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Ville orientale Pont (Imperator Augustus)Pont (Imperator Augustus) Petite colonie (céréales) Level 4

Ville orientale

Un centre de commerce prospère grouillant d'opportunités pour les bonnes personnes.

C'était sur de petites colonies agricoles que reposaient les civilisations antiques de l'est : elles permettaient de nourrir de grandes cités telles que Antioche et la Séleucie du Tigre. Placée de manière à exploiter une bonne terre, à pêcher, à travailler à la mine ou dans les carrières, la défense coûtait souvent trop cher et ne passait qu'au second plan.

À mesure que la population des villes croissait, le surplus alimentaire de ces communautés agricoles devint essentiel. Comme l'on positionnait de petites garnisons militaires afin de protéger les ressources de valeur et les routes commerciales, beaucoup de hameaux apparurent dans les villes, témoignant du passage des gens et du commerce.

Petite colonie (céréales)

Hameau oriental
Hameau oriental
(rom_EASTERN_city_minor_grain_1)
Petite colonie (céréales) Level 0
Village oriental
Village oriental
(rom_EASTERN_city_minor_grain_2)
Petite colonie (céréales) Level 1
Petite ville orientale
Petite ville orientale
(rom_EASTERN_city_minor_grain_3)
Petite colonie (céréales) Level 2
Ville orientale
Ville orientale
(rom_EASTERN_city_minor_grain_4)
Petite colonie (céréales) Level 3
Ville orientale

Building Name

Ville orientale

Level Name

rom_EASTERN_city_minor_grain_4

Building Chain

Petite colonie (céréales)

Building Level

4

Create Time

16

Create Cost

7920

Require Resource

Gold

Require Technology

Transport amélioré de matériel
Transport amélioré de matériel

Effects

8 de nourriture (this_region)
168 de richesse provenant des fermes (agriculture) (this_building)
+80% de richesse provenant des fermes (agriculture) (regions_in_this_province)
113 de richesse provenant du commerce local (this_building)
+2 de croissance par tour (this_province)
-10 d'ordre public par tour (misère) (this_province)
+1 de capacité de recrutement des armées (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Édit sur le pain et les jeux :
1 de nourriture (this_province)
Édit de collecte d'impôts :
+3% de taux d'imposition (this_province)
+10 de champ de vision par-delà les frontières (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
Supplies: +5 + base * 0.4% (this_building)
120 grain (this_building)
+1 de capacité de recrutement des armées (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 de champ de vision par-delà les frontières (this_region)

Provides Garrison Army

200 Eastern Spearmen
200 Eastern Spearmen
200 Eastern Spearmen
200 Eastern Spearmen
200 Eastern Spearmen
200 Eastern Spearmen
Eastern Spearmen
(GAR_Eas_Garrisoned_Spearmen)
Infanterie de lanciers
175 Eastern Archers
175 Eastern Archers
175 Eastern Archers
175 Eastern Archers
Eastern Archers
(GAR_Eas_Local_Archers)
Infanterie lance-projectiles
120 Eastern Cavalry
120 Eastern Cavalry
120 Eastern Cavalry
Eastern Cavalry
(GAR_Eas_Local_Cavalry)
Cavalerie de mêlée
200 Eastern Militia
200 Eastern Militia
Eastern Militia
(GAR_Eas_Local_Militia)
Infanterie de lanciers

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
175 Gastraphetes
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_10_Crossbows)
Gastraphetes
(Crossbow Infantry)

This unit is the forerunner of medieval arbalesters. The gastraphetes crossbow, however, is more a handheld siege weapon than a battlefield weapon. The army of Syracuse was one of the first to use this weapon, with one unit of psiloi under the tyrant Dionisyus I. Later, this weapon would find its way into the Macedonian army of Alexander, used during several sieges by specially trained soldiers to kill city defenders.

175 1112 1112 14 200 4 15 26 10 8 34 8 20 45
2
175 Kestrosphendones
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_10_Dart_Slingers)
Kestrosphendones
(Dart Slingers)

The kestros is a dart thrown by a specially made sling, or propelled by a staff on a sling. It takes a long time to reload, but allows for more deadly and accurate shots than any other weapon of the time if correctly used, thanks to the shape of the darts, which can fly straight and precise trajectories. This weapon is mentioned in a Polybian account about new weapons in the army of Perseus, shortly before the last open confrontation between the Macedonians and the Roman Republic (169-168 BCE).""""

175 516 516 13 100 9 7 28 10 10 35 8 20 45
3
300 Sikeliotai Pantodapoi
Infanterie de mêlée / Infanterie de lanciers / (AOR_10_Greek_Colonist_Levies)
Sikeliotai Pantodapoi
(Syracusan Colonist Levies)

The heritage of the citizen-soldier runs deep in all Greeks, no matter what their home.

