Centre-ville | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Centre-ville Level 1 Bâtiments publics Un peu de terres communes sont vitales à toute colonie. |
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4 | 1200 |
75 de richesse provenant du divertissement (culture) (this_building) +1 d'ordre public par tour (this_province) +0.1% 1st Class Citizen (this_building) |
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2 |
Centre-ville Level 2 Wargames A place of learning and training, this building increases the experience of garrisoned Generals and units. |
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6 | 2250 |
+2% de corruption (this_faction) +1 au rang d'expérience des recrues d'infanterie légère (this_province) +0.3% 1st Class Citizen (this_building) +1 recruited general experience level (this_province) -8% provincial income (building upkeep) (regions_in_this_province) +1 experience per turn for garrisoned generals (this_building) |
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3 |
Centre-ville Level 2 Marchand d'esclaves Les captifs sont les trésors de la guerre. |
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6 | 5250 |
-2 de nourriture (this_region) 75 de richesse provenant du commerce local (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Réduit le déclin de la population d'esclaves (this_province) +25% de richesse générée par les esclaves (this_province) -5% de coûts de construction des bâtiments (regions_in_this_province) -2 d'agitation des esclaves (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -5% slave population (this_province) |
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4 |
Centre-ville Level 2 Warhorse Pens A good mount is not just a companion in battle, but a sign of wealth. |
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6 | 3900 |
+5% de richesse provenant de l'agriculture (regions_in_this_province) 150 de richesse provenant du commerce local (this_building) -3% de coût de recrutement des unités de cavalerie (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Chevaux de niveau I (+5% de vitesse de la cavalerie) dès le recrutement (this_province) +0.1% 1st and 2nd Class (this_building) 1 Warhorse (this_building) -6% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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5 |
Centre-ville Level 2 Salle de réception Les hommes d'une tribu qui boivent ensemble restent ensemble ! |
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6 | 2100 |
75 de richesse provenant du divertissement (culture) (this_building) +3 d'ordre public par tour (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.2% 1st Class Citizen (this_building) +0.1% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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6 |
Centre-ville Level 2 Hutte de l'apprenti Les mots sages valent la peine d'être entendus, même si la sagesse est dérangeante. |
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6 | 1350 |
45 de richesse provenant du divertissement (culture) (this_building) +2% de taux de recherche (this_faction) +0.3% 3rd Class Citizen (this_building) -5% provincial income (building upkeep) (regions_in_this_province) |
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7 |
Centre-ville Level 2 Puits de stockage Un ventre plein est toujours le bienvenu durant l'hiver. |
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6 | 3300 |
+15% de richesse provenant de l'agriculture (regions_in_this_province) 75 de richesse provenant de la subsistance (this_building) +2% de reconstitution d'armées (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) -10% de pertes dues à l'usure lors d'un siège subi (your_characters_in_this_region) +0.3% 3rd Class Citizen (this_building) 1 grain (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -8% local farming income (this_province) Import Food Edict: +1 growth (this_province) |
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8 |
Centre-ville Level 2 Marché fermier Une bonne récolte peut apporter bien des récompenses. |
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6 | 2700 |
+10% de richesse provenant de l'agriculture (regions_in_this_province) 225 de richesse provenant du commerce local (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.3% 2nd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -8% local farming income (this_province) Import Food Edict: +1 growth (this_province) |
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9 |
Centre-ville Level 2 Bastion du chef Un chef intelligent fait ce qu'il y a de mieux pour son peuple. |
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6 | 2250 |
-2 d'ordre public par tour (misère) (this_province) +1 d'expérience pour les nouveaux dignitaires (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +2% de taux d'imposition (this_province) +0.3% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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10 |
Centre-ville Level 3 Marché aux esclaves Certains hommes naissent libres, mais tous ne meurent pas de cette façon. |
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10 | 10710 |
