menu
HomeHome / Total War: Rome II / ​ス​エ​ビ (Caesar in Gaul) / Buildings / ​町 (​穀​物​灌​漑​農​場)
​町 (​穀​物​灌​漑​農​場) ​ス​エ​ビ (Caesar in Gaul)​ス​エ​ビ (Caesar in Gaul) ​穀​物 Level 3

​町 (​穀​物​灌​漑​農​場)

"We can't bring the farm to the river… let's bring the river to the farm."

Along with water, food is one of the basic human needs. When a population’s staple diet is bread, being able to effectively manage its production is an essential skill. In the ancient world, common threats such as warfare, flooding or drought could ruin a harvest. By storing excess grain from successful harvests a nation not only ensured its own safety, but also enabled it to assist others – making grain a powerful diplomatic tool. Consequently, control of its granaries was often the issue at the centre of internal power struggles. This is vividly demonstrated by the discovery of model granaries buried along with their owners to demonstrate the deceased’s agricultural power.

日本語化: JapanTotalWarとは

​穀​物

​農​場 (​穀​物​畑)
​農​場 (​穀​物​畑)
(barb_grain_1)
​穀​物 Level 0
​村 (​穀​物​農​場)
​村 (​穀​物​農​場)
(barb_grain_2)
​穀​物 Level 1
​町 (​穀​物​灌​漑​農​場)
​町 (​穀​物​灌​漑​農​場)
(barb_grain_3)
​穀​物 Level 2
​パ​グ​ス (​穀​物​荘​園)
​パ​グ​ス (​穀​物​荘​園)
(barb_grain_4)
​穀​物 Level 3
​町 (​穀​物​灌​漑​農​場)

Building Name

​町 (​穀​物​灌​漑​農​場)

Level Name

barb_grain_3

Building Chain

​穀​物

Building Level

3

Create Time

5

Create Cost

2600

Require Technology

Large Defences
Large Defences

Effects

3 ​食​料 (all regions in adjacent provinces)
3 food (all regions in local province) (regions_in_this_province)
80 ​農​耕(​農​業)​に​よ​る​収​入 (this_building)
+40% ​農​耕(​農​業)​に​よ​る​収​入 (regions_in_this_province)
+3 ​ター​ン​毎​の​発​展 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 ​国​境​の​視​界 (this_region)

Provides Garrison Army

160 Germanic Tribesmen
160 Germanic Tribesmen
Germanic Tribesmen
(Ger_Tribesmen)
​槍​歩​兵
160 Wodanaz Spears
Wodanaz Spears
(Ger_Wodanaz_Spears)
​槍​歩​兵
120 Germanic Youths
120 Germanic Youths
Germanic Youths
(Ger_Youths)
​飛​び​道​具​歩​兵

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Club Levy
Melee Infantry / ​近​接​歩​兵 / (Ger_Club_Levy)
Club Levy
Bludgeoning your foe to death is a remarkably effective argument in battle.
160 200 200 20 15 16 41 40 50 30
2
160 Spear Levy
Melee Infantry / ​槍​歩​兵 / (Ger_Spear_Levy)
Spear Levy
A lack of experience does not mute the aggression of these spearmen.
160 220 220 18 22 17 59 40 50 30
3
120 Germanic Youths
Missile Infantry / ​飛​び​道​具​歩​兵 / (Ger_Youths)
Germanic Youths
These young men seek battle to enhance their status and gain experience.
120 300 300 32 80 7 7 18 24 10 35 30 45 20
Disqus
Facebook