Sanitation | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Sanitation Level 1 Well Precious water for all the community. |
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2 | 800 |
+3 growth per turn (this_province) +2 public order per turn (sanitation) (this_province) |
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2 |
Sanitation Level 2 Water Tank Water is always welcome, particularly when rains do not come, or an enemy does. |
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3 | 1300 |
-1 food (this_region) +10% wealth from agriculture (regions_in_this_province) +2 growth per turn (this_province) +2 security against all agent actions (attribute bonus) (this_province) +2 public order per turn (sanitation) (this_province) |
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3 |
Sanitation Level 2 Dikes Where the waters flow, life flourishes. |
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3 | 1500 |
100 wealth from farming (agriculture) (this_building) +3 growth per turn (this_province) +2 public order per turn (sanitation) (this_province) |
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4 |
Sanitation Level 3 Cistern Water is life, and it pays to guard it as you would your own. |
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5 | 1900 |
-3 food (this_region) +20% wealth from agriculture (regions_in_this_province) +2 growth per turn (this_province) +4 security against all agent actions (attribute bonus) (this_province) +2 public order per turn (sanitation) (this_province) |
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5 |
Sanitation Level 3 Canal Where the waters flow, life flourishes. |
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5 | 2700 |
150 wealth from farming (agriculture) (this_building) +3 growth per turn (this_province) +4 public order per turn (sanitation) (this_province) |
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6 |
Sanitation Level 4 Reservoir Managing water is vital for survival during droughts and sieges. |
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8 | 3100 |
-6 food (this_region) +30% wealth from agriculture (regions_in_this_province) +2 growth per turn (this_province) +6 security against all agent actions (attribute bonus) (this_province) +2 public order per turn (sanitation) (this_province) |
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7 |
Sanitation Level 4 Fountain Where the waters flow, life flourishes. |
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8 | 3700 |
200 wealth from farming (agriculture) (this_building) +3 growth per turn (this_province) +8 public order per turn (sanitation) (this_province) |
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