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HomePatrie / Divide et Impera / Corinthe (Courroux de Sparte) / Bâtiments / Centre-ville Bâtiments
Corinthe (Courroux de Sparte) Corinthe (Courroux de Sparte) Bâtiments

Centre-ville Bâtiments




Centre-ville

Agora
Supply Pit
Supply Warehouse
Supply Complex
Warhorse Pens
Warhorse Breeder
Warhorse Ranch
Amphithéâtre
Odéon
Hippodrome
Marché aux céréales
Makra Stoa
Deigma
Auberge des voyageurs
Auberge
Pandocheion
Bibliothèque
Lycée
Académie
Marchand d'esclaves
Marché aux esclaves
Central Slave Quarters
Négociant en vin
Boutique de vin
Marché aux vins
Centre-ville
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Agora Centre-ville Level 1
Agora
L'Agora était un lieu politique, religieux et commercial.
4 1200 75 de richesse provenant du divertissement (culture) (this_building)
+1 d'ordre public par tour (this_province)
+0.1% All Population Classes (this_building)
2 Bibliothèque Centre-ville Level 2
Bibliothèque
Le savoir et la philosophie nourrissent l'âme.
6 1800 75 de richesse provenant du divertissement (culture) (this_building)
+6% de taux de recherche (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.2% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
3 Warhorse Pens Centre-ville Level 2
Warhorse Pens
A good mount is not just a companion in battle, but a sign of wealth.
6 3900 +5% de richesse provenant de l'agriculture (regions_in_this_province)
150 de richesse provenant du commerce local (this_building)
-3% de coût de recrutement des unités de cavalerie (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Chevaux de niveau I (+5% de vitesse de la cavalerie) dès le recrutement (this_province)
+0.3% 1st Class Citizen (this_building)
1 Warhorse (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
4 Auberge des voyageurs Centre-ville Level 2
Auberge des voyageurs
Les auberges, ou pandocheion, satisfont les besoins des travailleurs fatigués.
6 2100 5 de nourriture (this_region)
75 de richesse provenant du divertissement (culture) (this_building)
+1 d'expérience pour les nouveaux agents (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.1% 2nd Class Citizen (this_building)
+0.5% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
5 Négociant en vin Centre-ville Level 2
Négociant en vin
De bons vins engendrent toujours un prix élevé.
6 2850 +10% de richesse provenant de tout le commerce (regions_in_this_province)
60 de richesse provenant du commerce local (this_building)
+2 de croissance par tour (this_province)
-4 d'ordre public par tour (misère) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+4% de revenu tarifaire des accords commerciaux (this_faction)
+0.5% 3rd Class Citizen (this_building)
+0.5% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
6 Marché aux céréales Centre-ville Level 2
Marché aux céréales
Les céréales nourrissent la cité et des hommes bien nourris font de meilleurs commerçants.
6 2700 +10% de richesse provenant des fermes (agriculture) (regions_in_this_province)
150 de richesse provenant du commerce local (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.5% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
7 Marchand d'esclaves Centre-ville Level 2
Marchand d'esclaves
Nés ou vendus au service d'autrui, le sort des esclaves reste inchangé.
6 4200 75 de richesse provenant du commerce local (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Réduit le déclin de la population d'esclaves (this_province)
+25% de richesse générée par les esclaves (this_province)
-5% de coûts de construction des bâtiments (regions_in_this_province)
-2 d'agitation des esclaves (this_province)
+0.5% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -5% slave population (this_province)
8 Amphithéâtre Centre-ville Level 2
Amphithéâtre
Toutes les bonnes pièces sont dédiées aux dieux.
6 2100 100 de richesse provenant du divertissement (culture) (this_building)
+5 d'ordre public par tour (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.1% 1st Class Citizen (this_building)
+1% 2nd Class Citizen (this_building)
+0.2% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
9 Supply Pit Centre-ville Level 2
Supply Pit
It is never a bad idea to stockpile salt, grain, and supplies.
6 3300 +10% de richesse provenant de l'agriculture (regions_in_this_province)
112 de richesse provenant de la subsistance (this_building)
+2% de reconstitution d'armées (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
-10% de pertes dues à l'usure lors d'un siège subi (your_characters_in_this_region)
+0.2% 1st Class Citizen (this_building)
+0.3% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
1 grain (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
10 Lycée Centre-ville Level 3
Lycée
Les arguments et les débats peuvent s'échauffer mais en ce feu se forge le savoir.
