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HomeAna Sayfa / Divide et Impera / Lusitanlar (Anibal Kapılarda) / Binalar / Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied) Lusitanlar (Anibal Kapılarda)Lusitanlar (Anibal Kapılarda) Ancient Capital Level 4

Qart-Hadasht (Occupied)

Heir to Phoenicia.

Antik dünyada bile şehirler, insanların uzun zamandır yaşadıkları yerlerde kuruluyordu çünkü bu bölgeler, nehirlerin kesiştiği, doğal kaynaklar açısından zengin, sel veya diğer doğal afetlerden uzakta, korunaklı yerlerdi.

Sahiplerinin tüm gayretlerine rağmen şehirler, nadiren bir plana sahipti. Şehirlerde kamu binalarının geniş, açık sokaklarda bulunduğu, tapınakların ihtişamla yükseldiği ve varlıklı aristokrat evlerinin yavan ön cephelerin ardında gizlendiği bölümler bulunabiliyordu. Fakat aynı şekilde eğer yanlış yönde birkaç adım atacak olursanız kendinizi duvarlarının arasında ufacık boşlukların yer aldığı, arka sokaklardan, dip dibe inşa edilmiş evlerden, yıkık gecekondulardan, meyhanelerden, genelevlerden ve kesimhanelerden oluşan bir labirentte bulabilirdiniz.

Şehirler, tüm güzellikleri ve tüm çirkinlikleriyle birlikte dünyanın küçültülmüş hali gibiydi. Romalılar ve Yunanlar, şehirleri ve karmaşık hayatları için gurur duyarlar ve aynı zamanda sadece birkaç yüz metre ötede bulunan pislik ve zevksizlik dolu arka sokaklarından iğrenirlerdi.

Ancient Capital

Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_1)
Ancient Capital Level 0
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_2)
Ancient Capital Level 1
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_fort)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_trade)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Qart-Hadasht (Occupied)

Building Name

Qart-Hadasht (Occupied)

Level Name

dei_main_city_CARTHAGE_4

Building Chain

Ancient Capital

Building Level

4

Create Time

16

Create Cost

12600

Require Resource

Mermer
Mermer

Require Technology

Çevrelenmiş Yerleşim
Çevrelenmiş Yerleşim

Effects

+6 surlardaki ağır silahlar (this_region)
-10 gıda (this_region)
Bütün kaynaklardan %+40 zenginlik (regions_in_this_province)
Geçimden 1518 zenginlik (this_building)
Tur başına +4 büyüme (this_province)
Tur başına -8 asayiş (bakımsızlık) (this_province)
%-10 paralı asker yetiştirme maliyeti (your_characters_in_this_province)
+1 ordu yetiştirme kapasitesi (this_province)
%+4 araştırma oranı (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
Sınırlar boyunca +10 görüş açısı (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 ordu yetiştirme kapasitesi (this_province)
+6 surlardaki ağır silahlar (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
Sınırlar boyunca +10 görüş açısı (this_region)

Provides Garrison Army

200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Yakın Piyade
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Kargılı Piyade
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Menzilli Piyade
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
Iberian Swordsmen
(GAR_Ibe_Local_Swordsmen)
Yakın Piyade
200 Iberian Champions
200 Iberian Champions
200 Iberian Champions
200 Iberian Champions
Iberian Champions
(GAR_Ibe_Town_Champions)
Yakın Piyade
40 İberya Tabya Balistası
40 İberya Tabya Balistası
40 İberya Tabya Balistası
İberya Tabya Balistası
(Ibe_Ballista_Bastion)
Saha Ağır Silahı
40 İber Tabya Akrep Balistası
40 İber Tabya Akrep Balistası
40 İber Tabya Akrep Balistası
İber Tabya Akrep Balistası
(Ibe_Scorpion_Bastion)
Sabit Ağır Silah

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Dorkim Lybim Kbedim
Yakın Piyade / Yakın Piyade / (AOR_15_Late_Libyan_Infantry)
Dorkim Lybim Kbedim
(Late Libyan Infantry)

Formed infantry that serves as an able backbone to any army.

200 1077 1077 36 10 11 77 12 20 40
2
120 Parasim Lebiponnim
Süvari / Menzilli Süvari / (AOR_15_Libyan_Cavalry)
Parasim Lebiponnim
(Libyan Cavalry)

Lightly armed horsemen that act primarily as scouts.

120 898 898 15 90 9 7 30 10 22 34 2 20 35
3
200 Dorkim Lybim
Yakın Piyade / Yakın Piyade / (AOR_15_Libyan_Infantry)
Dorkim Lybim
(Libyan Infantry)

Levied soldiers that fight as javelin-armed swordsmen.

