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HomePatrie / Divide et Impera / Massagètes / Bâtiments / Fortified Pella (Occupied)
Fortified Pella (Occupied) MassagètesMassagètes Ancient Capital Level 4

Fortified Pella (Occupied)

Strategic Hellenistic capital, fortified and prepared.

Ancient Capital

Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_1)
Ancient Capital Level 0
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_2)
Ancient Capital Level 1
Fortified Pella (Occupied)
Fortified Pella (Occupied)
(dei_main_city_PELLA_3_fort)
Ancient Capital Level 2
Fortified Pella (Occupied)
Fortified Pella (Occupied)
(dei_main_city_PELLA_4_fort)
Ancient Capital Level 3
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_4)
Ancient Capital Level 3
Commercial Pella (Occupied)
Commercial Pella (Occupied)
(dei_main_city_PELLA_4_trade)
Ancient Capital Level 3
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_3)
Ancient Capital Level 2
Fortified Pella (Occupied)
Fortified Pella (Occupied)
(dei_main_city_PELLA_4_fort)
Ancient Capital Level 3
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_4)
Ancient Capital Level 3
Commercial Pella (Occupied)
Commercial Pella (Occupied)
(dei_main_city_PELLA_4_trade)
Ancient Capital Level 3
Commercial Pella (Occupied)
Commercial Pella (Occupied)
(dei_main_city_PELLA_3_trade)
Ancient Capital Level 2
Fortified Pella (Occupied)
Fortified Pella (Occupied)
(dei_main_city_PELLA_4_fort)
Ancient Capital Level 3
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_4)
Ancient Capital Level 3
Commercial Pella (Occupied)
Commercial Pella (Occupied)
(dei_main_city_PELLA_4_trade)
Ancient Capital Level 3
Fortified Pella (Occupied)

Building Name

Fortified Pella (Occupied)

Level Name

dei_main_city_PELLA_4_fort

Building Chain

Ancient Capital

Building Level

4

Create Time

16

Create Cost

14400

Require Resource

Marbre
Marbre

Require Technology

Colonie fermée
Colonie fermée

Effects

+8 d'artillerie contre les murs (this_region)
-12 de nourriture (this_region)
+30% de richesse provenant de toutes les ressources (regions_in_this_province)
1182 de richesse provenant de la subsistance (this_building)
+3 de croissance par tour (this_province)
-9 d'ordre public par tour (misère) (this_province)
+2 de capacité de recrutement des armées (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 de résistance au siège (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+15 de champ de vision par-delà les frontières (this_region)
+0.75% 3rd Class Citizen (this_building)
+1.5% 1st and 2nd Class (this_building)
+2 de capacité de recrutement des armées (this_province)
+8 d'artillerie contre les murs (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+15 de champ de vision par-delà les frontières (this_region)
dei_corruption_hidden (this_faction)

Provides Garrison Army

200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Infanterie de mêlée
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Infanterie de piquiers
175 Local Archers
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Infanterie lance-projectiles
120 Steppe Lancers
120 Steppe Lancers
120 Steppe Lancers
120 Steppe Lancers
Steppe Lancers
(GAR_Ste_Garrisoned_Lancers)
Cavalerie de choc
120 Steppe Horsemen
120 Steppe Horsemen
120 Steppe Horsemen
120 Steppe Horsemen
120 Steppe Horsemen
120 Steppe Horsemen
120 Steppe Horsemen
Steppe Horsemen
(GAR_Ste_Local_Horse_Archers)
Cavalerie lance-projectiles
40 Baliste des steppes (bastion)
40 Baliste des steppes (bastion)
40 Baliste des steppes (bastion)
40 Baliste des steppes (bastion)
Baliste des steppes (bastion)
(Ste_Ballista_Bastion)
Artillerie de campagne

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Thessalikoi Epistratoi Hoplitai
Infanterie de mêlée / Infanterie de piquiers / (AOR_36_Greek_Levies)
Thessalikoi Epistratoi Hoplitai
(Thessalian Levy Hoplites)

Levies are plentiful, and can stand in battle when properly commanded.

200 562 562 23 9 11 56 4 20 30
2
200 Thessalikoi Ekdromoi Hoplitai
Infanterie de mêlée / Infanterie de piquiers / (AOR_36_Greek_Light_Hoplites)
Thessalikoi Ekdromoi Hoplitai
(Thessalian Light Hoplites)

Discipline is needed to carry a spear and bear a shield in the phalanx.

