Hierapytna (Occupied)
Strategic Hellenistic capital.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
日本語化: JapanTotalWarとは
Ancient Capital
Building Name Hierapytna (Occupied) |
Level Name dei_main_city_KNOSSOS_2 |
Building Chain Ancient Capital |
Building Level 2 |
Create Time 6 |
Create Cost 3900 |
Effects
-2 食料 (this_region)+8% 全収入源の収入 (regions_in_this_province)
507 生活水準向上による収入 (this_building)
300 海商業による収入 (this_building)
+1 ターン毎の発展 (this_province)
+1 陸軍徴兵キャパシティ (this_province)
+1% 研究速度 (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25 fish (this_building)
+1 陸軍徴兵キャパシティ (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 国境の視界 (this_region)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / 槍歩兵 / (AOR_34_Cretan_Levies) Kretai Haploi (Cretan Levies) Relatively untrained citizens that are called to arms only in the most dire of circumstances. |
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300 | 562 | 562 | 26 | 9 | 11 | 66 | 4 | 20 | 30 | |||||||||
2 |
Melee Infantry / 槍歩兵 / (Ven_Levy_Spearmen) Veneti Milites (Veneti Levy Spearmen) During periods of strife and war, it is sometimes necessary to call upon ordinary citizens to organize as a militia. Farmers, craftsmen, and fishermen are called to brief military service in periods of crisis. They may train a few times a year to fight and participate in games and sports to improve their physicality, but they're still only militia, and can only be trusted to do so much. |
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300 | 340 | 340 | 21 | 9 | 11 | 54 | 1 | 20 | 45 | |||||||||
3 |
Missile Infantry / 飛び道具歩兵 / (Ven_Slingers) Funditores Veneti (Veneti Slingers) These slingers, eager for glory in battle, are highly effective skirmishers. |
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175 | 447 | 447 | 5 | 165 | 5 | 20 | 18 | 7 | 6 | 37 | 1 | 20 | 35 | |||||
4 |
Melee Infantry / 近接歩兵 / (Ven_Swords) Ensiferi Veneti (Veneti Warriors) There is a deep savagery in these warriors' hearts, a delight in battle for its own sake. |
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300 | 541 | 541 | 36 | 10 | 13 | 65 | 1 | 20 | 50 |
Disqus |
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