200 915 915 30 10 11 67 10 20 40
4
175 Mitnagsim Lybim
Menzilli Piyade / Menzilli Piyade / (AOR_15_Libyan_Javelinmen)
Mitnagsim Lybim
(Libyan Javelinmen)

These javelin-armed skirmishers harry an enemy before the main battle is joined.

175 361 361 15 90 8 5 15 7 6 37 1 20 25
5
300 Mishteret Lybim
Yakın Piyade / Mızraklı Piyade / (AOR_15_Libyan_Levies)
Mishteret Lybim
(Libyan Levies)

Relatively untrained citizens that are called to arms only in the most dire of circumstances.

300 518 518 28 9 10 71 3 20 40
6
200 Callaecae Roscaithera
Yakın Piyade / Mızraklı Piyade / (Ibe_Callaeci_Medium_Inf)
Callaecae Roscaithera
(Gallaeci Medium Infantry)

Proud, skilled, and bold, these troops are a fearful sight for any enemy. Wearing bronze helmets, scale armour woven into hardened leather, bronze forearm protection, and bronze Ocreas, these men have as their main weapons the spear, the Soliferrum (a full-metal heavy javelin) and the Gladius Hispaniensis.

200 1031 1031 34 9 16 55 12 20 55
7
200 Arti
Yakın Piyade / Yakın Piyade / (Ibe_Lusotannan_Berserkers)
Arti
(Lusitani Bear Warriors)

These men are small in number, but they serve an important purpose on the battlefield. Their weapons, skill, and fair quality armour allow them to be used as strong anti-armour infantry.

200 957 957 46 13 28 55 8 20 65
8
200 Catuni
Yakın Piyade / Yakın Piyade / (Ibe_Lusotannan_Heavy_Infantry)
Catuni
(Lusitani Heavy Infantry)

In times of peace, these men practice a kind of armed dance, similar to those practised in Britannia, which require a great deal of dexterity to do properly, effectively training them for combat. In war they march at an even step, and then raise a battle-song as they charge on their foe.

200 1148 1148 42 11 17 68 12 20 60
9
200 Dovideri
Yakın Piyade / Mızraklı Piyade / (Ibe_Lusotannan_Heavy_Spearmen)
Dovideri
(Lusitani Armoured Spearmen)

The armour of these skilled men is better than their mostly lower class counterparts, as they can afford scale armour and bronze greaves. They also carry the famous Gladius Hispaniensis, a bunch of Soliferra javelins, the caetra shield, and a strong thrusting spear, making them excellent anti-infantry soldiers.

200 1055 1055 35 9 16 62 12 20 60
10
300 Vaeirione
Yakın Piyade / Yakın Piyade / (Ibe_Lusotannan_Light_Inf)
Vaeirione
(Lusitani Light Infantry)

Vaeirione are the Lusitanian variant of the typical Caetrati found in all Iberian armies, and no less fierce than their Iberian brethren. They wear light quilted linen armour over tunics and thick cloaks, which also give a degree of protection. They wear a tough sinew and leather helmet called a "galea" and carry a bundle of javelins to throw before the melee. Their javelins make them ideal skirmishers, and their earth-toned clothing allows them to excel at ambushes.

300 782 782 33 11 15 44 8 20 45
11
300 Mebdie Hostate
Yakın Piyade / Mızraklı Piyade / (Ibe_Lusotannan_Light_Spearmen)
Mebdie Hostate
(Lusitani Light Spearmen)

These troops are the semi-professional line infantry of the Lusotannan. They are relatively well-off, owning farmland and cattle, taking part in occasional mercenary service to pay for their equipment. They are equipped with light armour made of leather combined with a small bronze breastplate, a "galea" leather helmet and a rather large shield. Their armament includes a bundle of javelins and a sturdy spear. In battle they form a loose shieldwall that can stand up to most regular cavalry.

300 630 630 26 9 14 54 6 20 45
12
200 Scortamareva
Yakın Piyade / Mızraklı Piyade / (Ibe_Lusotannan_Medium_Spearmen)
Scortamareva
(Lusitani Medium Spearmen)

Scortamareva (Skor-tam-ar-eev-ah; "Long-Shield Carriers") are some of the most well-equipped and heavily armed warriors the Lusotannan can muster. They are a fierce, well-drilled and well-equipped force, making them great medium infantry. They are armed with a well-made Iberian steel shortsword, a bronze breastplate, greaves, a bronze Montefortino helmet, and well-made javelins and spear.

200 877 877 32 9 16 78 10 20 55
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