Qart-Hadasht (Occupied)
Heir to Phoenicia.Dans le monde antique, des villes apparurent dans des zones déjà habitées depuis longtemps. En effet, elles comportaient des rivières traversables, défendables et contrôlables, disposaient de ressources naturelles à proximité ou n'étaient pas sujettes au risque d'inondation ou autres catastrophes naturelles. Il pouvait y avoir des quartiers où des bâtiments publics se dressaient sur de larges rues ouvertes, où des temples étendaient toute leur splendeur et où les demeures patriciennes cachaient leur opulence derrière d'austères façades. Mais de la même manière, en effectuant quelques pas dans la mauvaise direction, il était garanti de tomber dans un labyrinthe de ruelles sinueuses, de maisons côte à côte, de taudis en ruines, de tavernes, de maisons closes et d'abattoirs ; tous se bousculant pour le peu d'espace disponible intra muros.
La cité était une miniature du monde, avec toutes les merveilles et la misère que cela implique. Comme les Grecs, les Romains pouvaient être fiers de leur urbanisme et de leur sophistication, tout en étant un peu écœurés par la crasse et la vulgarité des ruelles se trouvant à deux pas.
Ancient Capital
Building Name Qart-Hadasht (Occupied) |
Level Name dei_main_city_CARTHAGE_3 |
Building Chain Ancient Capital |
Building Level 3 |
Create Time 10 |
Create Cost 6450 |
Require Technology Grandes défenses |
Effects
+3 d'artillerie contre les murs (this_region)-6 de nourriture (this_region)
+20% de richesse provenant de toutes les ressources (regions_in_this_province)
1182 de richesse provenant de la subsistance (this_building)
+3 de croissance par tour (this_province)
-3 d'ordre public par tour (misère) (this_province)
-8% de coûts de recrutement des mercenaires (your_characters_in_this_province)
+1 de capacité de recrutement des armées (this_province)
+3% de taux de recherche (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 de champ de vision par-delà les frontières (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 de capacité de recrutement des armées (this_province)
+3 d'artillerie contre les murs (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 de champ de vision par-delà les frontières (this_region)
Provides Garrison Army
(GAR_Ger_Garrisoned_Warriors)
Infanterie de mêlée
(GAR_Ger_Veteran_Axemen)
Infanterie de mêlée
(GAR_Gre_Armed_Citizens_Foreign)
Infanterie de mêlée
(GAR_Gre_Citizen_Militia_Foreign)
Infanterie de piquiers
(GAR_Gre_Local_Archers_Foreign)
Infanterie lance-projectiles
(Ger_Ballista_Bastion)
Artillerie de campagne
(Ger_Scorpion_Bastion)
Artillerie fixe
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Infanterie de mêlée / Infanterie de mêlée / (AOR_15_Late_Libyan_Infantry) Dorkim Lybim Kbedim (Late Libyan Infantry) Formed infantry that serves as an able backbone to any army. |
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200 | 1077 | 1077 | 36 | 10 | 11 | 77 | 12 | 20 | 40 | |||||||||
2 |
Cavalerie / Cavalerie lance-projectiles / (AOR_15_Libyan_Cavalry) Parasim Lebiponnim (Libyan Cavalry) Lightly armed horsemen that act primarily as scouts. |
|||||||||||||||||
120 | 898 | 898 | 15 | 90 | 9 | 7 | 30 | 10 | 22 | 34 | 2 | 20 | 35 | |||||
3 |
Infanterie de mêlée / Infanterie de mêlée / (AOR_15_Libyan_Infantry) Dorkim Lybim (Libyan Infantry) Levied soldiers that fight as javelin-armed swordsmen. |
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200 | 915 | 915 | 30 | 10 | 11 | 67 | 10 | 20 | 40 | |||||||||
4 |
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_15_Libyan_Javelinmen) Mitnagsim Lybim (Libyan Javelinmen) These javelin-armed skirmishers harry an enemy before the main battle is joined. |
|||||||||||||||||
175 | 361 | 361 | 15 | 90 | 8 | 5 | 15 | 7 | 6 | 37 | 1 | 20 | 25 | |||||
5 |
Infanterie de mêlée / Infanterie de lanciers / (AOR_15_Libyan_Levies) Mishteret Lybim (Libyan Levies) Relatively untrained citizens that are called to arms only in the most dire of circumstances. |
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300 | 518 | 518 | 28 | 9 | 10 | 71 | 3 | 20 | 40 | |||||||||
6 |
