Sanitation | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Sanitation Level 1 Well Precious water for all the community. |
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2 | 800 |
+3 ターン毎の発展 (this_province) +2 ターン毎の治安 (衛生) (this_province) |
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2 |
Sanitation Level 2 Water Tank Water is always welcome, particularly when rains do not come, or an enemy does. |
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3 | 1300 |
-1 食料 (this_region) +10% 農耕・畜産による収入 (regions_in_this_province) +2 ターン毎の発展 (this_province) +2 工作員の全ての行為に対する警備(特性ボーナス) (this_province) +2 ターン毎の治安 (衛生) (this_province) |
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3 |
Sanitation Level 2 Dikes Where the waters flow, life flourishes. |
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3 | 1500 |
100 農耕(農業)による収入 (this_building) +3 ターン毎の発展 (this_province) +2 ターン毎の治安 (衛生) (this_province) |
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4 |
Sanitation Level 3 Cistern Water is life, and it pays to guard it as you would your own. |
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5 | 1900 |
-3 食料 (this_region) +20% 農耕・畜産による収入 (regions_in_this_province) +2 ターン毎の発展 (this_province) +4 工作員の全ての行為に対する警備(特性ボーナス) (this_province) +2 ターン毎の治安 (衛生) (this_province) |
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5 |
Sanitation Level 3 Canal Where the waters flow, life flourishes. |
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5 | 2700 |
150 農耕(農業)による収入 (this_building) +3 ターン毎の発展 (this_province) +4 ターン毎の治安 (衛生) (this_province) |
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6 |
Sanitation Level 4 Reservoir Managing water is vital for survival during droughts and sieges. |
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8 | 3100 |
-6 食料 (this_region) +30% 農耕・畜産による収入 (regions_in_this_province) +2 ターン毎の発展 (this_province) +6 工作員の全ての行為に対する警備(特性ボーナス) (this_province) +2 ターン毎の治安 (衛生) (this_province) |
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7 |
Sanitation Level 4 Fountain Where the waters flow, life flourishes. |
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8 | 3700 |
200 農耕(農業)による収入 (this_building) +3 ターン毎の発展 (this_province) +8 ターン毎の治安 (衛生) (this_province) |
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