Agricole | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Agricole Level 1 Villa Rien n'enrichit la terre autant que l'œil d'un maître. |
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2 | 1200 |
2 de nourriture (this_region) 60 de richesse provenant des fermes (agriculture) (this_building) +0.1% 3rd Class Citizen (this_building) Export Food Edict: -1 food (this_province) Export Food Edict: +3% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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2 |
Agricole Level 2 Limited Warhorse Breeding Even a small settlement can encourage the breeding and trade of these rare horses. |
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6 | 1500 |
-2 de nourriture (this_region) 150 de richesse provenant du bétail (agriculture) (this_building) +2% de bonus de charge de cavalerie dès le recrutement (this_province) +0.1% 1st and 2nd Class (this_building) 1 Warhorse (this_building) Requires the Warhorse resource (this_building) |
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3 |
Agricole Level 2 Puits à céréales La vie romaine ne peut prospérer sans accès à son aliment de base. |
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6 | 2400 |
2 de nourriture (this_region) 150 de richesse provenant des fermes (agriculture) (this_building) +3% de reconstitution d'armées (regions_in_this_province) +0.1% 2nd Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) Supply Line: +1 Region(s) (this_building) Supply Storage: +200 (this_building) Export Food Edict: -2 food (this_province) Export Food Edict: +5% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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4 |
Agricole Level 2 Ferme Les fermes reflètent la simplicité de l'honnêteté romaine. |
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4 | 1650 |
5 de nourriture (this_region) 75 de richesse provenant des fermes (agriculture) (this_building) +0.1% 1st Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) Supplies: +5 + base * 0.4% (this_building) Export Food Edict: -2 food (this_province) Export Food Edict: +5% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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5 |
Agricole Level 2 Terrain d'élevage Toute terre n'est pas adaptée à l'agriculture. |
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4 | 1800 |
3 de nourriture (this_region) 120 de richesse provenant du bétail (agriculture) (this_building) +0.4% 3rd Class Citizen (this_building) Supplies: +8 + base * 0.2% (this_building) Export Food Edict: -2 food (this_province) Export Food Edict: +5% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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6 |
Agricole Level 3 Limited Warhorse Breeding Even a small settlement can encourage the breeding and trade of these rare horses. |
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10 | 2400 |
-3 de nourriture (this_region) 250 de richesse provenant du bétail (agriculture) (this_building) +5% de bonus de charge de cavalerie dès le recrutement (this_province) +0.2% 1st and 2nd Class (this_building) 1 Warhorse (this_building) Requires the Warhorse resource (this_building) |
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7 |
Agricole Level 3 Silos à céréales De larges puits à céréales pour nourrir les masses. |
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10 | 3750 |
3 de nourriture (this_region) 225 de richesse provenant des fermes (agriculture) (this_building) +6% de reconstitution d'armées (regions_in_this_province) +0.2% 2nd Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) Supply Line: +1 Region(s) (this_building) Supply Storage: +200 (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
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8 |
Agricole Level 3 Fossés d'irrigation Travailler la terre profite toujours aux récoltes. |
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8 | 2250 |
8 de nourriture (this_region) 90 de richesse provenant des fermes (agriculture) (this_building) -4 d'ordre public par tour (misère) (this_province) +0.2% 1st Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) Supplies: +5 + base * 0.4% (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
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9 |
Agricole Level 3 Enclos à bétail Des enclos. Pour le bétail. |
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8 | 2850 |
5 de nourriture (this_region) 250 de richesse provenant du bétail (agriculture) (this_building) -4 d'ordre public par tour (misère) (this_province) +0.7% 3rd Class Citizen (this_building) Supplies: +8 + base * 0.2% (this_building) 2 livestock (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
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10 |
Agricole Level 4 Horreum Derrière chaque empire et chaque armée affamée, il y a un grenier. |
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16 | 5700 |
4 de nourriture (this_region) 300 de richesse provenant des fermes (agriculture) (this_building) +9% de reconstitution d'armées (regions_in_this_province) +0.3% 2nd Class Citizen (this_building) +0.7% 3rd Class Citizen (this_building) Supply Line: +1 Region(s) (this_building) Supply Storage: +200 (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +9% local farming income (this_province) Export Food Edict: -5 growth (this_province) |
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11 |
Agricole Level 4 Latifundium Il faut de grands domaines pour nourrir toutes les bouches du peuple. |
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12 | 4320 |
15 de nourriture (this_region) 135 de richesse provenant des fermes (agriculture) (this_building) -10 d'ordre public par tour (misère) (this_province) +2% de reconstitution des unités (regions_in_this_province) Édit sur le pain et les jeux : 2 de nourriture (this_province) +0.3% 1st Class Citizen (this_building) +0.7% 3rd Class Citizen (this_building) Supplies: +5 + base * 0.4% (this_building) Export Food Edict: -5 food (this_province) Export Food Edict: +9% local farming income (this_province) Export Food Edict: -3 growth (this_province) |
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12 |
Agricole Level 4 Exploitation bovine Il est possible de répondre à la demande en viande en consacrant des terres au bétail. |
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12 | 4860 |
8 de nourriture (this_region) 350 de richesse provenant du bétail (agriculture) (this_building) -10 d'ordre public par tour (misère) (this_province) Édit sur le pain et les jeux : 1 de nourriture (this_province) +1% 3rd Class Citizen (this_building) Supplies: +8 + base * 0.2% (this_building) 5 livestock (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +9% local farming income (this_province) Export Food Edict: -5 growth (this_province) |
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13 |
Agricole Level 4 Limited Warhorse Breeding Even a small settlement can encourage the breeding and trade of these rare horses. |
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16 | 4140 |
-4 de nourriture (this_region) 350 de richesse provenant du bétail (agriculture) (this_building) +8% de bonus de charge de cavalerie dès le recrutement (this_province) Édit sur le pain et les jeux : 1 de nourriture (this_province) +0.3% 1st and 2nd Class (this_building) 1 Warhorse (this_building) Requires the Warhorse resource (this_building) |
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