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HomePatrie / Divide et Impera / Blemmyes / Bâtiments / Eastern Trade Hub (Copper)
Eastern Trade Hub (Copper) BlemmyesBlemmyes Minor Settlement (Copper) Level 3

Eastern Trade Hub (Copper)

Une communauté au commerce prospère qui attire les nouveaux habitants.

C'était sur de petites colonies agricoles que reposaient les civilisations antiques de l'est : elles permettaient de nourrir de grandes cités telles que Antioche et la Séleucie du Tigre. Placée de manière à exploiter une bonne terre, à pêcher, à travailler à la mine ou dans les carrières, la défense coûtait souvent trop cher et ne passait qu'au second plan.

À mesure que la population des villes croissait, le surplus alimentaire de ces communautés agricoles devint essentiel. Comme l'on positionnait de petites garnisons militaires afin de protéger les ressources de valeur et les routes commerciales, beaucoup de hameaux apparurent dans les villes, témoignant du passage des gens et du commerce.

Minor Settlement (Copper)

Eastern Hamlet (Copper)
Eastern Hamlet (Copper)
(rom_EASTERN_city_minor_copper_1)
Minor Settlement (Copper) Level 0
Eastern Village (Copper)
Eastern Village (Copper)
(rom_EASTERN_city_minor_copper_2)
Minor Settlement (Copper) Level 1
Eastern Trade Hub (Copper)
Eastern Trade Hub (Copper)
(rom_EASTERN_city_minor_copper_3)
Minor Settlement (Copper) Level 2
Fortified Town (Copper)
Fortified Town (Copper)
(rom_EASTERN_city_minor_copper_fort_4)
Minor Settlement (Copper) Level 3
Eastern Trade Hub (Copper)

Building Name

Eastern Trade Hub (Copper)

Level Name

rom_EASTERN_city_minor_copper_3

Building Chain

Minor Settlement (Copper)

Building Level

3

Create Time

10

Create Cost

4425

Require Technology

Qanat
Qanat

Effects

-4 de nourriture (this_region)
507 de richesse provenant de la fabrication (industrie) (this_building)
85 de richesse provenant du commerce local (this_building)
+3 de croissance par tour (this_province)
-4 d'ordre public par tour (misère) (this_province)
+1 de capacité de recrutement des armées (this_province)
100 de cuivre (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 de champ de vision par-delà les frontières (this_region)
+0.6% 1st, 2nd and 3rd Class (this_building)
100 de cuivre (this_building)
+1 de capacité de recrutement des armées (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 de champ de vision par-delà les frontières (this_region)

Provides Garrison Army

200 African Villagers
200 African Villagers
African Villagers
(GAR_Afr_Armed_Villagers)
Infanterie de mêlée
300 African Spearmen
300 African Spearmen
African Spearmen
(GAR_Afr_Garrisoned_Spearmen)
Infanterie de lanciers
175 African Hunters
175 African Hunters
175 African Hunters
African Hunters
(GAR_Afr_Local_Hunters)
Infanterie lance-projectiles
175 African Tribesmen
175 African Tribesmen
175 African Tribesmen
175 African Tribesmen
African Tribesmen
(GAR_Afr_Tribesmen)
Infanterie lance-projectiles

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Lanciers enrôlés
Infanterie de mêlée / Infanterie de lanciers / (Afr_Levy_Spear)
Lanciers enrôlés
Les soldats enrôlés ne manquent pas et peuvent se battre s'ils sont bien commandés.
300 407 407 26 9 10 56 1 20 45
2
175 Frondeurs tribaux
Infanterie lance-projectiles / Infanterie lance-projectiles / (Afr_Tribal_Slingers)
Frondeurs tribaux
Le plus petit des cailloux peut être dangereux selon la main qui le jette.
175 389 389 5 165 5 20 18 7 8 32 1 20 35
3
300 Agrianoi Pelekophoroi
Infanterie de mêlée / Infanterie de mêlée / (AOR_38_Agrianian_Assault_Infantry)
Agrianoi Pelekophoroi
(Agrianian Axemen)

The Agrianians are an Illyrian tribe that has many Thracian influences. Most now live in northern Macedonia, where they are actively recruited.

300 885 885 39 11 15 70 8 20 50
4
175 Agrianoi Peltastai
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_38_Agrianian_Axemen)
Agrianoi Peltastai
(Agrianian Peltasts)

A force of highly mobile axemen with javelins always gives a general a useful cutting edge.

175 642 642 15 90 8 5 33 11 13 65 3 20 35
5
300 Krobyzoi Thureophoroi
Infanterie de mêlée / Infanterie de lanciers / (AOR_38_krobyzi_spearmen)
Krobyzoi Thureophoroi
(Krobyzoi Thureos Spearmen)

The Krobyzoi are a Thracian tribe from northern Thrace, neighbours of the Getae in the East and the ferocious Triballi in the West. They wear no armour, but some have light pelt caps, others Phrygian and Thracian helmets.

300 466 466 24 9 10 71 3 20 40
6
175 Maedi Peltastai
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_38_maedi_peltastai)
Maedi Peltastai
(Maedi Peltasts)

The Maedi are an ancient tribe inhabiting the southwestern fringe of Thrace. They are famous as the tribe of Spartacus. They are also famous for their wild Aurochs, the Bolinthos, which is one popular war emblem. With their raiding and contacts with the Greeks, they use more xiphos swords and Chalcidian helmets than their northeastern neighbours.

175 920 920 16 95 9 5 32 10 11 70 12 20 50
7
175 Thrakioi Peltastai
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_38_Thracian_Peltasts)
Thrakioi Peltastai
(Thracian Peltasts)

Unencumbered by armour, these fast moving skirmishers use javelins to disrupt enemy units.

175 449 449 15 90 9 5 24 10 10 44 1 20 30
8
60 Baggage Train
Cavalerie / Cavalerie de mêlée / (Supply_African)
Baggage Train
Baggage trains grant a bonus to armies connected to supply lines, by reducing logistics costs. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns.
60 600 600 6 9 1 22 2 20 20
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