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HomeHome / Total War: Rome II / The Sassanids (Empire Divided) / Buildings / ​動​物​育​種​家
​動​物​育​種​家 The Sassanids (Empire Divided)The Sassanids (Empire Divided) ​軍​事 (​馬​小​屋) Level 1

​動​物​育​種​家

Trade and war both demand the right animals.

Prized as commodities, animals were trapped, tamed and bred. Ownership and husbandry of exotic breeds cost money and time, and was a pursuit of the wealthy and the noble. War horses, swift racers, beasts of burden, or exotic war elephants, signs of an owner's conspicuous wealth. Horses were essential to eastern armies after the Greco-Persian Wars, replacing the functions of light chariots. Ancient cavalry could be roughly divided into two types: light skirmishers to harry the enemy at a distance, or heavily-armoured troops to engage other cavalry, outflank and then exploit the weak points of enemy formations. As well as horses, camels, dogs and elephants were conditioned and trained for war, providing shock elements for eastern generals. Camels were prized because of their ability to terrify horses by their unfamiliar smell alone!

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​軍​事 (​馬​小​屋)

​動​物​育​種​家
​動​物​育​種​家
(east_military_stables_1)
​軍​事 (​馬​小​屋) Level 0
​異​国​動​物​の​種​畜​牧​場
​異​国​動​物​の​種​畜​牧​場
(east_military_stables_animal_2)
​軍​事 (​馬​小​屋) Level 1
​動​物​商​人
​動​物​商​人
(east_military_stables_animal_3)
​軍​事 (​馬​小​屋) Level 2
​重​種​馬​の​種​畜​場
​重​種​馬​の​種​畜​場
(east_military_stables_heavy_2)
​軍​事 (​馬​小​屋) Level 1
​王​室​厩​舎
​王​室​厩​舎
(east_military_stables_heavy_3)
​軍​事 (​馬​小​屋) Level 2
​ニ​サ​エ​ア​ン​厩​舎
​ニ​サ​エ​ア​ン​厩​舎
(east_military_stables_heavy_4)
​軍​事 (​馬​小​屋) Level 3
​軽​種​馬​の​種​畜​場
​軽​種​馬​の​種​畜​場
(east_military_stables_light_2)
​軍​事 (​馬​小​屋) Level 1
​騎​兵​厩​舎
​騎​兵​厩​舎
(east_military_stables_light_3)
​軍​事 (​馬​小​屋) Level 2
​ア​ラ​バ​ヤ​厩​舎
​ア​ラ​バ​ヤ​厩​舎
(east_military_stables_light_4)
​軍​事 (​馬​小​屋) Level 3
​動​物​育​種​家

Building Name

​動​物​育​種​家

Level Name

east_military_stables_1

Building Chain

​軍​事 (​馬​小​屋)

Building Level

1

Create Time

2

Create Cost

800

Effects

No Effect

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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