Ancient Capital | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Ancient Capital Level 1 Pella Strategic Hellenistic capital. |
|||||
4 | 2250 |
-2 de nourriture (this_region) +5% de richesse provenant de toutes les ressources (regions_in_this_province) 507 de richesse provenant de la subsistance (this_building) +1 de croissance par tour (this_province) +1 de capacité de recrutement des armées (this_province) +1% de taux de recherche (this_faction) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 de champ de vision par-delà les frontières (this_region) +0.1% All Population Classes (this_building) +1 de capacité de recrutement des armées (this_province) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 de champ de vision par-delà les frontières (this_region) |
|
|||
2 |
Ancient Capital Level 2 Pella Strategic Hellenistic capital. |
|||||
6 | 3900 |
-5 de nourriture (this_region) +10% de richesse provenant de toutes les ressources (regions_in_this_province) 844 de richesse provenant de la subsistance (this_building) +2 de croissance par tour (this_province) +1 de capacité de recrutement des armées (this_province) +2% de taux de recherche (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 de champ de vision par-delà les frontières (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) +1 de capacité de recrutement des armées (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 de champ de vision par-delà les frontières (this_region) |
|
|||
3 |
Ancient Capital Level 3 Commercial Pella Strategic Hellenistic capital, focused on trade and wealth. |
|||||
10 | 6800 |
+3 d'artillerie contre les murs (this_region) -6 de nourriture (this_region) +40% de richesse provenant de toutes les ressources (regions_in_this_province) 1350 de richesse provenant de la subsistance (this_building) +4 de croissance par tour (this_province) -6 d'ordre public par tour (misère) (this_province) +1 de capacité de recrutement des armées (this_province) +4% de taux de recherche (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 de champ de vision par-delà les frontières (this_region) +1% 3rd Class Citizen (this_building) +0.5% 1st and 2nd Class (this_building) +1 de capacité de recrutement des armées (this_province) +3 d'artillerie contre les murs (this_region) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 de champ de vision par-delà les frontières (this_region) dei_corruption_hidden (this_faction) |
|
|||
4 |
Ancient Capital Level 3 Fortified Pella Strategic Hellenistic capital, fortified and prepared. |
|||||
10 | 6800 |
+4 d'artillerie contre les murs (this_region) -7 de nourriture (this_region) +10% de richesse provenant de toutes les ressources (regions_in_this_province) 844 de richesse provenant de la subsistance (this_building) +2 de croissance par tour (this_province) -3 d'ordre public par tour (misère) (this_province) +2 de capacité de recrutement des armées (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1 de résistance au siège (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 de champ de vision par-delà les frontières (this_region) +0.5% 3rd Class Citizen (this_building) +1% 1st and 2nd Class (this_building) +2 de capacité de recrutement des armées (this_province) +4 d'artillerie contre les murs (this_region) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 de champ de vision par-delà les frontières (this_region) dei_corruption_hidden (this_faction) |
|
|||
5 |
Ancient Capital Level 3 Pella Strategic Hellenistic capital. |
|||||
10 | 6450 |
+3 d'artillerie contre les murs (this_region) -6 de nourriture (this_region) +20% de richesse provenant de toutes les ressources (regions_in_this_province) 1182 de richesse provenant de la subsistance (this_building) +3 de croissance par tour (this_province) -3 d'ordre public par tour (misère) (this_province) +1 de capacité de recrutement des armées (this_province) +3% de taux de recherche (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 de champ de vision par-delà les frontières (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) +1 de capacité de recrutement des armées (this_province) +3 d'artillerie contre les murs (this_region) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 de champ de vision par-delà les frontières (this_region) |
|
|||
6 |
Ancient Capital Level 4 Commercial Pella Strategic Hellenistic capital, focused on trade and wealth. |
|||||
16 | 14400 |
+6 d'artillerie contre les murs (this_region) -10 de nourriture (this_region) +60% de richesse provenant de toutes les ressources (regions_in_this_province) 2025 de richesse provenant de la subsistance (this_building) +5 de croissance par tour (this_province) -10 d'ordre public par tour (misère) (this_province) +1 de capacité de recrutement des armées (this_province) +5% de taux de recherche (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 de champ de vision par-delà les frontières (this_region) +1.5% 3rd Class Citizen (this_building) +0.75% 1st and 2nd Class (this_building) +1 de capacité de recrutement des armées (this_province) +6 d'artillerie contre les murs (this_region) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 de champ de vision par-delà les frontières (this_region) dei_corruption_hidden (this_faction) |
|
|||
7 |
Ancient Capital Level 4 Fortified Pella Strategic Hellenistic capital, fortified and prepared. |
|||||
16 | 14400 |
+8 d'artillerie contre les murs (this_region) -12 de nourriture (this_region) +30% de richesse provenant de toutes les ressources (regions_in_this_province) 1182 de richesse provenant de la subsistance (this_building) +3 de croissance par tour (this_province) -9 d'ordre public par tour (misère) (this_province) +2 de capacité de recrutement des armées (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +2 de résistance au siège (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +15 de champ de vision par-delà les frontières (this_region) +0.75% 3rd Class Citizen (this_building) +1.5% 1st and 2nd Class (this_building) +2 de capacité de recrutement des armées (this_province) +8 d'artillerie contre les murs (this_region) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +15 de champ de vision par-delà les frontières (this_region) dei_corruption_hidden (this_faction) |
|
|||
8 |
Ancient Capital Level 4 Pella Strategic Hellenistic capital. |
|||||
16 | 12600 |
+6 d'artillerie contre les murs (this_region) -10 de nourriture (this_region) +40% de richesse provenant de toutes les ressources (regions_in_this_province) 1518 de richesse provenant de la subsistance (this_building) +4 de croissance par tour (this_province) -8 d'ordre public par tour (misère) (this_province) +1 de capacité de recrutement des armées (this_province) +4% de taux de recherche (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 de champ de vision par-delà les frontières (this_region) +1% 1st, 2nd and 3rd Class (this_building) +1 de capacité de recrutement des armées (this_province) +6 d'artillerie contre les murs (this_region) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +10 de champ de vision par-delà les frontières (this_region) |
|
|
|
|