Infanterie lance-projectiles / Infanterie lance-projectiles / (Ger_Club_Levy) Unité de massues enrôlée Matraquer un ennemi à mort s'avère être un argument remarquablement efficace au combat. |
|||||||||||||||||
175 | 192 | 192 | 11 | 80 | 6 | 2 | 27 | 7 | 8 | 22 | 1 | 20 | 30 | |||||
7 |
Infanterie de mêlée / Infanterie de lanciers / (Ger_Gaisolitho_Aljod) Gaisolitho Aljod (Celto-Germanic Ambushers) Gaisolitho Aljod live on the borders between Celtic and Germanic territories. They are capable warriors who fight with long shields, javelins, and Celtic longspears. |
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300 | 468 | 468 | 30 | 9 | 15 | 70 | 1 | 20 | 45 | |||||||||
8 |
Infanterie de mêlée / Infanterie de lanciers / (Ger_Gaizoz_Frije) Hattisku Framannoz (Chatti Medium Spearmen) These Chatti spearmen are better equipped but still relatively light infantry. They are also an affordable unit, best used to protect the flanks. Their equipment includes a framea for melee fighting and several javelins. |
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300 | 720 | 720 | 32 | 9 | 11 | 71 | 6 | 20 | 45 | |||||||||
9 |
Infanterie lance-projectiles / Infanterie lance-projectiles / (Ger_scandinavian_Skirmishers) Sitones Swajut (Scandinavian Skirmishers) The Sitones are a Germanic or Finnic people who reside just above the Suiones (Swedes). It is said that these people are very much like the Suiones, except they are ruled by a woman, which goes against the Germanic custom. Each warrior is armed with a bundle of throwing spears, a slightly longer spear for melee, and a stout ovular shield, but they do not wear armour. |
|||||||||||||||||
175 | 502 | 502 | 15 | 90 | 7 | 5 | 18 | 9 | 6 | 44 | 4 | 20 | 55 | |||||
10 |
Infanterie de mêlée / Infanterie de lanciers / (Ger_scandinavian_Spearmen) Suiones Druhtiz (Scandinavian Spearmen) From lands with a harsh climate in eastern Svealand, these people are accustomed to fighting every day for their own survival. In warfare it is up to each man to prove his own bravery and worth, so their uniquely savage charge into the enemy enables them to perform slightly better than their neighbours in that respect. |
|||||||||||||||||
300 | 543 | 543 | 24 | 9 | 10 | 73 | 4 | 20 | 55 | |||||||||
11 |
Infanterie de mêlée / Infanterie de mêlée / (Ger_Sloxonez) Slaganz (Germanic Clubmen) Although the club is a crude and primitive weapon, it is still widely used by many nations throughout the known world. A club is efficient against shields, and especially any unit in a shieldwall, the most common tactic of any Celtic army. Suebi clubmen use a light, one-handed club, so they can carry and throw javelins at the same time. |
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300 | 481 | 481 | 32 | 11 | 11 | 56 | 1 | 20 | 40 | |||||||||
12 |
Infanterie de mêlée / Infanterie de lanciers / (Ger_Spear_Levy) Lanciers enrôlés Un manque d'expérience n'atténue pas le moins du monde l'agressivité de ces lanciers. |
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300 | 419 | 419 | 27 | 9 | 11 | 59 | 1 | 20 | 45 | |||||||||
13 |
Infanterie de mêlée / Infanterie de piquiers / (Ger_Speudogordoz) Markamannoz Speutagardaz (Markamannoz Pikemen) The Markamannoz are a famous tribe, warlike but organised on the battlefield. Among the elites, they have famous spearmen, the Speutagardaz. They are skilled enough to form impressive shieldwalls with five meter long spears, a rather unusual feature. Speutagardaz use long spears with a short and narrow head. They are well equipped, probably having light axes, reinforced leather armor, and a leather and scale helmet, which is lighter and cheaper than the usual iron helmet, but highly protective. |
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256 | 628 | 628 | 27 | 9 | 10 | 43 | 6 | 20 | 50 | |||||||||
14 |
Infanterie lance-projectiles / Infanterie lance-projectiles / (Ger_Youths) Jeunes Germains Jeunesse, inexpérience et ignorance du combat : toutes peuvent blinder le cœur des jeunes. |
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175 | 441 | 441 | 14 | 85 | 7 | 5 | 24 | 11 | 8 | 50 | 1 | 20 | 35 |
Disqus |
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