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Caserne des Hamspah SabaSaba Militaire (recrutement) Level 4

Caserne des Hamspah

Une garnison permanente fournit la sécurité nécessaire à la croissance et au commerce.

Rassembler une force demandait une organisation précise. Les enrôlés devaient souvent fournir leurs propres armes, telles que des lances et des boucliers, voire mêmes des javelots et des arcs. Dans le cas contraire, ils se faisaient équiper aux frais des caisses de l'État. Cela prenait du temps et il était plus simple d'apprêter tout le monde dans des camps temporaires.

Selon les circonstances et la population, on construisait des baraquements ou des casernes permanentes pour les enrôlés. Les troupes basées dans les casernes pouvaient servir de gardes de la ville, patrouiller sur les frontières ou surveiller les routes commerciales. Même ainsi, des enrôlés appelés sous les bannières ne recevaient qu'un entraînement dérisoire. De plus, leur équipement était plus léger que celui des soldats nobles, professionnels ou mercenaires.

Militaire (recrutement)

Camp d'enrôlement
Camp d'enrôlement
(rom_EASTERN_levy_1)
Militaire (recrutement) Level 0
Tentes de l'infanterie
Tentes de l'infanterie
(rom_EASTERN_levy_light_2)
Militaire (recrutement) Level 1
Quartiers de l'infanterie
Quartiers de l'infanterie
(rom_EASTERN_levy_light_3)
Militaire (recrutement) Level 2
Caserne des Hamspah
Caserne des Hamspah
(rom_EASTERN_levy_light_4)
Militaire (recrutement) Level 3
Caserne des Hamspah

Building Name

Caserne des Hamspah

Level Name

rom_EASTERN_levy_light_4

Building Chain

Militaire (recrutement)

Building Level

4

Create Time

16

Create Cost

5040

Require Technology

Réformes d'entraînement
Réformes d'entraînement

Effects

+1 au rang d'expérience des recrues d'infanterie lourde (this_province)
Édit de conscription :
-12 de coût de recrutement des unités (this_province)
Édit de conscription :
+2 de capacité de recrutement des unités (this_province)
+1.5% 2nd Class Citizen (this_building)
-10% provincial income (building upkeep) (regions_in_this_province)

Provides Garrison Army

200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
Arabian Spearmen
(GAR_Ara_Garrisoned_Spearmen)
Infanterie de lanciers
120 Arabian Horsemen
120 Arabian Horsemen
Arabian Horsemen
(GAR_Ara_Local_Horsemen)
Cavalerie lance-projectiles

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
175 Gunud Shbeta
Infanterie lance-projectiles / Infanterie lance-projectiles / (Ara_archer_spearmen)
Gunud Shbeta
(Light Archer Spearmen)

These lightly armoured Arabian archers are versatile troops. Equipped with bows and spears, these men are able to provide an army with ranged support while also acting as light spearmen. However, the versatility of these troops is their main advantage, and they should not be expected to hold out for long in melee against disciplined opponents.

175 667 667 9 165 5 15 24 9 10 52 1 20 45
2
200 Hurasunan Tosita
Infanterie de mêlée / Infanterie de lanciers / (Ara_bodyguard_inf)
Hurasunan Tosita
(Sabaean Bodyguard Infantry)

These men, though devoted to the Sabaean high priesthood and their ancient city-gods, are personally loyal to their king - who exclusively pays for the cost of their equipment and training. They serve as temple guardsmen in addition to his personal escorts, marching as a ceremonial guard and as an elite corps of regular troops in battle. They are superb melee warriors, fiercely loyal to their king and trained for the most difficult assaults and confrontations.

200 1187 1187 38 9 13 85 14 20 65
3
175 Tirailleurs enrôlés
Infanterie lance-projectiles / Infanterie lance-projectiles / (Ara_Levy_Skirm)
Tirailleurs enrôlés
Un homme prudent ne se bat dans le désert que lorsque c'est inévitable.
175 378 378 14 85 8 5 18 7 8 44 1 20 35
4
200 Nobles bretteurs
Infanterie de mêlée / Infanterie de lanciers / (Ara_Noble_Sword)
Nobles bretteurs
De nombreux conflits se règlent à l'épée dans le désert.
200 1120 1120 34 9 10 69 14 20 60
5
200 Gunud haAhrama
Infanterie de mêlée / Infanterie de mêlée / (Ara_red_sea_inf)
Gunud haAhrama
(Red Sea Light Infantry)

When the men of the Red Sea Coast are called to war, they fight in a manner centuries old. Armed with the traditional balta harbiye, a double edged axe, and light wickerwork and leather shields, these men form a light and unruly levy.

200 872 872 39 11 13 52 8 20 45
6
175 Hazin Shab
Infanterie lance-projectiles / Infanterie lance-projectiles / (Ara_sabean_archers)
Hazin Shab
(Sabaean Archers)

The bow is a cheap yet effective weapon useful for both hunting and war. These men do not have the money to buy expensive equipment, as most of them are farmers from one of many small villages. They may not look like much, but they are valuable when used well on the battlefield.

175 455 455 10 175 6 15 18 7 6 29 1 20 35
7
300 Muqrabin
Infanterie de mêlée / Infanterie de mêlée / (Ara_shortsword_warriors)
Muqrabin
(Arabian Shortswordmen)

These hardy men from the desert rush into battle with what they can afford - a sword, helmet, and buckler - and cut down enemy skirmishers or spear-armed infantry. Relying on their speed and buckler to ward off enemy missiles, they are very vulnerable to arrows, and do not stand much of a chance against a cavalry charge, but can effectively deal with infantry of similar quality.

300 811 811 34 11 11 56 8 20 50
8
200 Siyyafunan
Infanterie de mêlée / Infanterie de mêlée / (Ara_thureos_soldiers)
Siyyafunan
(Arabian Thureos Soldiers)

These thureophoroi are little different from their Hellenic counterparts. Armed with swords, along with the large and robust thureos shield, they have their qualities as a defensive force, keeping a strong front against infantry. The thureophoroi, common in the Hellenistic kingdoms, are well suited to the tactical needs of smaller states, mainly border defence.

200 1150 1150 36 11 11 74 14 20 55
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