200 615 615 27 9 13 57 4 20 40
3
175 Macedonikoi Euzonoi
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_36_Greek_Light_Peltasts)
Macedonikoi Euzonoi
(Macedonian Light Peltasts)

These skirmishers sensibly withdraw from threats while harassing the enemy with javelins.

175 625 625 15 90 9 5 27 10 10 65 3 20 40
4
256 Macedonikoi Phalangitai
Infanterie de mêlée / Infanterie de piquiers / (AOR_36_Greek_Pikemen)
Macedonikoi Phalangitai
(Macedonian Pikemen)

This tightly packed formation of pikemen is a potent clenched fist aimed at an enemy line.

256 995 995 32 9 10 45 12 20 35
5
200 Thessalikoi Thureophoroi
Infanterie de mêlée / Infanterie de lanciers / (AOR_36_Greek_Thureos_Spears)
Thessalikoi Thureophoroi
(Thessalian Thureos Spears)

These well-trained warriors are a flexible force of skirmishing spearmen.

200 765 765 30 9 10 67 8 20 40
6
80 Molossoi Kyon
Infanterie de mêlée / Spéciale / (AOR_36_Molossian_Hounds)
Molossoi Kyon
(Molossian Hounds)

Vicious hounds bred by the Molossian shepherds of Epirus to guard the flocks and fight off any wolves. This dog breed is also used in war, and highly prized across the Greco-Roman world.

80 640 640 26 7 17 29 12 20 35
7
100 Hippeis Thessalikoi
Cavalerie / Cavalerie de choc / (AOR_36_Thessalian_Cavalry)
Hippeis Thessalikoi
(Thessalian Cavalry)

These superb heavy horsemen can smash through most opposition on their first charge.

100 1956 1956 39 9 35 48 12 20 45
8
120 Archers des steppes à cheval
Cavalerie / Cavalerie lance-projectiles / (Ste_Horse_Archers)
Archers des steppes à cheval
Ces archers à cheval peuvent faire pleuvoir des tirs sur l'ennemi et s'engager en combat rapproché.
120 679 679 10 150 5 15 21 7 20 29 2 20 35
9
200 Indohellenikoi Eugeneis Hoplitai
Infanterie de mêlée / Infanterie de piquiers / (Ste_Indo_Greek_Nobles)
Indohellenikoi Eugeneis Hoplitai
(Indo-Hellenic Noble Hoplites)

The Saka know a good thing when they see it, so not only do they keep hoplites as a fighting force, but they have also enhanced them with their own people and fighting elements, and use this elite force to further cement their Indian state. They wear an evolved Boeotian helmet, bronze cuirasses decorated with Indian motifs, pteryges, perikneimides (full greaves) and of course a heavy bronze hoplon shield to complete their armour. An iron-tipped spear is their primary weapon, but should the need arise they are also armed with an evolved kopis, or khukhri as the Indians call it, a medium sized slashing sword made of Indian steel.

200 1194 1194 38 9 19 82 14 20 60
10
200 Hoplitai Hellenikon
Infanterie de mêlée / Infanterie de piquiers / (Ste_Saka_Heavy_Hoplites)
Hoplitai Hellenikon
(Saka Heavy Hoplites)

The Hoplitai Hellenikon are an extraordinarily heavily armoured evolution of the ancient hoplites of Hellas, combining the traditional Hellenic phalanx with the superb defense afforded by the preferred scale armour of the steppes. They are among the most disciplined of infantry forces, lumbering forward under the cover of their extended spears, thick helmets, bronze greaves, and massive hoplons, while each man's torso is encased in a heavy suit of scale.

200 1182 1182 32 9 13 84 16 20 55
11
200 Lanciers des steppes
Infanterie de mêlée / Infanterie de lanciers / (Ste_Spear)
Lanciers des steppes
Les lanciers sont l'épine dorsale d'une armée : ils gardent la cavalerie à une distance respectable.
200 405 405 26 9 10 58 1 20 45
12
200 Tribu
Infanterie lance-projectiles / Infanterie lance-projectiles / (Ste_Tribesmen)
Tribu
Tous !
200 957 957 9 165 4 15 27 9 10 56 6 20 45
13
200 Jeunes haches
Infanterie de mêlée / Infanterie de mêlée / (Ste_Young_Axes)
Jeunes haches
Le courage de la jeunesse et la soif de gloire rattrapent le manque de compétences à la hache.
200 455 455 30 11 13 52 1 20 45
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