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HomePatrie / Divide et Impera / Édetans / Bâtiments / Pagus barbare (teinture pourpre)
Pagus barbare (teinture pourpre) ÉdetansÉdetans Petite colonie (teinture pourpre) Level 4

Pagus barbare (teinture pourpre)

La fortune se bâtit sur le travail collectif.

Les historiens romains et grecs décrivirent souvent les tribus barbares comme des peuples errants qui vivaient pour la chasse et ne connaissaient pas grand chose à l'agriculture et la construction. C'était très loin de la vérité. Un nombre de structures ont été découvertes et indiquent que les soi-disant barbares maîtrisaient les techniques de constructions et pouvaient bâtir des habitations et des défenses qui survécurent durant des milliers d'années.

Les Brochs, bâtiments de pierre sèche trouvés en Écosse, résistèrent au climat difficile et donnent des informations intéressantes quant à ceux qui les ont construits. Certains comportaient plusieurs étages et les historiens ne sont pas encore sûrs de leur usage : ils pouvaient être des structures défensives mais aussi des bâtiments de prestige, symbolisant fortune et puissance.

Petite colonie (teinture pourpre)

Hameau barbare (teinture pourpre)
Hameau barbare (teinture pourpre)
(rom_BARBARIAN_city_minor_purple_dye_1)
Petite colonie (teinture pourpre) Level 0
Village barbare (teinture pourpre)
Village barbare (teinture pourpre)
(rom_BARBARIAN_city_minor_purple_dye_2)
Petite colonie (teinture pourpre) Level 1
Ville barbare (teinture pourpre)
Ville barbare (teinture pourpre)
(rom_BARBARIAN_city_minor_purple_dye_3)
Petite colonie (teinture pourpre) Level 2
Pagus barbare (teinture pourpre)
Pagus barbare (teinture pourpre)
(rom_BARBARIAN_city_minor_purple_dye_4)
Petite colonie (teinture pourpre) Level 3
Pagus barbare (teinture pourpre)

Building Name

Pagus barbare (teinture pourpre)

Level Name

rom_BARBARIAN_city_minor_purple_dye_4

Building Chain

Petite colonie (teinture pourpre)

Building Level

4

Create Time

16

Create Cost

7200

Require Resource

Plomb
Plomb

Require Technology

Construction en pierre sèche
Construction en pierre sèche

Effects

-8 de nourriture (this_region)
+20% de richesse provenant de tout le commerce (toutes les régions)
1350 de richesse provenant du commerce maritime (this_building)
+2 de croissance par tour (this_province)
+1 de capacité de recrutement des armées (this_province)
120 de teinture pourpre (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Édit de collecte de tributs :
+3% de taux d'imposition (this_province)
Édit sur la stimulation commerciale :
+3% de richesse grâce aux bâtiments commerciaux (this_province)
+10 de champ de vision par-delà les frontières (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
120 de teinture pourpre (this_building)
+1 de capacité de recrutement des armées (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 de champ de vision par-delà les frontières (this_region)

Provides Garrison Army

200 Iberian Spearmen
200 Iberian Spearmen
Iberian Spearmen
(GAR_Ibe_Garrisoned_Spearmen)
Infanterie de lanciers
175 Iberian Slingers
175 Iberian Slingers
175 Iberian Slingers
175 Iberian Slingers
Iberian Slingers
(GAR_Ibe_Local_Slingers)
Infanterie lance-projectiles
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
Iberian Swordsmen
(GAR_Ibe_Local_Swordsmen)
Infanterie de mêlée
200 Iberian Champions
200 Iberian Champions
200 Iberian Champions
Iberian Champions
(GAR_Ibe_Town_Champions)
Infanterie de mêlée

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Parasim Numidim
Cavalerie / Cavalerie lance-projectiles / (AOR_14_Numidian_Cavalry)
Parasim Numidim
(Numidian Cavalry)

Numidians are expert mounted skirmishers, able to strike and withdraw quickly.

120 898 898 15 90 9 7 30 10 22 34 2 20 35
2
300 Mitnag'him Numidim
Infanterie de mêlée / Infanterie lance-projectiles / (AOR_14_Numidian_Javelinmen)
Mitnag'him Numidim
(Numidian Javelinmen)

These skirmishers can harass an enemy battleline, or keep enemy skirmishers at bay.

300 433 433 15 90 7 5 30 10 6 39 1 20 30
3
175 Qala'im Numidim
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_14_Numidian_Slingers)
Qala'im Numidim
(Numidian Slingers)

Tribesmen that are employed in the army due to their skill with the slingshot.

