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Rome (Hannibal aux portes) Rome (Hannibal aux portes) Bâtiments

Centre-ville Bâtiments




Centre-ville

Forum public
Supply Pit
Supply Warehouse
Supply Complex
Warhorse Pens
Warhorse Breeder
Warhorse Ranch
Amphithéâtre
École de gladiateurs
Cirque
Marchand de bestiaux
Abattoir
Forum Boarium
Épicerie fine
Taberna
Forum Cuppedinis
Bibliothèque
Archives
Scriptorium
Marchand d'esclaves
Graecostadium
Central Slave Complex
Négociant en vin
Boutique de vin
Forum Vinarium
Centre-ville
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Forum public Centre-ville Level 1
Forum public
Plus qu'un simple marché, le forum est au cœur de toute société.
4 1200 75 de richesse provenant du divertissement (culture) (this_building)
+1 d'ordre public par tour (this_province)
+0.1% All Population Classes (this_building)
2 Bibliothèque Centre-ville Level 2
Bibliothèque
Une bibliothèque représente la mémoire de tout un peuple.
6 1800 75 de richesse provenant du divertissement (culture) (this_building)
+5% de taux de recherche (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.5% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
3 Warhorse Pens Centre-ville Level 2
Warhorse Pens
A good mount is not just a companion in battle, but a sign of wealth.
6 3900 +5% de richesse provenant de l'agriculture (regions_in_this_province)
150 de richesse provenant du commerce local (this_building)
-3% de coût de recrutement des unités de cavalerie (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Chevaux de niveau I (+5% de vitesse de la cavalerie) dès le recrutement (this_province)
+0.3% 1st Class Citizen (this_building)
1 Warhorse (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
4 Épicerie fine Centre-ville Level 2
Épicerie fine
Que ferait un Romain sans toutes ces choses raffinées pour orner sa table ?
6 1950 4 de nourriture (this_region)
+5% de richesse provenant de l'agriculture (regions_in_this_province)
75 de richesse provenant du commerce local (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.3% 2nd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
5 Négociant en vin Centre-ville Level 2
Négociant en vin
Hic !
6 2700 +5% de richesse provenant de tout le commerce (regions_in_this_province)
300 de richesse provenant du commerce local (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+5% de revenu tarifaire des accords commerciaux (this_faction)
+1% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
6 Marchand de bestiaux Centre-ville Level 2
Marchand de bestiaux
Le meilleur moyen de garder la viande fraîche est de la garder en vie.
6 2400 +10% de richesse provenant du bétail (agriculture) (regions_in_this_province)
180 de richesse provenant du commerce local (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.5% 3rd Class Citizen (this_building)
Requires the Livestock resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
7 Marchand d'esclaves Centre-ville Level 2
Marchand d'esclaves
Les esclaves sont essentiels à tout empire. Sans eux, rien ne peut être accompli.
6 4650 +5% de richesse provenant de l'industrie (regions_in_this_province)
75 de richesse provenant du commerce local (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Réduit le déclin de la population d'esclaves (this_province)
+25% de richesse générée par les esclaves (this_province)
-5% de coûts de construction des bâtiments (regions_in_this_province)
-2 d'agitation des esclaves (this_province)
+0.3% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -5% slave population (this_province)
8 Amphithéâtre Centre-ville Level 2
Amphithéâtre
Une bonne mort en toute dignité montre les vertus d'une vraie vie romaine.
6 2250 75 de richesse provenant du divertissement (culture) (this_building)
+6 d'ordre public par tour (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.3% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
9 Supply Pit Centre-ville Level 2
Supply Pit
It is never a bad idea to stockpile salt, grain, and supplies.
6 3300 +10% de richesse provenant de l'agriculture (regions_in_this_province)
112 de richesse provenant de la subsistance (this_building)
+2% de reconstitution d'armées (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
-10% de pertes dues à l'usure lors d'un siège subi (your_characters_in_this_region)
+0.2% 1st Class Citizen (this_building)
+0.3% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
1 grain (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
10 Archives Centre-ville Level 3
Archives
Quand tout est enregistré et mémorisé, une société peut être organisée.
