Central Slave Quarters
A central location for the buying, selling, housing and display of all types of slaves.Slavery was everywhere in the ancient world. Slaves were bought and traded in every town and city, their status the result of wars, kidnap, birth, poverty, or criminality. From fields to the mightiest of temples, slavery was the engine that drove everything. Interestingly, no group, nationality or tribe was considered to be automatically worthy of enslavement. Misfortune could be visited equally on almost anyone. Slaves were rarely used in battle, and so the image of slaves chained to the oars of warships is largely a product of Hollywood cinema history. Rowing required skill, not just a strong back. And only the most desperate of masters would ever give their slaves weapons and permission to kill...
日本語化: JapanTotalWarとは
公共広場
Building Name Central Slave Quarters |
Level Name rom_EASTERN_city_slot_slave_4 |
Building Chain 公共広場 |
Building Level 4 |
Create Time 16 |
Create Cost 12000 |
Require Resource Trained Slaves |
Require Technology Cultural Assimilation |
Effects
-8 食料 (this_region)+15% 農耕・畜産による収入 (regions_in_this_province)
+10% 工業による収入 (regions_in_this_province)
200 地域商業による収入 (this_building)
-6 ターン毎の治安(不衛生) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
奴隷人口の減少率が低下 (this_province)
+75% 奴隷が生み出す収入 (this_province)
-10% 建物の建設費 (regions_in_this_province)
-4 奴隷による不満 (this_province)
商業刺激政策:
+15% 奴隷が生み出す収入 (this_province)
商業刺激政策:
奴隷人口の減少率が低下 (this_province)
+0.2% 1st Class Citizen (this_building)
+1.5% Foreigner Population (this_building)
5 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -15% slave population (this_province)
Provides Garrison Army
Recruitable Units
No Recruitable Units
Disqus |
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