175 452 452 5 165 5 20 21 10 6 32 3 20 25
4
175 Toxotai Syriakoi
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_21_Syrian_Heavy_Archers)
Toxotai Syriakoi
(Syrian Heavy Archers)

Some of the best archers in the world, these scale-armoured bowmen can do terrible damage to the enemy.

175 1148 1148 10 175 6 15 21 7 6 26 16 20 30
5
300 Pantodapoi Syriakoi
Infanterie de mêlée / Infanterie de lanciers / (AOR_21_Syrian_Levies)
Pantodapoi Syriakoi
(Syrian Levies)

Cheap spearmen are not necessarily poor spearmen and should make any horseman behave with a little respect.

300 351 351 22 9 11 52 1 20 35
6
36 Elephantes Syriakoi
Éléphants / Éléphants / (AOR_21_Syrian_War_Elephants)
Elephantes Syriakoi
(Syrian War Elephants)

Size really does matter; it is worth paying extra for big things.

36 3600 3600 13 6 20 61 16 110 35
7
200 Ambacti
Infanterie de mêlée / Infanterie de mêlée / (Ibe_Edetani_Ambacti)
Ambacti
(Edetani Guard)

These men are of high birth, forming the faithful followers of Edetani chieftans and bound religiously by a promise of loyalty: they protect their lord in battle to the last man. They are skilled, hardy, and very competent in hand-to-hand combat, which makes them effective against the best troops the enemy has to offer.

200 1264 1264 44 11 18 84 14 20 65
8
300 Dunaminica
Infanterie de mêlée / Infanterie de mêlée / (Ibe_Edetani_Heavy_Infantry)
Dunaminica
(Iberian Heavy Infantry)

The Dunaminica (Dun-a-min-eek-ah; "Fort Soldier") are the best regular footmen in Iberia. Their weapons and armour are those common to the Celtiberian elite. For weapons they have the famous Gladius Hispaniensis, which would become the standard Roman sword, complemented by javelins similar to the Roman light pilum. To protect themselves, they carry a scutum, a Celtic Montefortino helmet, Iberian bronze greaves, and an elaborate set of breastplates.

300 1028 1028 38 11 18 76 10 20 60
9
300 Neizes
Infanterie de mêlée / Infanterie de lanciers / (Ibe_Edetani_Levy_Spearmen)
Neizes
(Iberian Levy Spearmen)

These levies prefer to fight only when their lands are in danger, because they cannot afford to lose what little they have, however they are able to participate in regional plundering against their neighbours if they can obtain some additional wealth through distributing loot after the battle. A precarious life with a simple diet makes a man dangerous; he becomes as cruel as the necessity he calls life.

300 383 383 25 9 13 49 1 20 40
10
300 Iabarannta
Infanterie de mêlée / Infanterie de lanciers / (Ibe_Edetani_Light_Inf)
Iabarannta
(Edetani Light Infantry)

These men are hardened warriors and constitute the bulk of Edetani armies. They wear bronze helmets and round bronze breastplates above their short linen tunic. Their main weapons are the spear and the Soliferrum (a full-metal heavy javelin).

300 729 729 28 9 15 52 8 20 45
11
175 Karsken
Infanterie lance-projectiles / Infanterie lance-projectiles / (Ibe_Edetani_Slingers)
Karsken
(Iberian Slingers)

Armed only with their sling and a knife, these slingers are largely unprotected aside from their small wicker buckler. This makes them extremely vulnerable to any troops that can catch them in a melee, and even light cavalry is likely to just run through them without breaking a sweat.

175 517 517 6 190 5 20 18 7 8 32 1 20 30
12
300 Iberi Lugoae
Infanterie de mêlée / Infanterie de lanciers / (Ibe_Edetani_Tribesmen)
Iberi Lugoae
(Iberian Tribesmen)

In essence, these tribesmen are a transition between skirmishers and light infantry, for they are relatively more fierce than other peoples' support troops, and expected to be a part of some of the hand-to-hand fighting if given an opportunity. However, armed with a bundle of javelins, a spear, and protected only by a small shield, they should not be confused with real light infantry, and should not be expected to fight a protracted melee against a well-organised and prepared enemy.

300 328 328 22 9 12 38 1 20 40
13
60 Baggage Train
Cavalerie / Cavalerie de mêlée / (Supply_Iberian)
Baggage Train
Baggage trains, if attached to an army, grant additional supplies for a limited number of turns, varying for each campaign based on turns per year. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns.
60 600 600 6 9 1 22 2 20 20
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