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HomePatrie / Divide et Impera / Arvaques (Hannibal aux portes) / Bâtiments / Pella (Occupied)
Pella (Occupied) Arvaques (Hannibal aux portes)Arvaques (Hannibal aux portes) Ancient Capital Level 3

Pella (Occupied)

Strategic Hellenistic capital.

Dans le monde antique, des villes apparurent dans des zones déjà habitées depuis longtemps. En effet, elles comportaient des rivières traversables, défendables et contrôlables, disposaient de ressources naturelles à proximité ou n'étaient pas sujettes au risque d'inondation ou autres catastrophes naturelles. Il pouvait y avoir des quartiers où des bâtiments publics se dressaient sur de larges rues ouvertes, où des temples étendaient toute leur splendeur et où les demeures patriciennes cachaient leur opulence derrière d'austères façades. Mais de la même manière, en effectuant quelques pas dans la mauvaise direction, il était garanti de tomber dans un labyrinthe de ruelles sinueuses, de maisons côte à côte, de taudis en ruines, de tavernes, de maisons closes et d'abattoirs ; tous se bousculant pour le peu d'espace disponible intra muros.

La cité était une miniature du monde, avec toutes les merveilles et la misère que cela implique. Comme les Grecs, les Romains pouvaient être fiers de leur urbanisme et de leur sophistication, tout en étant un peu écœurés par la crasse et la vulgarité des ruelles se trouvant à deux pas.

Ancient Capital

Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_1)
Ancient Capital Level 0
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_2)
Ancient Capital Level 1
Fortified Pella (Occupied)
Fortified Pella (Occupied)
(dei_main_city_PELLA_3_fort)
Ancient Capital Level 2
Fortified Pella (Occupied)
Fortified Pella (Occupied)
(dei_main_city_PELLA_4_fort)
Ancient Capital Level 3
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_4)
Ancient Capital Level 3
Commercial Pella (Occupied)
Commercial Pella (Occupied)
(dei_main_city_PELLA_4_trade)
Ancient Capital Level 3
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_3)
Ancient Capital Level 2
Fortified Pella (Occupied)
Fortified Pella (Occupied)
(dei_main_city_PELLA_4_fort)
Ancient Capital Level 3
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_4)
Ancient Capital Level 3
Commercial Pella (Occupied)
Commercial Pella (Occupied)
(dei_main_city_PELLA_4_trade)
Ancient Capital Level 3
Commercial Pella (Occupied)
Commercial Pella (Occupied)
(dei_main_city_PELLA_3_trade)
Ancient Capital Level 2
Fortified Pella (Occupied)
Fortified Pella (Occupied)
(dei_main_city_PELLA_4_fort)
Ancient Capital Level 3
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_4)
Ancient Capital Level 3
Commercial Pella (Occupied)
Commercial Pella (Occupied)
(dei_main_city_PELLA_4_trade)
Ancient Capital Level 3
Pella (Occupied)

Building Name

Pella (Occupied)

Level Name

dei_main_city_PELLA_3

Building Chain

Ancient Capital

Building Level

3

Create Time

10

Create Cost

6450

Require Technology

Grandes défenses
Grandes défenses

Effects

+3 d'artillerie contre les murs (this_region)
-6 de nourriture (this_region)
+20% de richesse provenant de toutes les ressources (regions_in_this_province)
1182 de richesse provenant de la subsistance (this_building)
+3 de croissance par tour (this_province)
-3 d'ordre public par tour (misère) (this_province)
+1 de capacité de recrutement des armées (this_province)
+3% de taux de recherche (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 de champ de vision par-delà les frontières (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 de capacité de recrutement des armées (this_province)
+3 d'artillerie contre les murs (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 de champ de vision par-delà les frontières (this_region)

Provides Garrison Army

200 Local Citizens
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Infanterie de mêlée
200 Local Citizen Militia
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Infanterie de piquiers
175 Local Archers
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Infanterie lance-projectiles
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
Iberian Swordsmen
(GAR_Ibe_Local_Swordsmen)
Infanterie de mêlée
40 Baliste ibérique (bastion)
40 Baliste ibérique (bastion)
Baliste ibérique (bastion)
(Ibe_Ballista_Bastion)
Artillerie de campagne
40 Scorpion ibérique (bastion)
40 Scorpion ibérique (bastion)
Scorpion ibérique (bastion)
(Ibe_Scorpion_Bastion)
Artillerie fixe

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Thessalikoi Epistratoi Hoplitai
Infanterie de mêlée / Infanterie de piquiers / (AOR_36_Greek_Levies)
Thessalikoi Epistratoi Hoplitai
(Thessalian Levy Hoplites)

Levies are plentiful, and can stand in battle when properly commanded.