10 2850 -4 de nourriture (this_region)
120 de richesse provenant du divertissement (culture) (this_building)
+10% de taux de recherche (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
11 Warhorse Breeder Centre-ville Level 3
Warhorse Breeder
Masterful husbandry can result in horses with the perfect traits for its role.
10 6900 -2 de nourriture (this_region)
+10% de richesse provenant de l'agriculture (regions_in_this_province)
250 de richesse provenant du commerce local (this_building)
-4% de coût de recrutement des unités de cavalerie (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Chevaux de niveau II (+10% de vitesse de la cavalerie) dès le recrutement (this_province)
+0.5% 1st Class Citizen (this_building)
3 Warhorse (this_building)
-9% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
12 Taberna Centre-ville Level 3
Taberna
Les plats raffinés et les bonnes boissons sont les réussites bien méritées de la civilisation.
10 2700 7 de nourriture (this_region)
+10% de richesse provenant de l'agriculture (regions_in_this_province)
100 de richesse provenant du commerce local (this_building)
-4 d'ordre public par tour (misère) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.5% 2nd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
13 Boutique de vin Centre-ville Level 3
Boutique de vin
Un bon marchand de vin goûte toujours ses produits de bon cœur.
10 5700 +10% de richesse provenant de tout le commerce (regions_in_this_province)
500 de richesse provenant du commerce local (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10% de revenu tarifaire des accords commerciaux (this_faction)
+2% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
14 Abattoir Centre-ville Level 3
Abattoir
Il faut assouvir l'appétit du peuple.
10 4800 +20% de richesse provenant du bétail (agriculture) (regions_in_this_province)
400 de richesse provenant du commerce local (this_building)
-4 d'ordre public par tour (misère) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1% 3rd Class Citizen (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
15 Graecostadium Centre-ville Level 3
Graecostadium
Un esclave grec est plus qu'un dos robuste, il dispose aussi d'un bon esprit.
10 8925 -4 de nourriture (this_region)
+10% de richesse provenant de l'agriculture (regions_in_this_province)
+7% de richesse provenant de l'industrie (regions_in_this_province)
120 de richesse provenant du commerce local (this_building)
-3 d'ordre public par tour (misère) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Réduit le déclin de la population d'esclaves (this_province)
+50% de richesse générée par les esclaves (this_province)
-10% de coûts de construction des bâtiments (regions_in_this_province)
-3 d'agitation des esclaves (this_province)
Édit de stimulation du commerce :
-10 d'agitation servile (this_province)
+0.5% 3rd Class Citizen (this_building)
1 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -10% slave population (this_province)
16 École de gladiateurs Centre-ville Level 3
École de gladiateurs
Fouettés avec des cordes, brûlés par le feu et initiés à manier les lames.
10 6000 -4 de nourriture (this_region)
150 de richesse provenant du divertissement (culture) (this_building)
+12 d'ordre public par tour (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.5% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
17 Supply Warehouse Centre-ville Level 3
Supply Warehouse
It is always a good idea to stockpile salt, grain, and supplies.
10 6450 -3 de nourriture (this_region)
+20% de richesse provenant de l'agriculture (regions_in_this_province)
140 de richesse provenant de la subsistance (this_building)
+4% de reconstitution d'armées (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 de résistance au siège (this_region)
-20% de pertes dues à l'usure lors d'un siège subi (your_characters_in_this_region)
+0.3% 1st Class Citizen (this_building)
+0.5% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
5 grain (this_building)
1 salt (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
18 Central Slave Complex Centre-ville Level 4
Central Slave Complex
A central location for the buying, selling, housing and display of all types of slaves.
