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HomeHome / Total War: Rome II / ​ア​ル​メ​ニ​ア (Imperator Augustus) / Buildings / ​州​都 Buildings
​州​都
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 ​都​市 ​州​都 Level 1
​都​市
The city is the heart of a people, and the birthing place of civilisation.
2 1500 +6% ​全​収​入​源​の​収​入 (regions_in_this_province)
200 ​生​活​水​準​向​上​に​よ​る​収​入 (this_building)
+3 ​ター​ン​毎​の​発​展 (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 ​国​境​の​視​界 (this_region)
2 ​サ​ト​ラ​ッ​プ​の​大​都​市 ​州​都 Level 2
​サ​ト​ラ​ッ​プ​の​大​都​市
Sometimes, autonomy comes at the cost of status.
3 2000 -1 ​食​料 (this_region)
+8% ​全​収​入​源​の​収​入 (regions_in_this_province)
250 ​生​活​水​準​向​上​に​よ​る​収​入 (this_building)
+5 ​ター​ン​毎​の​発​展 (this_province)
+2 ​ター​ン​毎​の​治​安 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 ​国​境​の​視​界 (this_region)
3 ​王​族​の​大​都​市 ​州​都 Level 2
​王​族​の​大​都​市
A centre of trade, politics and military power, bringing glory to the people.
3 2700 +2 ​東​方​文​化​の​影​響​力 (this_region)
-1 ​食​料 (this_region)
+8% ​全​収​入​源​の​収​入 (regions_in_this_province)
300 ​生​活​水​準​向​上​に​よ​る​収​入 (this_building)
+3 ​ター​ン​毎​の​発​展 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 ​国​境​の​視​界 (this_region)
4 ​サ​ト​ラ​ッ​プ​の​ケ​ル​ター ​州​都 Level 3
​サ​ト​ラ​ッ​プ​の​ケ​ル​ター
A flourishing province brings its governor prosperity.
5 3000 +3 ​城​壁​上​の​弩​砲 (this_region)
-4 ​食​料 (this_region)
+10% ​全​収​入​源​の​収​入 (regions_in_this_province)
300 ​生​活​水​準​向​上​に​よ​る​収​入 (this_building)
+7 ​ター​ン​毎​の​発​展 (this_province)
+4 ​ター​ン​毎​の​治​安 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 ​国​境​の​視​界 (this_region)
5 ​王​族​の​ケ​ル​ター ​州​都 Level 3
​王​族​の​ケ​ル​ター
With prosperity comes growth and greater prestige, both religious and political.
5 4400 +4 ​東​方​文​化​の​影​響​力 (this_region)
+3 ​城​壁​上​の​弩​砲 (this_region)
-4 ​食​料 (this_region)
+10% ​全​収​入​源​の​収​入 (regions_in_this_province)
400 ​生​活​水​準​向​上​に​よ​る​収​入 (this_building)
+3 ​ター​ン​毎​の​発​展 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 ​国​境​の​視​界 (this_region)
6 ​サ​ト​ラ​ッ​プ​の​カ​ル​カー ​州​都 Level 4
​サ​ト​ラ​ッ​プ​の​カ​ル​カー
A satrapy is a kingdom in all but name.
8 6000 +6 ​城​壁​上​の​弩​砲 (this_region)
-8 ​食​料 (this_region)
+12% ​全​収​入​源​の​収​入 (regions_in_this_province)
350 ​生​活​水​準​向​上​に​よ​る​収​入 (this_building)
+9 ​ター​ン​毎​の​発​展 (this_province)
+6 ​ター​ン​毎​の​治​安 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 ​国​境​の​視​界 (this_region)
7 ​王​族​の​カ​ル​カー ​州​都 Level 4
​王​族​の​カ​ル​カー
A shining city, a seat of power and a source of pride…
8 7100 +6 ​東​方​文​化​の​影​響​力 (this_region)
+6 ​城​壁​上​の​弩​砲 (this_region)
-8 ​食​料 (this_region)
+12% ​全​収​入​源​の​収​入 (regions_in_this_province)
500 ​生​活​水​準​向​上​に​よ​る​収​入 (this_building)
+3 ​ター​ン​毎​の​発​展 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 ​国​境​の​視​界 (this_region)
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