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HomeHome / Total War: Rome II / ​ボ​イ​オー​テ​ィ​ア​同​盟 (Wrath of Sparta) / Buildings / ​殖​民​都​市 (​穀​物​荘​園)
​殖​民​都​市 (​穀​物​荘​園) ​ボ​イ​オー​テ​ィ​ア​同​盟 (Wrath of Sparta)​ボ​イ​オー​テ​ィ​ア​同​盟 (Wrath of Sparta) ​穀​物 Level 4

​殖​民​都​市 (​穀​物​荘​園)

Conquest and politics are not the only routes to wealth and power.

Along with water, food is one of the basic human needs. When a population’s staple diet is bread, being able to effectively manage its production is an essential skill. In the ancient world, common threats such as warfare, flooding or drought could ruin a harvest. By storing excess grain from successful harvests a nation not only ensured its own safety, but also enabled it to assist others – making grain a powerful diplomatic tool. Consequently, control of its granaries was often the issue at the centre of internal power struggles. This is vividly demonstrated by the discovery of model granaries buried along with their owners to demonstrate the deceased’s agricultural power.

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​穀​物

​村 (​穀​物​畑)
​村 (​穀​物​畑)
(greek_grain_1)
​穀​物 Level 0
​集​落 (​穀​物​農​場)
​集​落 (​穀​物​農​場)
(greek_grain_2)
​穀​物 Level 1
​町 (​穀​物​灌​漑​農​場)
​町 (​穀​物​灌​漑​農​場)
(greek_grain_3)
​穀​物 Level 2
​殖​民​都​市 (​穀​物​荘​園)
​殖​民​都​市 (​穀​物​荘​園)
(greek_grain_4)
​穀​物 Level 3
​殖​民​都​市 (​穀​物​荘​園)

Building Name

​殖​民​都​市 (​穀​物​荘​園)

Level Name

greek_grain_4

Building Chain

​穀​物

Building Level

4

Create Time

8

Create Cost

4300

Require Technology

Temple Design
Temple Design

Effects

4 ​食​料 (all regions in adjacent provinces)
4 food (all regions in local province) (regions_in_this_province)
100 ​農​耕(​農​業)​に​よ​る​収​入 (this_building)
+80% ​農​耕(​農​業)​に​よ​る​収​入 (regions_in_this_province)
+4 ​ター​ン​毎​の​発​展 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 ​国​境​の​視​界 (this_region)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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