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HomePatrie / Divide et Impera / Cantabres (Hannibal aux portes) / Bâtiments / Pagus barbare (teinture pourpre)
Pagus barbare (teinture pourpre) Cantabres (Hannibal aux portes)Cantabres (Hannibal aux portes) Petite colonie (teinture pourpre) Level 4

Pagus barbare (teinture pourpre)

La fortune se bâtit sur le travail collectif.

Les historiens romains et grecs décrivirent souvent les tribus barbares comme des peuples errants qui vivaient pour la chasse et ne connaissaient pas grand chose à l'agriculture et la construction. C'était très loin de la vérité. Un nombre de structures ont été découvertes et indiquent que les soi-disant barbares maîtrisaient les techniques de constructions et pouvaient bâtir des habitations et des défenses qui survécurent durant des milliers d'années.

Les Brochs, bâtiments de pierre sèche trouvés en Écosse, résistèrent au climat difficile et donnent des informations intéressantes quant à ceux qui les ont construits. Certains comportaient plusieurs étages et les historiens ne sont pas encore sûrs de leur usage : ils pouvaient être des structures défensives mais aussi des bâtiments de prestige, symbolisant fortune et puissance.

Petite colonie (teinture pourpre)

Hameau barbare (teinture pourpre)
Hameau barbare (teinture pourpre)
(rom_BARBARIAN_city_minor_purple_dye_1)
Petite colonie (teinture pourpre) Level 0
Village barbare (teinture pourpre)
Village barbare (teinture pourpre)
(rom_BARBARIAN_city_minor_purple_dye_2)
Petite colonie (teinture pourpre) Level 1
Ville barbare (teinture pourpre)
Ville barbare (teinture pourpre)
(rom_BARBARIAN_city_minor_purple_dye_3)
Petite colonie (teinture pourpre) Level 2
Pagus barbare (teinture pourpre)
Pagus barbare (teinture pourpre)
(rom_BARBARIAN_city_minor_purple_dye_4)
Petite colonie (teinture pourpre) Level 3
Pagus barbare (teinture pourpre)

Building Name

Pagus barbare (teinture pourpre)

Level Name

rom_BARBARIAN_city_minor_purple_dye_4

Building Chain

Petite colonie (teinture pourpre)

Building Level

4

Create Time

16

Create Cost

7200

Require Resource

Plomb
Plomb

Require Technology

Construction en pierre sèche
Construction en pierre sèche

Effects

-8 de nourriture (this_region)
+20% de richesse provenant de tout le commerce (toutes les régions)
1350 de richesse provenant du commerce maritime (this_building)
+2 de croissance par tour (this_province)
+1 de capacité de recrutement des armées (this_province)
120 de teinture pourpre (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Édit de collecte de tributs :
+3% de taux d'imposition (this_province)
Édit sur la stimulation commerciale :
+3% de richesse grâce aux bâtiments commerciaux (this_province)
+10 de champ de vision par-delà les frontières (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
120 de teinture pourpre (this_building)
+1 de capacité de recrutement des armées (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 de champ de vision par-delà les frontières (this_region)

Provides Garrison Army

200 Iberian Spearmen
200 Iberian Spearmen
Iberian Spearmen
(GAR_Ibe_Garrisoned_Spearmen)
Infanterie de lanciers
175 Iberian Slingers
175 Iberian Slingers
175 Iberian Slingers
175 Iberian Slingers
Iberian Slingers
(GAR_Ibe_Local_Slingers)
Infanterie lance-projectiles
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
Iberian Swordsmen
(GAR_Ibe_Local_Swordsmen)
Infanterie de mêlée
200 Iberian Champions
200 Iberian Champions
200 Iberian Champions
Iberian Champions
(GAR_Ibe_Town_Champions)
Infanterie de mêlée

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Parasim Numidim
Cavalerie / Cavalerie lance-projectiles / (AOR_14_Numidian_Cavalry)
Parasim Numidim
(Numidian Cavalry)

Numidians are expert mounted skirmishers, able to strike and withdraw quickly.

120 898 898 15 90 9 7 30 10 22 34 2 20 35
2
300 Mitnag'him Numidim
Infanterie de mêlée / Infanterie lance-projectiles / (AOR_14_Numidian_Javelinmen)
Mitnag'him Numidim
(Numidian Javelinmen)

These skirmishers can harass an enemy battleline, or keep enemy skirmishers at bay.

