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Village barbare (teinture pourpre) Marcomans (Imperator Augustus)Marcomans (Imperator Augustus) Petite colonie (teinture pourpre) Level 2

Village barbare (teinture pourpre)

Le village représente le cœur du peuple.

Les historiens romains et grecs décrivirent souvent les tribus barbares comme des peuples errants qui vivaient pour la chasse et ne connaissaient pas grand chose à l'agriculture et la construction. C'était très loin de la vérité. Un nombre de structures ont été découvertes et indiquent que les soi-disant barbares maîtrisaient les techniques de constructions et pouvaient bâtir des habitations et des défenses qui survécurent durant des milliers d'années.

Les Brochs, bâtiments de pierre sèche trouvés en Écosse, résistèrent au climat difficile et donnent des informations intéressantes quant à ceux qui les ont construits. Certains comportaient plusieurs étages et les historiens ne sont pas encore sûrs de leur usage : ils pouvaient être des structures défensives mais aussi des bâtiments de prestige, symbolisant fortune et puissance.

Petite colonie (teinture pourpre)

Hameau barbare (teinture pourpre)
Hameau barbare (teinture pourpre)
(rom_BARBARIAN_city_minor_purple_dye_1)
Petite colonie (teinture pourpre) Level 0
Village barbare (teinture pourpre)
Village barbare (teinture pourpre)
(rom_BARBARIAN_city_minor_purple_dye_2)
Petite colonie (teinture pourpre) Level 1
Ville barbare (teinture pourpre)
Ville barbare (teinture pourpre)
(rom_BARBARIAN_city_minor_purple_dye_3)
Petite colonie (teinture pourpre) Level 2
Pagus barbare (teinture pourpre)
Pagus barbare (teinture pourpre)
(rom_BARBARIAN_city_minor_purple_dye_4)
Petite colonie (teinture pourpre) Level 3
Village barbare (teinture pourpre)

Building Name

Village barbare (teinture pourpre)

Level Name

rom_BARBARIAN_city_minor_purple_dye_2

Building Chain

Petite colonie (teinture pourpre)

Building Level

2

Create Time

6

Create Cost

2400

Effects

-2 de nourriture (this_region)
+5% de richesse provenant de tout le commerce (toutes les régions)
338 de richesse provenant du commerce maritime (this_building)
+1 de croissance par tour (this_province)
+1 de capacité de recrutement des armées (this_province)
25 de teinture pourpre (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 de champ de vision par-delà les frontières (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25 de teinture pourpre (this_building)
+1 de capacité de recrutement des armées (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 de champ de vision par-delà les frontières (this_region)

Provides Garrison Army

200 Germanic Townsfolk
200 Germanic Townsfolk
Germanic Townsfolk
(GAR_Ger_Armed_Townsfolk)
Infanterie de lanciers
300 Germanic Warriors
300 Germanic Warriors
Germanic Warriors
(GAR_Ger_Garrisoned_Warriors)
Infanterie de mêlée
175 Germanic Hunters
175 Germanic Hunters
175 Germanic Hunters
Germanic Hunters
(GAR_Ger_Local_Hunters)
Infanterie lance-projectiles
200 Germanic Tribesmen
200 Germanic Tribesmen
200 Germanic Tribesmen
200 Germanic Tribesmen
200 Germanic Tribesmen
Germanic Tribesmen
(GAR_Ger_Tribesmen)
Infanterie de lanciers

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Mitnag'him Numidim
Infanterie de mêlée / Infanterie lance-projectiles / (AOR_14_Numidian_Javelinmen)
Mitnag'him Numidim
(Numidian Javelinmen)

These skirmishers can harass an enemy battleline, or keep enemy skirmishers at bay.

300 433 433 15 90 7 5 30 10 6 39 1 20 30
2
175 Qala'im Numidim
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_14_Numidian_Slingers)
Qala'im Numidim
(Numidian Slingers)

Tribesmen that are employed in the army due to their skill with the slingshot.

175 452 452 5 165 5 20 21 10 6 32 3 20 25
3
300 Pantodapoi Syriakoi
Infanterie de mêlée / Infanterie de lanciers / (AOR_21_Syrian_Levies)
Pantodapoi Syriakoi
(Syrian Levies)

Cheap spearmen are not necessarily poor spearmen and should make any horseman behave with a little respect.