16 15300 -8 de nourriture (this_region)
+15% de richesse provenant de l'agriculture (regions_in_this_province)
+10% de richesse provenant de l'industrie (regions_in_this_province)
180 de richesse provenant du commerce local (this_building)
-6 d'ordre public par tour (misère) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Réduit le déclin de la population d'esclaves (this_province)
+75% de richesse générée par les esclaves (this_province)
-10% de coûts de construction des bâtiments (regions_in_this_province)
-4 d'agitation des esclaves (this_province)
+15% de richesse générée par les esclaves (this_province)
Édit de stimulation du commerce :
Réduction moyenne du déclin du nombre d'esclaves (this_province)
Édit de stimulation du commerce :
-20 d'agitation servile (this_province)
+0.7% 3rd Class Citizen (this_building)
5 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -15% slave population (this_province)
19 Warhorse Ranch Centre-ville Level 4
Warhorse Ranch
It is said that heavy cavalry can shake the very ground with their gallop.
16 11156 -6 de nourriture (this_building)
+15% de richesse provenant de l'agriculture (regions_in_this_province)
400 de richesse provenant du commerce local (this_building)
-8% de coût de recrutement des unités de cavalerie (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Chevaux de niveau III (+20% de vitesse de la cavalerie) dès le recrutement (this_province)
+1% 1st Class Citizen (this_building)
5 Warhorse (this_building)
-12% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
20 Forum Cuppedinis Centre-ville Level 4
Forum Cuppedinis
Si vous ne pouvez l'acheter, c'est que vous ne vouliez pas vraiment le manger au départ.
16 5580 13 de nourriture (this_region)
+20% de richesse provenant de l'agriculture (regions_in_this_province)
125 de richesse provenant du commerce local (this_building)
-10 d'ordre public par tour (misère) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Édit sur la stimulation commerciale :
+10% de richesse grâce aux bâtiments commerciaux (this_province)
+0.7% 2nd Class Citizen (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
21 Forum Vinarium Centre-ville Level 4
Forum Vinarium
La vigne pousse partout, mais le vin ne coule que là où il est acheté.
16 13005 +15% de richesse provenant de tout le commerce (regions_in_this_province)
650 de richesse provenant du commerce local (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+20% de revenu tarifaire des accords commerciaux (this_faction)
Édit sur le pain et les jeux :
+4 d'ordre public (this_province)
Édit de stimulation du commerce :
+4 d'ordre public grâce aux produits de luxe (this_province)
+3% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +2 food (this_province)
Import Food Edict: -15% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
22 Forum Boarium Centre-ville Level 4
Forum Boarium
Si cela se déplace à quatre pattes, tout gourmet avisé pourra en trouver ici.
16 10557 +40% de richesse provenant du bétail (agriculture) (regions_in_this_province)
780 de richesse provenant du commerce local (this_building)
-10 d'ordre public par tour (misère) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Édit de stimulation du commerce :
+3 de nourriture provenant du commerce (this_province)
+2% 3rd Class Citizen (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +2 food (this_province)
Import Food Edict: -15% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
23 Cirque Centre-ville Level 4
Cirque
Le sang et la gloire coulent sur le sable, et chacun peut y assister.
16 11628 -10 de nourriture (this_region)
270 de richesse provenant du divertissement (culture) (this_building)
+24 d'ordre public par tour (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Édit sur le pain et les jeux :
+20% de richesse générée par tous les bâtiments culturels (this_province)
Édit sur le pain et les jeux :
+4 d'ordre public (this_province)
+0.7% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
24 Supply Complex Centre-ville Level 4
Supply Complex
You have accumulated enough resources to last a long while... even if besieged.
16 10965 -8 de nourriture (this_region)
+30% de richesse provenant de l'agriculture (regions_in_this_province)
180 de richesse provenant de la subsistance (this_building)
+6% de reconstitution d'armées (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 de résistance au siège (this_region)
-40% de pertes dues à l'usure lors d'un siège subi (your_characters_in_this_region)
Édit sur le pain et les jeux :
+3 de croissance par tour (this_province)
+0.4% 1st Class Citizen (this_building)
+1% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
5 grain (this_building)
5 salt (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
25 Scriptorium Centre-ville Level 4
Scriptorium
Un livre copié est une civilisation renforcée.
16 6300 -10 de nourriture (this_region)
180 de richesse provenant du divertissement (culture) (this_building)
+20% de taux de recherche (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Édit de romanisation :
+2 de conversion à la culture latine (this_province)
+2% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
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