-4 de nourriture (this_region) +10% de richesse provenant de l'agriculture (regions_in_this_province) 150 de richesse provenant du commerce local (this_building) -3 d'ordre public par tour (misère) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Réduit le déclin de la population d'esclaves (this_province) +50% de richesse générée par les esclaves (this_province) -10% de coûts de construction des bâtiments (regions_in_this_province) -3 d'agitation des esclaves (this_province) Édit de stimulation du commerce : -10 d'agitation servile (this_province) 1 trained slaves (this_building) Requires the Trained Slaves resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -10% slave population (this_province) |
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11 |
Centre-ville Level 3 Warhorse Breeder Masterful husbandry can result in horses with the perfect traits for its role. |
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10 | 6900 |
-2 de nourriture (this_region) +10% de richesse provenant de l'agriculture (regions_in_this_province) 250 de richesse provenant du commerce local (this_building) -4% de coût de recrutement des unités de cavalerie (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Chevaux de niveau II (+10% de vitesse de la cavalerie) dès le recrutement (this_province) +0.2% 1st and 2nd Class (this_building) 3 Warhorse (this_building) -9% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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12 |
Centre-ville Level 3 Taverne La bière n'est pas une recherche solitaire ! |
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10 | 5850 |
-4 de nourriture (this_region) 120 de richesse provenant du divertissement (culture) (this_building) +6 d'ordre public par tour (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.3% 1st Class Citizen (this_building) +0.2% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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13 |
Centre-ville Level 3 Bois des bardes De nombreuses voix qui s'élèvent en une seule : la voix du peuple. |
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10 | 4050 |
90 de richesse provenant du divertissement (culture) (this_building) +4% de taux de recherche (this_faction) +0.1% 1st Class Citizen (this_building) +0.7% 3rd Class Citizen (this_building) -10% provincial income (building upkeep) (regions_in_this_province) |
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14 |
Centre-ville Level 3 Souterrain Les profondeurs de la terre représentent un endroit sûr pour entreposer la nourriture. |
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10 | 6450 |
-4 de nourriture (this_region) +30% de richesse provenant de l'agriculture (regions_in_this_province) 112 de richesse provenant de la subsistance (this_building) +4% de reconstitution d'armées (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1 de résistance au siège (this_region) -20% de pertes dues à l'usure lors d'un siège subi (your_characters_in_this_region) +0.5% 3rd Class Citizen (this_building) 5 grain (this_building) 1 salt (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -12% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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15 |
Centre-ville Level 3 Marché public Un peu d'humour et de commerce profitent à tous. |
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10 | 4500 |
+15% de richesse provenant de l'agriculture (regions_in_this_province) +5% de richesse provenant de l'industrie (regions_in_this_province) 325 de richesse provenant du commerce local (this_building) -4 d'ordre public par tour (misère) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.5% 2nd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -12% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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16 |
Centre-ville Level 3 Bastion du seigneur de guerre Un grand pouvoir implique de grandes responsabilités. |
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10 | 7800 |
-4 d'ordre public par tour (misère) (this_province) +2 d'expérience pour les nouveaux dignitaires (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +4% de taux d'imposition (this_province) +0.5% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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17 |
Centre-ville Level 3 Veteran's Hall A place of learning and training, this building increases the experience of garrisoned Generals and units. |
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10 | 7800 |
+4% de corruption (this_faction) +2 au rang d'expérience des recrues d'infanterie légère (this_province) +0.5% 1st Class Citizen (this_building) +2 recruited general experience level (this_province) -12% provincial income (building upkeep) (regions_in_this_province) +1 experience per turn for garrisoned generals (this_building) |
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18 |
Centre-ville Level 4 Warhorse Ranch It is said that heavy cavalry can shake the very ground with their gallop. |
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16 | 11156 |
-6 de nourriture (this_building) +15% de richesse provenant de l'agriculture (regions_in_this_province) 450 de richesse provenant du commerce local (this_building) -8% de coût de recrutement des unités de cavalerie (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Chevaux de niveau III (+20% de vitesse de la cavalerie) dès le recrutement (this_province) +0.3% 1st and 2nd Class (this_building) 5 Warhorse (this_building) -12% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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19 |
