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Village oriental (cuir) BlemmyesBlemmyes Petite colonie (cuir) Level 2

Village oriental (cuir)

Un village établi, qui croît grâce au travail et aux efforts dévoués.

C'était sur de petites colonies agricoles que reposaient les civilisations antiques de l'est : elles permettaient de nourrir de grandes cités telles que Antioche et la Séleucie du Tigre. Placée de manière à exploiter une bonne terre, à pêcher, à travailler à la mine ou dans les carrières, la défense coûtait souvent trop cher et ne passait qu'au second plan.

À mesure que la population des villes croissait, le surplus alimentaire de ces communautés agricoles devint essentiel. Comme l'on positionnait de petites garnisons militaires afin de protéger les ressources de valeur et les routes commerciales, beaucoup de hameaux apparurent dans les villes, témoignant du passage des gens et du commerce.

Petite colonie (cuir)

Hameau oriental (cuir)
Hameau oriental (cuir)
(rom_EASTERN_city_minor_hides_1)
Petite colonie (cuir) Level 0
Village oriental (cuir)
Village oriental (cuir)
(rom_EASTERN_city_minor_hides_2)
Petite colonie (cuir) Level 1
Petite ville orientale (cuir)
Petite ville orientale (cuir)
(rom_EASTERN_city_minor_hides_3)
Petite colonie (cuir) Level 2
Ville orientale (cuir)
Ville orientale (cuir)
(rom_EASTERN_city_minor_hides_4)
Petite colonie (cuir) Level 3
Village oriental (cuir)

Building Name

Village oriental (cuir)

Level Name

rom_EASTERN_city_minor_hides_2

Building Chain

Petite colonie (cuir)

Building Level

2

Create Time

6

Create Cost

2100

Effects

-2 de nourriture (this_region)
170 de richesse provenant de la fabrication (industrie) (this_building)
+4% de richesse provenant de la fabrication (industrie) (toutes les régions)
57 de richesse provenant du commerce local (this_building)
+1 de croissance par tour (this_province)
+1 d'expérience pour les nouveaux espions (this_province)
+1 de capacité de recrutement des armées (this_province)
25 de cuir (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 de champ de vision par-delà les frontières (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 de capacité de recrutement des armées (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 de champ de vision par-delà les frontières (this_region)

Provides Garrison Army

200 African Villagers
200 African Villagers
African Villagers
(GAR_Afr_Armed_Villagers)
Infanterie de mêlée
300 African Spearmen
300 African Spearmen
African Spearmen
(GAR_Afr_Garrisoned_Spearmen)
Infanterie de lanciers
175 African Hunters
175 African Hunters
175 African Hunters
African Hunters
(GAR_Afr_Local_Hunters)
Infanterie lance-projectiles
175 African Tribesmen
175 African Tribesmen
175 African Tribesmen
175 African Tribesmen
175 African Tribesmen
African Tribesmen
(GAR_Afr_Tribesmen)
Infanterie lance-projectiles

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Lanciers enrôlés
Infanterie de mêlée / Infanterie de lanciers / (Afr_Levy_Spear)
Lanciers enrôlés
Les soldats enrôlés ne manquent pas et peuvent se battre s'ils sont bien commandés.
300 407 407 26 9 10 56 1 20 45
2
175 Frondeurs tribaux
Infanterie lance-projectiles / Infanterie lance-projectiles / (Afr_Tribal_Slingers)
Frondeurs tribaux
Le plus petit des cailloux peut être dangereux selon la main qui le jette.
175 389 389 5 165 5 20 18 7 8 32 1 20 35
3
175 Balroae
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_1_Caledonian_Skirmishers)
Balroae
(Caledonian Skirmishers)

Inhumanly decorated, and inhumanly savage, these men are dangerous indeed.

175 412 412 14 85 7 5 18 7 6 50 1 20 25
4
300 Dorkim Garamantim
Infanterie de mêlée / Infanterie de lanciers / (AOR_16_Garamantine_Levies)
Dorkim Garamantim
(Garamantine Levies)

Garamantine warriors are masters of hit and run tactics. Launching raids from their oasis strongholds, they attack towns, outposts, watchtowers, and nomadic tribes. They fight first with throwing spears and javelins, but can fight in close combat when necessary with their spears and leather shields. They wear a cow skin cloak for protection from dangers on the battlefield as well as from the environment.

