menu
HomePatrie / Divide et Impera / Medewi Separatists / Bâtiments / Commercial Roma (Occupied)
Commercial Roma (Occupied) Medewi SeparatistsMedewi Separatists Ancient Capital Level 4

Commercial Roma (Occupied)

The Eternal City, focused on trade and wealth.

Ancient Capital

Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_1)
Ancient Capital Level 0
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_2)
Ancient Capital Level 1
Fortified Roma (Occupied)
Fortified Roma (Occupied)
(dei_main_city_ROME_3_fort)
Ancient Capital Level 2
Fortified Roma (Occupied)
Fortified Roma (Occupied)
(dei_main_city_ROME_4_fort)
Ancient Capital Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_4)
Ancient Capital Level 3
Commercial Roma (Occupied)
Commercial Roma (Occupied)
(dei_main_city_ROME_4_trade)
Ancient Capital Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_3)
Ancient Capital Level 2
Fortified Roma (Occupied)
Fortified Roma (Occupied)
(dei_main_city_ROME_4_fort)
Ancient Capital Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_4)
Ancient Capital Level 3
Commercial Roma (Occupied)
Commercial Roma (Occupied)
(dei_main_city_ROME_4_trade)
Ancient Capital Level 3
Commercial Roma (Occupied)
Commercial Roma (Occupied)
(dei_main_city_ROME_3_trade)
Ancient Capital Level 2
Fortified Roma (Occupied)
Fortified Roma (Occupied)
(dei_main_city_ROME_4_fort)
Ancient Capital Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_4)
Ancient Capital Level 3
Commercial Roma (Occupied)
Commercial Roma (Occupied)
(dei_main_city_ROME_4_trade)
Ancient Capital Level 3
Commercial Roma (Occupied)

Building Name

Commercial Roma (Occupied)

Level Name

dei_main_city_ROME_4_trade

Building Chain

Ancient Capital

Building Level

4

Create Time

16

Create Cost

14400

Require Resource

Marbre
Marbre

Require Technology

Transport amélioré de matériel
Transport amélioré de matériel

Effects

+6 d'artillerie contre les murs (this_region)
-10 de nourriture (this_region)
+60% de richesse provenant de toutes les ressources (regions_in_this_province)
2025 de richesse provenant de la subsistance (this_building)
+5 de croissance par tour (this_province)
-10 d'ordre public par tour (misère) (this_province)
+1 de capacité de recrutement des armées (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 de champ de vision par-delà les frontières (this_region)
+1.5% 3rd Class Citizen (this_building)
+0.75% 1st and 2nd Class (this_building)
+1 de capacité de recrutement des armées (this_province)
+6 d'artillerie contre les murs (this_region)
Ostia: +450 wealth (trade) (this_building)
Campus Martius: [[col:green]]Barracks (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 de champ de vision par-delà les frontières (this_region)
dei_corruption_hidden (this_faction)

Provides Garrison Army

40 Baliste orientale (bastion)
40 Baliste orientale (bastion)
40 Baliste orientale (bastion)
Baliste orientale (bastion)
(Eas_Ballista_Bastion)
Artillerie de campagne
40 Scorpion oriental (bastion)
40 Scorpion oriental (bastion)
Scorpion oriental (bastion)
(Eas_Scorpion_Bastion)
Artillerie fixe
300 African Spearmen
300 African Spearmen
300 African Spearmen
300 African Spearmen
300 African Spearmen
African Spearmen
(GAR_Afr_Garrisoned_Spearmen)
Infanterie de lanciers
120 African Horsemen
120 African Horsemen
120 African Horsemen
African Horsemen
(GAR_Afr_Local_Horse_Skirmishers)
Cavalerie lance-projectiles
200 Local Citizens
Local Citizens
(GAR_Ita_Armed_Citizens_Foreign)
Infanterie de mêlée
175 Local Slingers
175 Local Slingers
175 Local Slingers
Local Slingers
(GAR_Ita_Citizen_Javelinmen_Foreign)
Infanterie lance-projectiles
200 Local Town Guard
200 Local Town Guard
Local Town Guard
(GAR_Ita_Town_Guard_Foreign)
Infanterie de lanciers

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Bilit'ti Sayif
Infanterie de mêlée / Infanterie de mêlée / (afr_mer_light_melee_inf)
Bilit'ti Sayif
(Ethiopian Swordmen)

These swordsmen are equipped only with helmets and shields, as body armor would just burden a soldier in the hot climate. They are elite troops, and can be expected to fulfil their role as assault infantry as long as they are properly used.

300 713 713 38 11 19 56 4 20 40
2
300 Dill'e Gora
Infanterie de mêlée / Infanterie de lanciers / (afr_mer_medium_spearmen)
Dill'e Gora
(Ethiopian Spearmen)

These men are equipped with spears, shields, and helmets the quality of which might change depending who is levying these troops.

300 808 808 33 9 15 71 8 20 50
3
300 Gora'ba
Infanterie de mêlée / Infanterie de lanciers / (afr_mer_spearmen)
Gora'ba
(Meroe Spearmen)

Armed with javelins, spear and shield, these troops can skirmish and face enemy infantry in melee. They already know that they are superb hunters and warriors, and do not need to prove their skills to anyone by attacking impetuously!

300 506 506 28 9 14 54 3 20 45
4
300 Kulus Bomani
Infanterie de mêlée / Infanterie de mêlée / (afr_mer_tribal_warriors)
Kulus Bomani
(Kushite Painted Warriors)

The tribal warriors from the Kushite kingdom are described by Herodotus as half-painted in vermillion and white. They are fierce and versatile, used mostly as heavy skirmishers, fighting with clubs, axes and short spears.

300 576 576 39 11 20 60 1 20 60
Disqus
Facebook