300 562 562 26 9 11 66 4 20 30
4
200 Sikeliotai Pezoi
Infanterie de mêlée / Infanterie de mêlée / (AOR_10_Greek_Marines)
Sikeliotai Pezoi
(Syracusan Marines)

Soldiers trained for the perilous service aboard the galleys of the navy, but also as an offensive force on land.

200 902 902 28 10 11 80 10 20 45
5
300 Sikelioi Milites
Infanterie de mêlée / Infanterie de lanciers / (AOR_10_Italian_Levies)
Sikelioi Milites
(Sicilian Levies)

Angry Sicilians with spears should never be dismissed lightly.

300 568 568 15 9 10 65 8 20 35
6
175 Sikelioi Sphendonetai
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_10_Italian_Slingers)
Sikelioi Sphendonetai
(Sicilian Slingers)

Even in the hands of levies, slings are dangerous weapons.

175 476 476 5 165 5 20 18 7 6 44 1 20 25
7
200 Dorkim Lybim Kbedim
Infanterie de mêlée / Infanterie de mêlée / (AOR_15_Late_Libyan_Infantry)
Dorkim Lybim Kbedim
(Late Libyan Infantry)

Formed infantry that serves as an able backbone to any army.

200 1077 1077 36 10 11 77 12 20 40
8
120 Parasim Lebiponnim
Cavalerie / Cavalerie lance-projectiles / (AOR_15_Libyan_Cavalry)
Parasim Lebiponnim
(Libyan Cavalry)

Lightly armed horsemen that act primarily as scouts.

120 898 898 15 90 9 7 30 10 22 34 2 20 35
9
200 Dorkim Lybim
Infanterie de mêlée / Infanterie de mêlée / (AOR_15_Libyan_Infantry)
Dorkim Lybim
(Libyan Infantry)

Levied soldiers that fight as javelin-armed swordsmen.

200 915 915 30 10 11 67 10 20 40
10
175 Mitnagsim Lybim
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_15_Libyan_Javelinmen)
Mitnagsim Lybim
(Libyan Javelinmen)

These javelin-armed skirmishers harry an enemy before the main battle is joined.

175 361 361 15 90 8 5 15 7 6 37 1 20 25
11
300 Mishteret Lybim
Infanterie de mêlée / Infanterie de lanciers / (AOR_15_Libyan_Levies)
Mishteret Lybim
(Libyan Levies)

Relatively untrained citizens that are called to arms only in the most dire of circumstances.

300 518 518 28 9 10 71 3 20 40
12
175 Machimoi Toxotai
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_17_Egyptian_Archers)
Machimoi Toxotai
(Egyptian Archers)

All men serve the Pharaoh to the limits of their ability, even humble bowmen.

175 389 389 9 165 5 15 18 7 6 22 1 20 25
13
120 Machimoi Hippeis
Cavalerie / Cavalerie de mêlée / (AOR_17_Egyptian_Cavalry)
Machimoi Hippeis
(Egyptian Cavalry)

These spear-armed cavalrymen fight in close combat in service of the Pharaoh.

120 1530 1530 30 9 25 43 10 20 35
14
300 Machimoi
Infanterie de mêlée / Infanterie de lanciers / (AOR_17_Egyptian_Levies)
Machimoi
(Egyptian Levies)

Levies are plentiful, and can stand in battle when properly commanded.

300 562 562 26 9 11 66 4 20 30
15
200 Shipri Tukul
Infanterie de mêlée / Infanterie de piquiers / (AOR_22_Babylonian_Spears)
Shipri Tukul
(Babylonian Heavy Spearmen)

These heavy infantrymen use the old pointed Assyrian helmet and have iron scale corselets. They fight with sword and spear, and carry the old-fashioned bronze-faced aspis shield.

200 1156 1156 30 9 13 84 16 20 55
16
175 Thanvare Madaen
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_22_Mesopotamian_Archers)
Thanvare Madaen
(Mesopotamian Archers)

Weight of numbers brings its own quality to arrow fire from eastern archers.

175 376 376 9 165 5 15 18 7 6 22 1 20 25
17
300 Gund-i Madaen
Infanterie de mêlée / Infanterie de lanciers / (AOR_22_Mesopotamian_Levies)
Gund-i Madaen
(Mesopotamian Levies)

Levies can fight and are relatively cheap to maintain, but lack skill and conviction.

