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HomePatrie / Divide et Impera / Rebelles africains / Bâtiments / Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied) Rebelles africainsRebelles africains Ancient Capital Level 4

Commercial Pergamon (Occupied)

Strategic Hellenistic capital, focused on trade and wealth.

Ancient Capital

Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_1)
Ancient Capital Level 0
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_2)
Ancient Capital Level 1
Fortified Pergamon (Occupied)
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_3_fort)
Ancient Capital Level 2
Fortified Pergamon (Occupied)
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_4_fort)
Ancient Capital Level 3
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_4)
Ancient Capital Level 3
Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_4_trade)
Ancient Capital Level 3
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_3)
Ancient Capital Level 2
Fortified Pergamon (Occupied)
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_4_fort)
Ancient Capital Level 3
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_4)
Ancient Capital Level 3
Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_4_trade)
Ancient Capital Level 3
Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_3_trade)
Ancient Capital Level 2
Fortified Pergamon (Occupied)
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_4_fort)
Ancient Capital Level 3
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_4)
Ancient Capital Level 3
Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_4_trade)
Ancient Capital Level 3
Commercial Pergamon (Occupied)

Building Name

Commercial Pergamon (Occupied)

Level Name

dei_main_city_PERGAMON_4_trade

Building Chain

Ancient Capital

Building Level

4

Create Time

16

Create Cost

14400

Require Resource

Marbre
Marbre

Require Technology

Transport amélioré de matériel
Transport amélioré de matériel

Effects

+6 d'artillerie contre les murs (this_region)
-10 de nourriture (this_region)
+60% de richesse provenant de toutes les ressources (regions_in_this_province)
2025 de richesse provenant de la subsistance (this_building)
+5 de croissance par tour (this_province)
-10 d'ordre public par tour (misère) (this_province)
+1 de capacité de recrutement des armées (this_province)
+5% de taux de recherche (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 de champ de vision par-delà les frontières (this_region)
+1.5% 3rd Class Citizen (this_building)
+0.75% 1st and 2nd Class (this_building)
+1 de capacité de recrutement des armées (this_province)
+6 d'artillerie contre les murs (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 de champ de vision par-delà les frontières (this_region)
dei_corruption_hidden (this_faction)

Provides Garrison Army

300 African Spearmen
300 African Spearmen
300 African Spearmen
300 African Spearmen
300 African Spearmen
African Spearmen
(GAR_Afr_Garrisoned_Spearmen)
Infanterie de lanciers
120 African Horsemen
120 African Horsemen
African Horsemen
(GAR_Afr_Local_Horse_Skirmishers)
Cavalerie lance-projectiles
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Infanterie de mêlée
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Infanterie de piquiers
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Infanterie lance-projectiles

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Dorkim Garamantim
Infanterie de mêlée / Infanterie de lanciers / (Afr_Garamantine_Spearmen)
Dorkim Garamantim
(Garamantine Spearmen)

The Garamantine warriors are masters of hit and run tactics. Launching raids from their oasis strongholds, they attack towns, outposts, watchtowers, and nomadic tribes. They strike first with throwing spears and javelins and, when necessary, can engage in close combat with their spears and leather shields. They wear a cow skin cloak for protection from dangers on the battlefield as well as from the environment.

300 427 427 27 9 15 63 1 20 55
2
200 Erin-mesh Uriki
Infanterie de mêlée / Infanterie de piquiers / (AOR_33_akkadian_elite_guards)
Erin-mesh Uriki
(Akkadian Elite Infantry)

These Akkadian infantrymen wear some armour, helmets and light thorakes, and all carry aspis shields to go with their long spears. The Erin-mesh Uriki are drawn from the citizen rolls of Akkadian cities, and are customarily employed as guardians of cities and temples, and as emergency militia during wartime.

200 1344 1344 34 9 13 82 18 20 60
3
256 Ephesoi Phalangitai
Infanterie de mêlée / Infanterie de piquiers / (AOR_33_Ephesian_Pikemen)
Ephesoi Phalangitai
(Ephesian Pikemen)

Heavily armoured soldiers that have been thoroughly drilled in the art of the Macedonian phalanx.

256 995 995 32 9 10 45 12 20 35
4
300 Kares Pezoi
Infanterie de mêlée / Infanterie de mêlée / (AOR_33_Karian_Axemen)
Kares Pezoi
(Karian Axemen)

These lightly-armoured axemen can hack their way into the flanks and rear of enemies.

300 885 885 39 11 15 70 8 20 50
5
175 Mysoi Sphendonetai
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_33_Mysian_Slingers)
Mysoi Sphendonetai
(Mysian Slingers)

Witty slingers, and all Greeks have wit, often scratch OUCH! onto their shots.

175 449 449 6 190 5 20 18 7 6 32 1 20 25
6
300 Phrygioi Pantodapoi
Infanterie de mêlée / Infanterie de lanciers / (AOR_33_Phrygian_Levies)
Phrygioi Pantodapoi
(Phrygian Levies)

Levies can fight and are relatively cheap to maintain, but lack skill and conviction.

300 562 562 26 9 11 66 4 20 30
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