10 3150 120 de richesse provenant du divertissement (culture) (this_building)
+12% de taux de recherche (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.4% 1st Class Citizen (this_building)
+0.1% 2nd Class Citizen (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
11 Warhorse Breeder Centre-ville Level 3
Warhorse Breeder
Masterful husbandry can result in horses with the perfect traits for its role.
10 6900 -2 de nourriture (this_region)
+10% de richesse provenant de l'agriculture (regions_in_this_province)
250 de richesse provenant du commerce local (this_building)
-4% de coût de recrutement des unités de cavalerie (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Chevaux de niveau II (+10% de vitesse de la cavalerie) dès le recrutement (this_province)
+0.5% 1st Class Citizen (this_building)
3 Warhorse (this_building)
-9% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
12 Auberge Centre-ville Level 3
Auberge
Il n'y a rien de plus agréable à la fin d'une journée de voyage qu'une confortable auberge.
10 3750 11 de nourriture (this_region)
90 de richesse provenant du divertissement (culture) (this_building)
+5% de richesse provenant de l'agriculture (regions_in_this_province)
-4 d'ordre public par tour (misère) (this_province)
+2 d'expérience pour les nouveaux agents (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.2% 2nd Class Citizen (this_building)
+1% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
13 Boutique de vin Centre-ville Level 3
Boutique de vin
Beaucoup de problèmes de la vie quotidienne se règlent avec une bonne cuvée.
10 6000 +20% de richesse provenant de tout le commerce (regions_in_this_province)
120 de richesse provenant du commerce local (this_building)
+4 de croissance par tour (this_province)
-6 d'ordre public par tour (misère) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12% de revenu tarifaire des accords commerciaux (this_faction)
+1% 3rd Class Citizen (this_building)
+1% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
14 Makra Stoa Centre-ville Level 3
Makra Stoa
Une grande colonnade où les marchands de céréales peuvent exercer leur commerce.
10 5400 +20% de richesse provenant des fermes (agriculture) (regions_in_this_province)
300 de richesse provenant du commerce local (this_building)
-4 d'ordre public par tour (misère) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
15 Marché aux esclaves Centre-ville Level 3
Marché aux esclaves
Les esclaves, de par le monde,
s'achètent et se vendent :
de la viande à l'abattoir.

10 8925 -4 de nourriture (this_region)
+10% de richesse provenant de l'agriculture (regions_in_this_province)
130 de richesse provenant du commerce local (this_building)
-3 d'ordre public par tour (misère) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Réduit le déclin de la population d'esclaves (this_province)
+50% de richesse générée par les esclaves (this_province)
-10% de coûts de construction des bâtiments (regions_in_this_province)
-3 d'agitation des esclaves (this_province)
Édit de stimulation du commerce :
-10 d'agitation servile (this_province)
+1% Foreigner Population (this_building)
1 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -10% slave population (this_province)
16 Odéon Centre-ville Level 3
Odéon
La musique et la poésie devraient avoir leur place dans une cité civlisée.
10 3750 -4 de nourriture (this_region)
140 de richesse provenant du divertissement (culture) (this_building)
+10 d'ordre public par tour (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.2% 1st Class Citizen (this_building)
+1.3% 2nd Class Citizen (this_building)
+0.4% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
17 Supply Warehouse Centre-ville Level 3
Supply Warehouse
It is always a good idea to stockpile salt, grain, and supplies.
10 6450 -3 de nourriture (this_region)
+20% de richesse provenant de l'agriculture (regions_in_this_province)
150 de richesse provenant de la subsistance (this_building)
+4% de reconstitution d'armées (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 de résistance au siège (this_region)
-20% de pertes dues à l'usure lors d'un siège subi (your_characters_in_this_region)
+0.3% 1st Class Citizen (this_building)
+0.5% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
5 grain (this_building)
1 salt (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
18 Central Slave Quarters Centre-ville Level 4
Central Slave Quarters
A central location for the buying, selling, housing and display of all types of slaves.
16 15300 -8 de nourriture (this_region)
+15% de richesse provenant de l'agriculture (regions_in_this_province)
+10% de richesse provenant de l'industrie (regions_in_this_province)
180 de richesse provenant du commerce local (this_building)
-6 d'ordre public par tour (misère) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Réduit le déclin de la population d'esclaves (this_province)
+75% de richesse générée par les esclaves (this_province)
-10% de coûts de construction des bâtiments (regions_in_this_province)
-4 d'agitation des esclaves (this_province)
+15% de richesse générée par les esclaves (this_province)
Édit de stimulation du commerce :
Réduction moyenne du déclin du nombre d'esclaves (this_province)
Édit de stimulation du commerce :
-20 d'agitation servile (this_province)
+2% Foreigner Population (this_building)
5 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -15% slave population (this_province)
19 Warhorse Ranch Centre-ville Level 4
Warhorse Ranch
It is said that heavy cavalry can shake the very ground with their gallop.
