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Pont (Imperator Augustus) Pont (Imperator Augustus) Bâtiments

Grain Resource Bâtiments




Grain Resource

Industrialized Farms
Improved Pastures
Enclosed Pastures
Industrialized Pastures
Developed Granaries
Inudstrialized Granaries
Granary Complex
Grain Resource
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Industrialized Farms Grain Resource Level 1
Industrialized Farms
La conquête et la politique ne sont pas les seules routes vers la richesse et le pouvoir.
4 2025 120 de richesse provenant des fermes (agriculture) (this_building)
+0.1% 2nd Class Citizen (this_building)
10 grain (this_building)
2 Developed Granaries Grain Resource Level 2
Developed Granaries
Nourrir une ville nécessite de l'agriculture à grande échelle.
6 4275 150 de richesse provenant des fermes (agriculture) (this_building)
+0.3% 2nd Class Citizen (this_building)
+0.1% 3rd Class Citizen (this_building)
20 grain (this_building)
3 Improved Pastures Grain Resource Level 2
Improved Pastures
Si on s'en occupe bien, les chèvres peuvent survivre à tout, sauf au dîner.
6 4275 225 de richesse provenant du bétail (agriculture) (this_building)
+0.3% 2nd Class Citizen (this_building)
+0.1% Foreigner Population (this_building)
20 livestock (this_building)
4 Inudstrialized Granaries Grain Resource Level 3
Inudstrialized Granaries
« Travaillez plus dur ! On a des quotas ! »
10 8775 4 de nourriture (this_region)
200 de richesse provenant des fermes (agriculture) (this_building)
-6 d'ordre public par tour (misère) (this_province)
+0.5% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
30 grain (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
5 Enclosed Pastures Grain Resource Level 3
Enclosed Pastures
Rien n'est comparable à l'odeur d'une cité bien nourrie...
10 8775 500 de richesse provenant du bétail (agriculture) (this_building)
+2 de croissance par tour (this_province)
-6 d'ordre public par tour (misère) (this_province)
+0.5% 2nd Class Citizen (this_building)
+0.2% Foreigner Population (this_building)
30 livestock (this_building)
6 Granary Complex Grain Resource Level 4
Granary Complex
« Si on ne peut apporter la ferme à la rivière... apportons la rivière à la ferme. »
16 16808 +0.5% de corruption (this_faction)
6 de nourriture (this_region)
250 de richesse provenant des fermes (agriculture) (this_building)
-8 d'ordre public par tour (misère) (this_province)
+0.7% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
40 grain (this_building)
Export Food Edict: -5 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -3 growth (this_province)
7 Industrialized Pastures Grain Resource Level 4
Industrialized Pastures
Un troupeau imposant vaut de l'or. De l'or qui marche et qui se reproduit.
16 16808 +0.5% de corruption (this_faction)
800 de richesse provenant du bétail (agriculture) (this_building)
+4 de croissance par tour (this_province)
-8 d'ordre public par tour (misère) (this_province)
+1% 2nd Class Citizen (this_building)
+0.3% Foreigner Population (this_building)
40 livestock (this_building)
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