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HomePatrie / Divide et Impera / Saba Separatists / Bâtiments / Roma (Occupied)
Roma (Occupied) Saba SeparatistsSaba Separatists Ancient Capital Level 4

Roma (Occupied)

The Eternal City.

Dans le monde antique, des villes apparurent dans des zones déjà habitées depuis longtemps. En effet, elles comportaient des rivières traversables, défendables et contrôlables, disposaient de ressources naturelles à proximité ou n'étaient pas sujettes au risque d'inondation ou autres catastrophes naturelles. Il pouvait y avoir des quartiers où des bâtiments publics se dressaient sur de larges rues ouvertes, où des temples étendaient toute leur splendeur et où les demeures patriciennes cachaient leur opulence derrière d'austères façades. Mais de la même manière, en effectuant quelques pas dans la mauvaise direction, il était garanti de tomber dans un labyrinthe de ruelles sinueuses, de maisons côte à côte, de taudis en ruines, de tavernes, de maisons closes et d'abattoirs ; tous se bousculant pour le peu d'espace disponible intra muros.

La cité était une miniature du monde, avec toutes les merveilles et la misère que cela implique. Comme les Grecs, les Romains pouvaient être fiers de leur urbanisme et de leur sophistication, tout en étant un peu écœurés par la crasse et la vulgarité des ruelles se trouvant à deux pas.

Ancient Capital

Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_1)
Ancient Capital Level 0
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_2)
Ancient Capital Level 1
Fortified Roma (Occupied)
Fortified Roma (Occupied)
(dei_main_city_ROME_3_fort)
Ancient Capital Level 2
Fortified Roma (Occupied)
Fortified Roma (Occupied)
(dei_main_city_ROME_4_fort)
Ancient Capital Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_4)
Ancient Capital Level 3
Commercial Roma (Occupied)
Commercial Roma (Occupied)
(dei_main_city_ROME_4_trade)
Ancient Capital Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_3)
Ancient Capital Level 2
Fortified Roma (Occupied)
Fortified Roma (Occupied)
(dei_main_city_ROME_4_fort)
Ancient Capital Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_4)
Ancient Capital Level 3
Commercial Roma (Occupied)
Commercial Roma (Occupied)
(dei_main_city_ROME_4_trade)
Ancient Capital Level 3
Commercial Roma (Occupied)
Commercial Roma (Occupied)
(dei_main_city_ROME_3_trade)
Ancient Capital Level 2
Fortified Roma (Occupied)
Fortified Roma (Occupied)
(dei_main_city_ROME_4_fort)
Ancient Capital Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_4)
Ancient Capital Level 3
Commercial Roma (Occupied)
Commercial Roma (Occupied)
(dei_main_city_ROME_4_trade)
Ancient Capital Level 3
Roma (Occupied)

Building Name

Roma (Occupied)

Level Name

dei_main_city_ROME_4

Building Chain

Ancient Capital

Building Level

4

Create Time

16

Create Cost

12600

Require Resource

Marbre
Marbre

Require Technology

Transport amélioré de matériel
Transport amélioré de matériel

Effects

+6 d'artillerie contre les murs (this_region)
-10 de nourriture (this_region)
+40% de richesse provenant de toutes les ressources (regions_in_this_province)
1518 de richesse provenant de la subsistance (this_building)
+5 de croissance par tour (this_province)
-8 d'ordre public par tour (misère) (this_province)
+1 de capacité de recrutement des armées (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 de champ de vision par-delà les frontières (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 de capacité de recrutement des armées (this_province)
+6 d'artillerie contre les murs (this_region)
Ostia: +400 wealth (trade) (this_building)
Campus Martius: [[col:green]]Barracks (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 de champ de vision par-delà les frontières (this_region)

Provides Garrison Army

40 Baliste orientale (bastion)
40 Baliste orientale (bastion)
40 Baliste orientale (bastion)
Baliste orientale (bastion)
(Eas_Ballista_Bastion)
Artillerie de campagne
40 Scorpion oriental (bastion)
40 Scorpion oriental (bastion)
40 Scorpion oriental (bastion)
Scorpion oriental (bastion)
(Eas_Scorpion_Bastion)
Artillerie fixe
200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
Arabian Spearmen
(GAR_Ara_Garrisoned_Spearmen)
Infanterie de lanciers
120 Arabian Horsemen
120 Arabian Horsemen
120 Arabian Horsemen
120 Arabian Horsemen
Arabian Horsemen
(GAR_Ara_Local_Horsemen)
Cavalerie lance-projectiles
200 Local Citizens
Local Citizens
(GAR_Ita_Armed_Citizens_Foreign)
Infanterie de mêlée
175 Local Slingers
175 Local Slingers
175 Local Slingers
Local Slingers
(GAR_Ita_Citizen_Javelinmen_Foreign)
Infanterie lance-projectiles
200 Local Town Guard
200 Local Town Guard
Local Town Guard
(GAR_Ita_Town_Guard_Foreign)
Infanterie de lanciers

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Hurasunan Tosita
Infanterie de mêlée / Infanterie de lanciers / (Ara_bodyguard_inf)
Hurasunan Tosita
(Sabaean Bodyguard Infantry)

These men, though devoted to the Sabaean high priesthood and their ancient city-gods, are personally loyal to their king - who exclusively pays for the cost of their equipment and training. They serve as temple guardsmen in addition to his personal escorts, marching as a ceremonial guard and as an elite corps of regular troops in battle. They are superb melee warriors, fiercely loyal to their king and trained for the most difficult assaults and confrontations.

200 1187 1187 38 9 13 85 14 20 65
2
200 Lanciers enrôlés
Infanterie de mêlée / Infanterie de lanciers / (Ara_Levy_Spear)
Lanciers enrôlés
Les soldats enrôlés savent se battre et leur entretien coûte relativement peu, mais ils manquent de compétences et de conviction.
200 407 407 26 9 10 56 1 20 45
3
300 Gunud haMadnakha
Infanterie de mêlée / Infanterie de lanciers / (Ara_raiders)
Gunud haMadnakha
(East Coast Levies)

These raiders and pirates dominate the military stage of Eastern Arabia. They are light infantry equipped with padded armour worn over their tunics and wicker shields, giving them some protection against arrows. They are swift, agile troops, and their spears give them an edge against light cavalry.

300 650 650 22 9 11 51 8 20 45
4
175 Frondeurs
Infanterie lance-projectiles / Infanterie lance-projectiles / (Ara_Slingers)
Frondeurs
Même le plus modeste nomade sait jeter une pierre sur ses ennemis.
175 564 564 6 190 5 20 18 7 8 44 1 20 35
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