16 11156 -6 de nourriture (this_building)
+15% de richesse provenant de l'agriculture (regions_in_this_province)
425 de richesse provenant du commerce local (this_building)
-8% de coût de recrutement des unités de cavalerie (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Chevaux de niveau III (+20% de vitesse de la cavalerie) dès le recrutement (this_province)
+1% 1st Class Citizen (this_building)
5 Warhorse (this_building)
-12% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
20 Pandocheion Centre-ville Level 4
Pandocheion
On trouve toujours les meilleures auberges sur les chemins les plus fréquentés.
16 7200 17 de nourriture (this_region)
125 de richesse provenant du divertissement (culture) (this_building)
+10% de richesse provenant de l'agriculture (regions_in_this_province)
-10 d'ordre public par tour (misère) (this_province)
+3 d'expérience pour les nouveaux agents (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Édit sur la stimulation commerciale :
+10% de richesse grâce aux bâtiments commerciaux (this_province)
+0.3% 2nd Class Citizen (this_building)
+2% Foreigner Population (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
21 Marché aux vins Centre-ville Level 4
Marché aux vins
Quand le marchand se donne tant de mal, n'est-il pas impoli de ne pas consommer sa production ?
16 13770 +40% de richesse provenant de tout le commerce (regions_in_this_province)
270 de richesse provenant du commerce local (this_building)
+6 de croissance par tour (this_province)
-8 d'ordre public par tour (misère) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+24% de revenu tarifaire des accords commerciaux (this_faction)
Édit sur le pain et les jeux :
+2 d'ordre public (this_province)
Édit de stimulation du commerce :
+2 d'ordre public grâce aux produits de luxe (this_province)
+2% 3rd Class Citizen (this_building)
+2% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +2 food (this_province)
Import Food Edict: -15% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
22 Deigma Centre-ville Level 4
Deigma
Le marché aux céréales détermine le prix de la nourriture, et donc de la famine.
16 12240 +40% de richesse provenant des fermes (agriculture) (regions_in_this_province)
650 de richesse provenant du commerce local (this_building)
-10 d'ordre public par tour (misère) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Édit de stimulation du commerce :
+3 de nourriture provenant du commerce (this_province)
+2% 3rd Class Citizen (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +2 food (this_province)
Import Food Edict: -15% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
23 Hippodrome Centre-ville Level 4
Hippodrome
Y a-t-il quelque chose de plus divertissant qu'une journée aux courses ?
16 9000 -10 de nourriture (this_region)
220 de richesse provenant du divertissement (culture) (this_building)
+20 d'ordre public par tour (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Édit sur le pain et les jeux :
+20% de richesse générée par tous les bâtiments culturels (this_province)
Édit sur le pain et les jeux :
+4 d'ordre public (this_province)
+0.3% 1st Class Citizen (this_building)
+1.5% 2nd Class Citizen (this_building)
+0.6% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
24 Supply Complex Centre-ville Level 4
Supply Complex
You have accumulated enough resources to last a long while... even if besieged.
16 10965 -8 de nourriture (this_region)
+30% de richesse provenant de l'agriculture (regions_in_this_province)
200 de richesse provenant de la subsistance (this_building)
+6% de reconstitution d'armées (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 de résistance au siège (this_region)
-40% de pertes dues à l'usure lors d'un siège subi (your_characters_in_this_region)
Édit sur le pain et les jeux :
+3 de croissance par tour (this_province)
+0.4% 1st Class Citizen (this_building)
+1% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
5 grain (this_building)
5 salt (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
25 Académie Centre-ville Level 4
Académie
Si les riches achètent leur éducation, elle leur sera plus utile que davantage de vin.
16 7020 250 de richesse provenant du divertissement (culture) (this_building)
+24% de taux de recherche (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Édit de philanthropie noble :
-6% de coûts de construction des bâtiments (this_province)
+0.6% 1st Class Citizen (this_building)
+0.2% 2nd Class Citizen (this_building)
-12% provincial income (building upkeep) (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
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