300 433 433 15 90 7 5 30 10 6 39 1 20 30
3
175 Qala'im Numidim
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_14_Numidian_Slingers)
Qala'im Numidim
(Numidian Slingers)

Tribesmen that are employed in the army due to their skill with the slingshot.

175 452 452 5 165 5 20 21 10 6 32 3 20 25
4
175 Toxotai Syriakoi
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_21_Syrian_Heavy_Archers)
Toxotai Syriakoi
(Syrian Heavy Archers)

Some of the best archers in the world, these scale-armoured bowmen can do terrible damage to the enemy.

175 1148 1148 10 175 6 15 21 7 6 26 16 20 30
5
300 Pantodapoi Syriakoi
Infanterie de mêlée / Infanterie de lanciers / (AOR_21_Syrian_Levies)
Pantodapoi Syriakoi
(Syrian Levies)

Cheap spearmen are not necessarily poor spearmen and should make any horseman behave with a little respect.

300 351 351 22 9 11 52 1 20 35
6
36 Elephantes Syriakoi
Éléphants / Éléphants / (AOR_21_Syrian_War_Elephants)
Elephantes Syriakoi
(Syrian War Elephants)

Size really does matter; it is worth paying extra for big things.

36 3600 3600 13 6 20 61 16 110 35
7
200 Ambacti
Infanterie de mêlée / Infanterie de mêlée / (Ibe_Cantabrian_Ambacti)
Ambacti
(Cantabrian Ambacti)

The Ambacti are chosen soldiers, devoted to the chief whom they accompany, and who supplies them with food.

200 1343 1343 44 11 13 88 16 20 65
8
300 Cladaca
Infanterie de mêlée / Infanterie de mêlée / (Ibe_Cantabrian_Light_Inf)
Cladaca
(Cantabrian Light Infantry)

The Cladaca are the backbone of the early Goidilic warrior society.

300 504 504 28 11 11 52 3 20 45
9
300 Callaecae Roscaithera
Infanterie de mêlée / Infanterie de mêlée / (Ibe_Cantabrian_Medium_Inf)
Callaecae Roscaithera
(Cantabrian Medium Infantry)

The Roscaithrera are armed with a local version of the Celtic longsword and soliferrum javelins. They protect themselves with an iron Montefortino helmet and a caetra shield.

300 586 586 34 11 13 60 3 20 55
10
300 Dunaminica
Infanterie de mêlée / Infanterie de mêlée / (Ibe_Heavy_Infantry)
Dunaminica
(Iberian Heavy Infantry)

Hailing from the Celtiberi, these ferocious and battle-hardened warriors are the best regular footmen in Iberia. They are widely regarded as some of the best mercenaries in Hispana.

300 953 953 38 11 13 76 10 20 60
11
300 Loricati Milites
Infanterie de mêlée / Infanterie de lanciers / (Ibe_Light_Spearmen)
Loricati Milites
(Militia Spearmen)

Loricati Milites are a reliable levied militia. Fast and able to pepper the enemy with javelins before charging with their spears, they can be relied upon to beef up Iberian armies whenever necessity of men is paramount.

300 484 484 26 9 11 58 3 20 50
12
175 Frondeurs ibériques
Infanterie lance-projectiles / Infanterie lance-projectiles / (Ibe_Slingers)
Frondeurs ibériques
Tuer pour l'argent plus que pour la gloire ne rend pas les frondeurs moins meurtriers.
175 517 517 6 190 5 20 18 7 6 32 1 20 30
13
300 Lanciers ibériques
Infanterie de mêlée / Infanterie de lanciers / (Ibe_Spear)
Lanciers ibériques
(Iberian Levies)

Iberi Milites are a reliable militia. Fast-moving and able to pepper the enemy with javelins before charging with their spears, they can be relied to beef up Iberian armies whenever numbers are paramount.

300 452 452 24 9 10 52 3 20 45
14
60 Baggage Train
Cavalerie / Cavalerie de mêlée / (Supply_Iberian)
Baggage Train
Baggage trains, if attached to an army, grant additional supplies for a limited number of turns, varying for each campaign based on turns per year. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns.
60 600 600 6 9 1 22 2 20 20
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