300 351 351 22 9 11 52 1 20 35
18
36 Elephantes Indikoi
Éléphants / Éléphants / (AOR_23_Indian_War_Elephants)
Elephantes Indikoi
(Indian War Elephants)

The most exotic and temperamental of beasts, these huge animals will trample any enemy underfoot and even scare away other smaller elephants!

36 2400 2400 12 6 16 42 12 105 25
19
120 Khuveshavagan
Cavalerie / Cavalerie de choc / (AOR_23_Persian_Cavalry)
Khuveshavagan
(Persian Cavalry)

A good cavalry charge can break the most ardent of enemies.

120 1940 1940 32 9 35 33 20 20 45
20
300 Roxolanoi Haploi
Infanterie de mêlée / Infanterie de lanciers / (AOR_27_Roxolani_Levies)
Roxolanoi Haploi
(Roxolani Levies)

Spearmen are the backbone of an army; they keep cavalry at a respectful distance.

300 405 405 26 9 10 58 1 20 35
21
175 Skythioi Toxotai
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_27_Scythian_Archers)
Skythioi Toxotai
(Scythian Archers)

Men who cannot shoot go hungry on the steppes.

175 521 521 9 165 5 15 21 11 8 29 1 20 25
22
120 Skythioi Hippotoxotai
Cavalerie / Cavalerie lance-projectiles / (AOR_27_Scythian_Horse_Archers)
Skythioi Hippotoxotai
(Scythian Horse Archers)

These horse archers can pepper an enemy with arrows and fight off unwanted attention in close combat.

120 787 787 10 150 5 15 26 7 17 29 2 20 25
23
175 Paya Hinam Dunai Purma
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_27_Subeshi_Archers)
Paya Hinam Dunai Purma
(Subeshi Archers)

These archers wear a felt helmet, leather leggings, and a thick sheepskin coat with the wool turned inside-out, and carry a recurved composite bow. The bows they carry are a larger version of the Scythian recurved composite bow, enabling them to outrange, outshoot, and outpower other steppe nomad horse archers, making these foot bowmen the ideal counter to horse archers in a stationary exchange of missiles.

175 502 502 9 165 5 15 12 11 8 26 1 20 25
24
300 Daki Drepanephoroi
Infanterie de mêlée / Infanterie de mêlée / (AOR_39_Dacian_Falxmen)
Daki Drepanephoroi
(Dacian Falxmen)

Falxmen give all enemies pause: who wants to be cut in two with a single blow?

300 689 689 48 13 19 61 1 20 40
25
300 Daki Epistratoi Doryphoroi
Infanterie de mêlée / Infanterie de lanciers / (AOR_39_Dacian_Levies)
Daki Epistratoi Doryphoroi
(Dacian Levies)

Even the lowliest of Dacians can carry a spear into battle for his people.

300 347 347 21 9 10 66 1 20 30
26
120 Reidonez
Cavalerie / Cavalerie de mêlée / (AOR_5_Germanic_Cavalry)
Reidonez
(Germanic Cavalry)

Reidonez ride small and sometimes poor quality horses, though they are excellent light cavalry. They are useful as scouts as well as skirmishers. However, like many Germanic warriors, they can lack battle-discipline and be overeager to enter battle against worthy opponents. This can lead them to be headstrong and difficult to restrain before a fight, as personal glory gained in battle is always welcome. Honour and standing come from fighting, and sometimes the urge for glory overwhelms their good sense!

120 1084 1084 26 11 20 34 2 20 35
27
175 Skutjanz
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_5_Germanic_Hunters)
Skutjanz
(Germanic Hunters)

A deer or a man: the target still needs killing.

175 528 528 9 165 5 15 21 11 6 29 1 20 25
28
300 Noricene Lugoae
Infanterie de mêlée / Infanterie de lanciers / (AOR_7_Alpine_Levies)
Noricene Lugoae
(Alpine Levies)

While ill-disciplined, these men are ferocious fighters in search of honour.

300 496 496 21 9 10 65 4 20 30
29
300 Kluddacorii
Infanterie de mêlée / Infanterie de mêlée / (AOR_7_Alpine_Swordsmen)
Kluddacorii
(Alpine Swordsmen)

Tribes from the Alps and some nearby territories have swordsmen of their own: the Kluddacorii (Klod-ah-kur-ee-eye; “Sword Band”). These men often wear little in battle, removing anything that might be a hindrance except trousers and shoes, and fight using a powerful charge after throwing their javelins in an attempt to overwhelm an enemy position or break a gap in an opposing line. Warriors from these tribes are high-spirited and very eager to fight given the chance, so they have decent morale, but their lack of armour is a detriment in a prolonged engagement, or if they are flanked.

300 727 727 33 11 13 65 6 20 35
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