300 453 453 30 9 11 50 1 20 35
5
175 Qala'im Garamantim
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_16_Garamantine_Slingers)
Qala'im Garamantim
(Garamantine Slingers)

Even the smallest pebble is dangerous in the right hands.

175 435 435 5 165 5 20 18 7 6 32 1 20 25
6
300 Corio Runo
Infanterie de mêlée / Infanterie de mêlée / (AOR_2_Britannic_Ambushers)
Corio Runo
(Brythonic Hidden Warriors)

Unexpected warriors with javelins and swords are useful to any warlord.

300 571 571 38 11 17 69 1 20 35
7
175 Corio Telamon
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_2_Briton_Slingers)
Corio Telamon
(Britannic Slingers)

A good slinger is worth his weight in slingstones, many times over.

175 653 653 6 190 6 20 18 7 6 43 1 20 25
8
300 Roxolanoi Haploi
Infanterie de mêlée / Infanterie de lanciers / (AOR_27_Roxolani_Levies)
Roxolanoi Haploi
(Roxolani Levies)

Spearmen are the backbone of an army; they keep cavalry at a respectful distance.

300 405 405 26 9 10 58 1 20 35
9
175 Skythioi Toxotai
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_27_Scythian_Archers)
Skythioi Toxotai
(Scythian Archers)

Men who cannot shoot go hungry on the steppes.

175 521 521 9 165 5 15 21 11 8 29 1 20 25
10
175 Paya Hinam Dunai Purma
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_27_Subeshi_Archers)
Paya Hinam Dunai Purma
(Subeshi Archers)

These archers wear a felt helmet, leather leggings, and a thick sheepskin coat with the wool turned inside-out, and carry a recurved composite bow. The bows they carry are a larger version of the Scythian recurved composite bow, enabling them to outrange, outshoot, and outpower other steppe nomad horse archers, making these foot bowmen the ideal counter to horse archers in a stationary exchange of missiles.

175 502 502 9 165 5 15 12 11 8 26 1 20 25
11
175 Sauromatae Fistaeg Fat Aexsdzhytae
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_43_Sarmatian_Archers)
Sauromatae Fistaeg Fat Aexsdzhytae
(Sarmatian Archers)

Men who cannot shoot go hungry on the steppes.

175 568 568 9 165 5 15 21 7 8 39 1 20 25
12
120 Sauromatae Fat Aexsdzhytae
Cavalerie / Cavalerie lance-projectiles / (AOR_43_Sarmatian_Horse_Archers)
Sauromatae Fat Aexsdzhytae
(Sarmatian Horse Archers)

These horse archers can pepper an enemy with arrows and fight off unwanted attention in close combat.

120 881 881 10 150 5 15 30 11 22 35 2 20 25
13
175 Skutjanz
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_5_Germanic_Hunters)
Skutjanz
(Germanic Hunters)

A deer or a man: the target still needs killing.

175 528 528 9 165 5 15 21 11 6 29 1 20 25
14
300 Gaizoz Frije
Infanterie de mêlée / Infanterie de lanciers / (AOR_5_Germanic_Levies)
Gaizoz Frije
(Germanic Levies)

Gaizoz Frije, whose name also means “Free Spears,” are composed largely of local farmers and hunters, Germanic freemen of the lowest rank, accustomed to frequent raids and tribal warfare from a young age. According to Germanic tradition, as soon as these men receive their gaizaz (spear) and skelduz (shield), they are frije (free) adults, charged with equal shares and responsibilities in the tribe. Frije also means one's own, for to belong is to fulfill the duties of being free.

300 420 420 27 9 11 60 1 20 35
15
60 Baggage Train
Cavalerie / Cavalerie de mêlée / (Supply_African)
Baggage Train
Baggage trains grant a bonus to armies connected to supply lines, by reducing logistics costs. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns.
60 600 600 6 9 1 22 2 20 20
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