300 351 351 22 9 11 52 1 20 35
4
175 Unité de massues enrôlée
Infanterie lance-projectiles / Infanterie lance-projectiles / (Ger_Club_Levy)
Unité de massues enrôlée
Matraquer un ennemi à mort s'avère être un argument remarquablement efficace au combat.
175 192 192 11 80 6 2 27 7 8 22 1 20 30
5
300 Gaisolitho Aljod
Infanterie de mêlée / Infanterie de lanciers / (Ger_Gaisolitho_Aljod)
Gaisolitho Aljod
(Celto-Germanic Ambushers)

Gaisolitho Aljod live on the borders between Celtic and Germanic territories. They are capable warriors who fight with long shields, javelins, and Celtic longspears.

300 468 468 30 9 15 70 1 20 45
6
300 Hattisku Framannoz
Infanterie de mêlée / Infanterie de lanciers / (Ger_Gaizoz_Frije)
Hattisku Framannoz
(Chatti Medium Spearmen)

These Chatti spearmen are better equipped but still relatively light infantry. They are also an affordable unit, best used to protect the flanks. Their equipment includes a framea for melee fighting and several javelins.

300 720 720 32 9 11 71 6 20 45
7
175 Sitones Swajut
Infanterie lance-projectiles / Infanterie lance-projectiles / (Ger_scandinavian_Skirmishers)
Sitones Swajut
(Scandinavian Skirmishers)

The Sitones are a Germanic or Finnic people who reside just above the Suiones (Swedes). It is said that these people are very much like the Suiones, except they are ruled by a woman, which goes against the Germanic custom. Each warrior is armed with a bundle of throwing spears, a slightly longer spear for melee, and a stout ovular shield, but they do not wear armour.

175 502 502 15 90 7 5 18 9 6 44 4 20 55
8
300 Suiones Druhtiz
Infanterie de mêlée / Infanterie de lanciers / (Ger_scandinavian_Spearmen)
Suiones Druhtiz
(Scandinavian Spearmen)

From lands with a harsh climate in eastern Svealand, these people are accustomed to fighting every day for their own survival. In warfare it is up to each man to prove his own bravery and worth, so their uniquely savage charge into the enemy enables them to perform slightly better than their neighbours in that respect.

300 543 543 24 9 10 73 4 20 55
9
300 Slaganz
Infanterie de mêlée / Infanterie de mêlée / (Ger_Sloxonez)
Slaganz
(Germanic Clubmen)

Although the club is a crude and primitive weapon, it is still widely used by many nations throughout the known world. A club is efficient against shields, and especially any unit in a shieldwall, the most common tactic of any Celtic army. Suebi clubmen use a light, one-handed club, so they can carry and throw javelins at the same time.

300 481 481 32 11 11 56 1 20 40
10
300 Lanciers enrôlés
Infanterie de mêlée / Infanterie de lanciers / (Ger_Spear_Levy)
Lanciers enrôlés
Un manque d'expérience n'atténue pas le moins du monde l'agressivité de ces lanciers.
300 419 419 27 9 11 59 1 20 45
11
256 Markamannoz Speutagardaz
Infanterie de mêlée / Infanterie de piquiers / (Ger_Speudogordoz)
Markamannoz Speutagardaz
(Markamannoz Pikemen)

The Markamannoz are a famous tribe, warlike but organised on the battlefield. Among the elites, they have famous spearmen, the Speutagardaz. They are skilled enough to form impressive shieldwalls with five meter long spears, a rather unusual feature. Speutagardaz use long spears with a short and narrow head. They are well equipped, probably having light axes, reinforced leather armor, and a leather and scale helmet, which is lighter and cheaper than the usual iron helmet, but highly protective.

256 628 628 27 9 10 43 6 20 50
12
175 Jeunes Germains
Infanterie lance-projectiles / Infanterie lance-projectiles / (Ger_Youths)
Jeunes Germains
Jeunesse, inexpérience et ignorance du combat : toutes peuvent blinder le cœur des jeunes.
175 441 441 14 85 7 5 24 11 8 50 1 20 35
13
60 Baggage Train
Cavalerie / Cavalerie de mêlée / (Supply_Barbarian)
Baggage Train
Baggage trains, if attached to an army, grant additional supplies for a limited number of turns, varying for each campaign based on turns per year. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns.
60 600 600 6 9 1 22 2 20 20
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