Agricole | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Agricole Level 1 Camps nomades L'eau porteuse de vie est toujours la bienvenue. |
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2 | 1200 |
2 de nourriture (this_region) 60 de richesse provenant des fermes (agriculture) (this_building) +2% de reconstitution des unités (regions_in_this_province) +0.1% 3rd Class Citizen (this_building) Export Food Edict: -1 food (this_province) Export Food Edict: +3% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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2 |
Agricole Level 2 Puits à céréales Ensevelissez-les en profondeur, gardez-les au sec. N'ayez jamais faim. |
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6 | 2400 |
2 de nourriture (this_region) 150 de richesse provenant des fermes (agriculture) (this_building) +3% de reconstitution d'armées (regions_in_this_province) +0.1% 2nd Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) Supply Line: +1 Region(s) (this_building) Supply Storage: +200 (this_building) Export Food Edict: -2 food (this_province) Export Food Edict: +5% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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3 |
Agricole Level 2 Limited Warhorse Breeding Even a small settlement can encourage the breeding and trade of these rare horses. |
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6 | 1500 |
-2 de nourriture (this_province) 150 de richesse provenant du bétail (agriculture) (this_building) -3% de coût de recrutement des unités de cavalerie (this_province) +2% de bonus de charge de cavalerie dès le recrutement (this_province) +0.1% 1st and 2nd Class (this_building) 1 Warhorse (this_building) Requires the Warhorse resource (this_building) |
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4 |
Agricole Level 2 Qanat Les canaux souterrains peuvent transporter de l'eau sur de grandes distances en toute sécurité. |
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6 | 1800 |
+3% de richesse provenant de l'agriculture (regions_in_this_province) +1 de croissance par tour (this_province) +3% de reconstitution des unités (regions_in_this_province) -5% provincial income (building upkeep) (regions_in_this_province) |
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5 |
Agricole Level 2 Ferme Le modeste fermier porte tout le monde sur son dos. |
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4 | 1650 |
5 de nourriture (this_region) 75 de richesse provenant des fermes (agriculture) (this_building) +0.1% 1st Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) Supplies: +5 + base * 0.4% (this_building) Export Food Edict: -2 food (this_province) Export Food Edict: +5% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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6 |
Agricole Level 3 Limited Warhorse Breeding Even a small settlement can encourage the breeding and trade of these rare horses. |
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10 | 2400 |
-4 de nourriture (this_province) 300 de richesse provenant du bétail (agriculture) (this_building) -6% de coût de recrutement des unités de cavalerie (this_province) +5% de bonus de charge de cavalerie dès le recrutement (this_province) +0.2% 1st and 2nd Class (this_building) 1 Warhorse (this_building) Requires the Warhorse resource (this_building) |
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7 |
Agricole Level 3 Puits De l'eau, si précieuse pour la communauté. |
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10 | 2850 |
-3 de nourriture (this_region) +5% de richesse provenant de l'agriculture (regions_in_this_province) +1 de croissance par tour (this_province) +1 d'ordre public par tour (hygiène publique) (this_province) +4% de reconstitution des unités (regions_in_this_province) -8% provincial income (building upkeep) (regions_in_this_province) |
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8 |
Agricole Level 3 Ferme irriguée Lorsque l'irrigation est planifiée avec soin, l'eau apporte l'abondance. |
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8 | 2400 |
8 de nourriture (this_region) 105 de richesse provenant des fermes (agriculture) (this_building) -4 d'ordre public par tour (misère) (this_province) +0.2% 1st Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) Supplies: +5 + base * 0.4% (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
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9 |
Agricole Level 3 Silo à céréales Un grand silo et des libations au dieu rat assurent des récoltes céréalières abondantes. |
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10 | 3750 |
3 de nourriture (this_region) 300 de richesse provenant des fermes (agriculture) (this_building) +6% de reconstitution d'armées (regions_in_this_province) +0.2% 2nd Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) Supply Line: +1 Region(s) (this_building) Supply Storage: +200 (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
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10 |
Agricole Level 4 Fontaine De l'eau en abondance apporte la joie et la vie. |
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16 | 6120 |
-6 de nourriture (this_region) +8% de richesse provenant de l'agriculture (regions_in_this_province) +2 de croissance par tour (this_province) +2 d'ordre public par tour (hygiène publique) (this_province) +5% de reconstitution des unités (regions_in_this_province) Édit sur le pain et les jeux : +1 de croissance par tour (this_province) -10% provincial income (building upkeep) (regions_in_this_province) |
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11 |
Agricole Level 4 Domaine agricole De l'abondance vient la richesse. |
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12 | 4320 |
15 de nourriture (this_region) 150 de richesse provenant des fermes (agriculture) (this_building) -10 d'ordre public par tour (misère) (this_province) Édit sur le pain et les jeux : 1 de nourriture (this_province) +0.3% 1st Class Citizen (this_building) +0.7% 3rd Class Citizen (this_building) Supplies: +5 + base * 0.4% (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +9% local farming income (this_province) Export Food Edict: -5 growth (this_province) |
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12 |
Agricole Level 4 Grange Un magnifique grenier, là est le vrai temple de Mitra. |
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16 | 5700 |
4 de nourriture (this_region) 400 de richesse provenant des fermes (agriculture) (this_building) +9% de reconstitution d'armées (regions_in_this_province) +0.3% 2nd Class Citizen (this_building) +0.7% 3rd Class Citizen (this_building) Supply Line: +1 Region(s) (this_building) Supply Storage: +200 (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +9% local farming income (this_province) Export Food Edict: -5 growth (this_province) |
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13 |
Agricole Level 4 Limited Warhorse Breeding Even a small settlement can encourage the breeding and trade of these rare horses. |
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16 | 4140 |
-6 de nourriture (this_province) 450 de richesse provenant du bétail (agriculture) (this_building) -12% de coût de recrutement des unités de cavalerie (this_province) +8% de bonus de charge de cavalerie dès le recrutement (this_province) Édit sur le pain et les jeux : 1 de nourriture (this_province) +0.3% 1st and 2nd Class (this_building) 1 Warhorse (this_building) Requires the Warhorse resource (this_building) |
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