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Armenia (Imperator Augustus) Armenia (Imperator Augustus) Buildings

Provincial Capital Buildings




Provincial Capital

City
Royal Large City
Royal Kerta
Royal Karka
Satrap Large City
Satrap Kerta
Satrap Karka
Provincial Capital
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 City Provincial Capital Level 1
City
The city is the heart of a people, and the birthing place of civilisation.
2 1500 +6% wealth from all sources (regions_in_this_province)
200 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
2 Satrap Large City Provincial Capital Level 2
Satrap Large City
Sometimes, autonomy comes at the cost of status.
3 2000 -1 food (this_region)
+8% wealth from all sources (regions_in_this_province)
250 wealth from subsistence (this_building)
+5 growth per turn (this_province)
+2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
3 Royal Large City Provincial Capital Level 2
Royal Large City
A centre of trade, politics and military power, bringing glory to the people.
3 2700 +2 Eastern cultural influence (this_region)
-1 food (this_region)
+8% wealth from all sources (regions_in_this_province)
300 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
4 Satrap Kerta Provincial Capital Level 3
Satrap Kerta
A flourishing province brings its governor prosperity.
5 3000 +3 artillery on walls (this_region)
-4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
300 wealth from subsistence (this_building)
+7 growth per turn (this_province)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
5 Royal Kerta Provincial Capital Level 3
Royal Kerta
With prosperity comes growth and greater prestige, both religious and political.
5 4400 +4 Eastern cultural influence (this_region)
+3 artillery on walls (this_region)
-4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
400 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
6 Satrap Karka Provincial Capital Level 4
Satrap Karka
A satrapy is a kingdom in all but name.
8 6000 +6 artillery on walls (this_region)
-8 food (this_region)
+12% wealth from all sources (regions_in_this_province)
350 wealth from subsistence (this_building)
+9 growth per turn (this_province)
+6 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
7 Royal Karka Provincial Capital Level 4
Royal Karka
A shining city, a seat of power and a source of pride…
8 7100 +6 Eastern cultural influence (this_region)
+6 artillery on walls (this_region)
-8 food (this_region)
+12% wealth from all sources (regions_in_this_province)
500 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
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