Centre-ville Level 4 Salle du festin Levez votre coupe pour rendre grâce aux dieux ! Et soyez reconnaissants ! |
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16 | 10251 |
-6 de nourriture (this_region) 150 de richesse provenant du divertissement (culture) (this_building) +8 d'ordre public par tour (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Édit sur le pain et les jeux : +20% de richesse générée par tous les bâtiments culturels (this_province) Édit sur le pain et les jeux : +2 d'ordre public (this_province) +0.4% 1st Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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20 |
Centre-ville Level 4 Cercle des bardes Avec le chant et la poésie, on honore la gloire des morts. |
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16 | 7200 |
180 de richesse provenant du divertissement (culture) (this_building) +8% de taux de recherche (this_faction) Édit sur le pain et les jeux : +4 d'ordre public (this_province) +0.2% 1st Class Citizen (this_building) +1% 3rd Class Citizen (this_building) -15% provincial income (building upkeep) (regions_in_this_province) |
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21 |
Centre-ville Level 4 Fumoir Un veau vivant ne passera peut-être pas l'hiver. Un veau fumé, oui. |
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16 | 13158 |
-10 de nourriture (this_region) +50% de richesse provenant de l'agriculture (regions_in_this_province) 150 de richesse provenant de la subsistance (this_building) +6% de reconstitution d'armées (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +2 de résistance au siège (this_region) -40% de pertes dues à l'usure lors d'un siège subi (your_characters_in_this_region) Édit de migration : +2 de croissance par tour (this_province) +0.7% 3rd Class Citizen (this_building) 5 grain (this_building) 5 salt (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +2 food (this_province) Import Food Edict: -15% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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22 |
Centre-ville Level 4 Grande foire Les biens venus d'ailleurs atteignent beaucoup de rivages. |
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16 | 9720 |
+25% de richesse provenant de l'agriculture (regions_in_this_province) +10% de richesse provenant de l'industrie (regions_in_this_province) 500 de richesse provenant du commerce local (this_building) -10 d'ordre public par tour (misère) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Édit sur la stimulation commerciale : +10% de richesse grâce aux bâtiments commerciaux (this_province) +1% 2nd Class Citizen (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +2 food (this_province) Import Food Edict: -15% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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23 |
Centre-ville Level 4 Grande salle Le pouvoir est une chose étrange : il faut le voir pour y croire. |
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16 | 13770 |
-8 d'ordre public par tour (misère) (this_province) +3 d'expérience pour les nouveaux dignitaires (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +8% de taux d'imposition (this_province) Édit de collecte de tributs : +4% de taux d'imposition (this_province) +1% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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24 |
Centre-ville Level 4 Central Slave Pens A central location for the buying, selling, housing and display of all types of slaves. |
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16 | 15300 |
-8 de nourriture (this_region) +15% de richesse provenant de l'agriculture (regions_in_this_province) +10% de richesse provenant de l'industrie (regions_in_this_province) 180 de richesse provenant du commerce local (this_building) -6 d'ordre public par tour (misère) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Réduit le déclin de la population d'esclaves (this_province) +75% de richesse générée par les esclaves (this_province) -10% de coûts de construction des bâtiments (regions_in_this_province) -4 d'agitation des esclaves (this_province) +15% de richesse générée par les esclaves (this_province) Édit de stimulation du commerce : Réduction moyenne du déclin du nombre d'esclaves (this_province) Édit de stimulation du commerce : -20 d'agitation servile (this_province) 5 trained slaves (this_building) Requires the Trained Slaves resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -15% slave population (this_province) |
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25 |
Centre-ville Level 4 Chieftan's Gathering A place of learning and training, this building increases the experience of garrisoned Generals and units. |
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16 | 13770 |
+6% de corruption (this_faction) +3 au rang d'expérience des recrues d'infanterie légère (this_province) +1% 1st Class Citizen (this_building) +3 recruited general experience level (this_province) -15% provincial income (building upkeep) (regions_in_this_province) +2 experience per turn for garrisoned generals (this_building) |
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