200 562 562 23 9 11 56 4 20 30
2
200 Thessalikoi Ekdromoi Hoplitai
Infanterie de mêlée / Infanterie de piquiers / (AOR_36_Greek_Light_Hoplites)
Thessalikoi Ekdromoi Hoplitai
(Thessalian Light Hoplites)

Discipline is needed to carry a spear and bear a shield in the phalanx.

200 615 615 27 9 13 57 4 20 40
3
175 Macedonikoi Euzonoi
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_36_Greek_Light_Peltasts)
Macedonikoi Euzonoi
(Macedonian Light Peltasts)

These skirmishers sensibly withdraw from threats while harassing the enemy with javelins.

175 625 625 15 90 9 5 27 10 10 65 3 20 40
4
256 Macedonikoi Phalangitai
Infanterie de mêlée / Infanterie de piquiers / (AOR_36_Greek_Pikemen)
Macedonikoi Phalangitai
(Macedonian Pikemen)

This tightly packed formation of pikemen is a potent clenched fist aimed at an enemy line.

256 995 995 32 9 10 45 12 20 35
5
200 Thessalikoi Thureophoroi
Infanterie de mêlée / Infanterie de lanciers / (AOR_36_Greek_Thureos_Spears)
Thessalikoi Thureophoroi
(Thessalian Thureos Spears)

These well-trained warriors are a flexible force of skirmishing spearmen.

200 765 765 30 9 10 67 8 20 40
6
80 Molossoi Kyon
Infanterie de mêlée / Spéciale / (AOR_36_Molossian_Hounds)
Molossoi Kyon
(Molossian Hounds)

Vicious hounds bred by the Molossian shepherds of Epirus to guard the flocks and fight off any wolves. This dog breed is also used in war, and highly prized across the Greco-Roman world.

80 640 640 26 7 17 29 12 20 35
7
100 Hippeis Thessalikoi
Cavalerie / Cavalerie de choc / (AOR_36_Thessalian_Cavalry)
Hippeis Thessalikoi
(Thessalian Cavalry)

These superb heavy horsemen can smash through most opposition on their first charge.

100 1956 1956 39 9 35 48 12 20 45
8
200 Moriuoroi
Infanterie de mêlée / Infanterie de lanciers / (Ibe_Arevakos_Heavy_Infantry)
Moriuoroi
(Celtiberian Heavy Infantry)

These soldiers are men of station who have a stake in the fate of their oppida, and will fight to the death to protect their social status, and the honour and independence of their people � the Celtiberian fanatical defence of their lands is legendary. As warriors, they are used to the relatively low-intensity warfare of raiding enemy tribes, but also quite familiar with marching abroad in large numbers to serve as mercenaries in the wars that regularly consume the Mediterranean.

200 1180 1180 38 9 18 78 14 20 65
9
300 Retukenoi
Infanterie de mêlée / Infanterie de lanciers / (Ibe_Arevakos_Medium_Spear)
Retukenoi
(Celtiberian Spearmen)

They may be potters, cobblers, and farmers when not called to arms, but this should not give one reason to dismiss their potential as warriors. The Retukenoi may not have the blue blood of their comrades, nor the swords and high-crested helmets, but they will still hold the line when asked, they will still pepper the enemy with javelins, and they will still run down and trample all those who seek to put a yoke on their people.

300 723 723 27 9 15 59 8 20 45
10
175 Iberi Funditores
Infanterie lance-projectiles / Infanterie lance-projectiles / (Ibe_Arevakos_Slingers)
Iberi Funditores
(Celtiberian Slingers)

Armed only with their sling and a knife, these slingers are largely unprotected aside from their small wicker buckler. That makes them extremely vulnerable to any troops that can catch them in melee, and even light cavalry is likely to just run through them without breaking a sweat.

175 449 449 6 190 5 20 18 7 8 22 1 20 30
11
300 Iberi Milites
Infanterie de mêlée / Infanterie de lanciers / (Ibe_Arevakos_Spear)
Iberi Milites
(Celtberian Light Spearmen)

These men are warriors that are levied when there is dire need for it. Recruited from all professions of Iberian society, they form a surprisingly reliable and versatile militia. As with many warriors in Iberia, they use the usual combination of javelin and spear to fight.

300 452 452 24 9 12 52 3 20 45
12
300 Iberi Caetrati
Infanterie de mêlée / Infanterie de mêlée / (Ibe_Arevakos_Sword)
Iberi Caetrati
(Celtiberian Light Infantry)

Caetrati are a deceptive type of infantry. Able light troops, they can skirmish while softening their enemy before closing in for hand-to-hand combat. Four things contribute to this capability: their agility on the battlefield, their all-metal heavy javelins ("soliferrum"), the traditional Iberian ferocity, and their superb swordsmanship.

300 721 721 33 11 18 54 6 20 45
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