Petite ville orientale
Une communauté au commerce prospère qui attire les nouveaux habitants.C'était sur de petites colonies agricoles que reposaient les civilisations antiques de l'est : elles permettaient de nourrir de grandes cités telles que Antioche et la Séleucie du Tigre. Placée de manière à exploiter une bonne terre, à pêcher, à travailler à la mine ou dans les carrières, la défense coûtait souvent trop cher et ne passait qu'au second plan.
À mesure que la population des villes croissait, le surplus alimentaire de ces communautés agricoles devint essentiel. Comme l'on positionnait de petites garnisons militaires afin de protéger les ressources de valeur et les routes commerciales, beaucoup de hameaux apparurent dans les villes, témoignant du passage des gens et du commerce.
Petite colonie (teinture pourpre)
Building Name Petite ville orientale |
Level Name rom_EASTERN_city_minor_purple_dye_3 |
Building Chain Petite colonie (teinture pourpre) |
Building Level 3 |
Create Time 10 |
Create Cost 3600 |
Require Technology Qanat |
Effects
-4 de nourriture (this_region)+10% de richesse provenant de tout le commerce (toutes les régions)
128 de richesse provenant du commerce local (this_building)
450 de richesse provenant du commerce maritime (this_building)
+2 de croissance par tour (this_province)
+1 de capacité de recrutement des armées (this_province)
60 de teinture pourpre (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 de champ de vision par-delà les frontières (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
60 de teinture pourpre (this_building)
+1 de capacité de recrutement des armées (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 de champ de vision par-delà les frontières (this_region)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Infanterie de mêlée / Infanterie de lanciers / (Afr_Garamantine_Spearmen) Dorkim Garamantim (Garamantine Spearmen) The Garamantine warriors are masters of hit and run tactics. Launching raids from their oasis strongholds, they attack towns, outposts, watchtowers, and nomadic tribes. They strike first with throwing spears and javelins and, when necessary, can engage in close combat with their spears and leather shields. They wear a cow skin cloak for protection from dangers on the battlefield as well as from the environment. |
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300 | 427 | 427 | 27 | 9 | 15 | 63 | 1 | 20 | 55 | |||||||||
2 |
Infanterie lance-projectiles / Infanterie lance-projectiles / (Afr_Maure_Slingers) Qala'im Maurim (Maure Slingers) Even the smallest pebble is dangerous in the right hands. |
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175 | 389 | 389 | 5 | 165 | 5 | 20 | 18 | 7 | 8 | 32 | 1 | 20 | 35 | |||||
3 |
Cavalerie / Cavalerie lance-projectiles / (AOR_14_Numidian_Cavalry) Parasim Numidim (Numidian Cavalry) Numidians are expert mounted skirmishers, able to strike and withdraw quickly. |
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120 | 898 | 898 | 15 | 90 | 9 | 7 | 30 | 10 | 22 | 34 | 2 | 20 | 35 | |||||
4 |
Infanterie de mêlée / Infanterie lance-projectiles / (AOR_14_Numidian_Javelinmen) Mitnag'him Numidim (Numidian Javelinmen) These skirmishers can harass an enemy battleline, or keep enemy skirmishers at bay. |
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300 | 433 | 433 | 15 | 90 | 7 | 5 | 30 | 10 | 6 | 39 | 1 | 20 | 30 | |||||
5 |
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_21_Syrian_Heavy_Archers) Toxotai Syriakoi (Syrian Heavy Archers) Some of the best archers in the world, these scale-armoured bowmen can do terrible damage to the enemy. |
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175 | 1148 | 1148 | 10 | 175 | 6 | 15 | 21 | 7 | 6 | 26 | 16 | 20 | 30 | |||||
6 |
Infanterie de mêlée / Infanterie de lanciers / (AOR_21_Syrian_Levies) Pantodapoi Syriakoi (Syrian Levies) Cheap spearmen are not necessarily poor spearmen and should make any horseman behave with a little respect. |
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300 | 351 | 351 | 22 | 9 | 11 | 52 | 1 | 20 | 35 | |||||||||
7 |
Éléphants / Éléphants / (AOR_21_Syrian_War_Elephants) Elephantes Syriakoi (Syrian War Elephants) Size really does matter; it is worth paying extra for big things. |
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36 | 3600 | 3600 | 13 | 6 | 20 | 61 | 16 | 110 | 35 | |||||||||
8 |
Infanterie de mêlée / Infanterie de lanciers / (Num_Spear) Lanciers numides Peu importe sa réticence, chaque lancier reste dans les rangs s'il veut survivre. |
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300 | 385 | 385 | 24 | 9 | 10 | 65 | 1 | 20 | 45 | |||||||||
9 |
Cavalerie / Cavalerie de mêlée / (Supply_Numidian) Baggage Train Baggage trains, if attached to an army, grant additional supplies for a limited number of turns, varying for each campaign based on turns per year. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns. Nomadic baggage trains gain additional global food supplies from foraging. |
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60 | 600 | 600 | 6 | 9 | 1 | 22 | 2 | 20 | 20 |
Disqus |
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