Level 3
Commercial Antioch (Occupied)
Commercial Antioch (Occupied)
(dei_main_city_ANTIOCH_4_trade)
Ancient Capital Level 3
Commercial Antioch (Occupied)
Commercial Antioch (Occupied)
(dei_main_city_ANTIOCH_3_trade)
Ancient Capital Level 2
Fortified Antioch (Occupied)
Fortified Antioch (Occupied)
(dei_main_city_ANTIOCH_4_fort)
Ancient Capital Level 3
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_4)
Ancient Capital Level 3
Commercial Antioch (Occupied)
Commercial Antioch (Occupied)
(dei_main_city_ANTIOCH_4_trade)
Ancient Capital Level 3
Commercial Antioch (Occupied)

Building Name

Commercial Antioch (Occupied)

Level Name

dei_main_city_ANTIOCH_3_trade

Building Chain

Ancient Capital

Building Level

3

Create Time

10

Create Cost

6800

Require Technology

Kehriz
Kehriz

Effects

+3 surlardaki ağır silahlar (this_region)
-6 gıda (this_region)
Bütün kaynaklardan %+40 zenginlik (regions_in_this_province)
Geçimden 1350 zenginlik (this_building)
Tur başına +4 büyüme (this_province)
Tur başına -6 asayiş (bakımsızlık) (this_province)
+1 ordu yetiştirme kapasitesi (this_province)
%+4 araştırma oranı (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
Sınırlar boyunca +10 görüş açısı (this_region)
+1% 3rd Class Citizen (this_building)
+0.5% 1st and 2nd Class (this_building)
+1 ordu yetiştirme kapasitesi (this_province)
+3 surlardaki ağır silahlar (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
Sınırlar boyunca +10 görüş açısı (this_region)
dei_corruption_hidden (this_faction)

Provides Garrison Army

40 Doğulu Tabya Balistası
40 Doğulu Tabya Balistası
Doğulu Tabya Balistası
(Eas_Ballista_Bastion)
Saha Ağır Silahı
40 Doğulu Tabya Akrep Balistası
Doğulu Tabya Akrep Balistası
(Eas_Scorpion_Bastion)
Sabit Ağır Silah
200 Local Citizens
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Yakın Piyade
200 Local Citizen Militia
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Kargılı Piyade
175 Local Archers
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Menzilli Piyade
200 Persian Spearmen
200 Persian Spearmen
200 Persian Spearmen
200 Persian Spearmen
200 Persian Spearmen
Persian Spearmen
(GAR_Per_Garrisoned_Spearmen)
Kargılı Piyade

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
175 Toxotai Syriakoi
Menzilli Piyade / Menzilli Piyade / (AOR_21_Syrian_Heavy_Archers)
Toxotai Syriakoi
(Syrian Heavy Archers)

Some of the best archers in the world, these scale-armoured bowmen can do terrible damage to the enemy.

175 1148 1148 10 175 6 15 21 7 6 26 16 20 30
2
300 Pantodapoi Syriakoi
Yakın Piyade / Mızraklı Piyade / (AOR_21_Syrian_Levies)
Pantodapoi Syriakoi
(Syrian Levies)

Cheap spearmen are not necessarily poor spearmen and should make any horseman behave with a little respect.

300 351 351 22 9 11 52 1 20 35
3
36 Elephantes Syriakoi
Filler / Fil / (AOR_21_Syrian_War_Elephants)
Elephantes Syriakoi
(Syrian War Elephants)

Size really does matter; it is worth paying extra for big things.

36 3600 3600 13 6 20 61 16 110 35
4
200 Vazraka Sparabara
Yakın Piyade / Mızraklı Piyade / (Eas_Atr_Elite_Shield_Bearers)
Vazraka Sparabara
(Elite Shield Bearers)

The Sparabara are recruited from full members of Persian society. They are trained from childhood to be soldiers, and when not called out to fight on campaigns in distant lands, they practice hunting on the vast plains of Persia.

200 1017 1017 32 9 15 63 12 20 55
5
300 Sparabara
Yakın Piyade / Mızraklı Piyade / (Eas_Atr_Shield_Bearers)
Sparabara
(Shield Bearers)

The Sparabara, meaning "shield bearers" in Persian, are usually the first to engage in hand-to-hand combat with the enemy. These soldiers are armoured in quilted linen and carry large rectangular wicker shields as a form of light manoeuvrable defence.

300 634 634 26 9 12 58 6 20 40
6
175 Shuban-i Fradakhshana
Menzilli Piyade / Menzilli Piyade / (Eas_Atr_Slingers)
Shuban-i Fradakhshana
(Persian Slingers)

In battle, slingers are used as light skirmishers, troops with no armour or melee weapons but who rush forward against the enemy to pepper them with stones, only to flee when threatened.

175 401 401 6 190 5 20 20 7 8 25 1 20 35
7
300 Gund-i Nizagan
Yakın Piyade / Mızraklı Piyade / (Eas_Atr_Spear)
Gund-i Nizagan
(Eastern Spearmen)

These poorly trained levy infantry are armed with a spear and a leather-covered wicker shield. Spearmen such as these are trained to form ordered ranks and to march in step. Grouping together bolsters morale and the shieldwall helps to neutralise arrows.

300 377 377 24 9 12 52 1 20 40
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