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Village barbare (soie) Goths (Imperator Augustus)Goths (Imperator Augustus) Petite colonie (soie) Level 2

Village barbare (soie)

Le village représente le cœur du peuple.

Les historiens romains et grecs décrivirent souvent les tribus barbares comme des peuples errants qui vivaient pour la chasse et ne connaissaient pas grand chose à l'agriculture et la construction. C'était très loin de la vérité. Un nombre de structures ont été découvertes et indiquent que les soi-disant barbares maîtrisaient les techniques de constructions et pouvaient bâtir des habitations et des défenses qui survécurent durant des milliers d'années.

Les Brochs, bâtiments de pierre sèche trouvés en Écosse, résistèrent au climat difficile et donnent des informations intéressantes quant à ceux qui les ont construits. Certains comportaient plusieurs étages et les historiens ne sont pas encore sûrs de leur usage : ils pouvaient être des structures défensives mais aussi des bâtiments de prestige, symbolisant fortune et puissance.

Petite colonie (soie)

Hameau barbare (soie)
Hameau barbare (soie)
(rom_BARBARIAN_city_minor_silk_1)
Petite colonie (soie) Level 0
Village barbare (soie)
Village barbare (soie)
(rom_BARBARIAN_city_minor_silk_2)
Petite colonie (soie) Level 1
Ville barbare (soie)
Ville barbare (soie)
(rom_BARBARIAN_city_minor_silk_3)
Petite colonie (soie) Level 2
Pagus barbare (soie)
Pagus barbare (soie)
(rom_BARBARIAN_city_minor_silk_4)
Petite colonie (soie) Level 3
Village barbare (soie)

Building Name

Village barbare (soie)

Level Name

rom_BARBARIAN_city_minor_silk_2

Building Chain

Petite colonie (soie)

Building Level

2

Create Time

6

Create Cost

2550

Effects

-2 de nourriture (this_region)
+3% de richesse provenant de tout le commerce (toutes les régions)
450 de richesse provenant du commerce local (this_building)
+1 de croissance par tour (this_province)
+1 de capacité de recrutement des armées (this_province)
25 de textiles (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 de champ de vision par-delà les frontières (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 de capacité de recrutement des armées (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 de champ de vision par-delà les frontières (this_region)

Provides Garrison Army

200 Germanic Townsfolk
200 Germanic Townsfolk
Germanic Townsfolk
(GAR_Ger_Armed_Townsfolk)
Infanterie de lanciers
300 Germanic Warriors
300 Germanic Warriors
Germanic Warriors
(GAR_Ger_Garrisoned_Warriors)
Infanterie de mêlée
175 Germanic Hunters
175 Germanic Hunters
175 Germanic Hunters
Germanic Hunters
(GAR_Ger_Local_Hunters)
Infanterie lance-projectiles
200 Germanic Tribesmen
200 Germanic Tribesmen
200 Germanic Tribesmen
200 Germanic Tribesmen
200 Germanic Tribesmen
Germanic Tribesmen
(GAR_Ger_Tribesmen)
Infanterie de lanciers

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
175 Thanvare Madaen
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_22_Mesopotamian_Archers)
Thanvare Madaen
(Mesopotamian Archers)

Weight of numbers brings its own quality to arrow fire from eastern archers.

175 376 376 9 165 5 15 18 7 6 22 1 20 25
2
300 Gund-i Madaen
Infanterie de mêlée / Infanterie de lanciers / (AOR_22_Mesopotamian_Levies)
Gund-i Madaen
(Mesopotamian Levies)

Levies can fight and are relatively cheap to maintain, but lack skill and conviction.

300 351 351 22 9 11 52 1 20 35
3
300 Gund-i Nizagan
Infanterie de mêlée / Infanterie de lanciers / (AOR_24_Parthian_Levies)
Gund-i Nizagan
(Parthian Levies)

Levies can fight and are relatively cheap to maintain, but lack skill and conviction.

300 351 351 22 9 11 52 1 20 35
4
175 Thanvare Suguda
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_26_Bac_Archer_Spearmen)
Thanvare Suguda
(Sogdian Archer Spearmen)

These Sogdians are equipped with recurve bows and short spears to counter mounted enemies on the steppes.

175 614 614 9 165 5 15 20 9 10 33 1 20 40
5
300 Tabargan Suguda
Infanterie de mêlée / Infanterie de mêlée / (AOR_26_Bac_Axemen)
Tabargan Suguda
(Sogdian Axemen)

Often hired to protect merchant caravans along the Silk Road, these soldiers wear native-style dress, and some are equipped with Scythian armour. They wield large poleaxes to fend off cavalry and infantry.

300 901 901 48 13 20 48 6 20 45
6
120 Savar-i Suguda
Cavalerie / Cavalerie lance-projectiles / (AOR_26_Bac_Camels)
Savar-i Suguda
(Sogdian Camel Riders)

Sogdians are renowned traders that brave the long journey along the Silk Road between Bactria and China. They ride hardy Bactrian camels and use bows to fend off bands of steppe nomads that may try to take their treasures.

120 815 815 10 150 5 15 27 13 20 34 2 30 35
7
175 Zubindar-i Suguda
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_26_Bac_Javelinmen)
Zubindar-i Suguda
(Sogdian Javelinmen)

These men risk their lives by closing with the enemy while carrying only the lightest of equipment. Most armies use poorly equipped levies as skirmishers, very often as javelinmen, since these troops require relatively little training and financial investment, relying mostly on widespread natural skills and scant gear.

175 349 349 14 85 8 5 21 7 8 37 1 20 45
8
300 Baktrioi Pantodapoi
Infanterie de mêlée / Infanterie de lanciers / (AOR_26_Baktrian_Levies)
Baktrioi Pantodapoi
(Baktrian Levies)

Spearmen are the backbone of an army; they keep cavalry at a respectful distance.

300 562 562 26 9 11 66 4 20 30
9
36 Elephantes Indikoi
Éléphants / Éléphants / (AOR_26_Indian_War_Elephants_Bactria)
Elephantes Indikoi
(Indian War Elephants)

The most exotic and temperamental of beasts, these huge animals will trample any enemy underfoot and even scare away other smaller elephants!

36 2400 2400 12 6 16 42 12 105 25
10
175 Skutjanz
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_5_Germanic_Hunters)
Skutjanz
(Germanic Hunters)

A deer or a man: the target still needs killing.

175 528 528 9 165 5 15 21 11 6 29 1 20 25
11
300 Kirslininkas
Infanterie de mêlée / Infanterie de mêlée / (Ger_Baltic_Light_Infantry)
Kirslininkas
(Baltic Light Axemen)

The western Balts know and use iron, and are wealthy from the amber trade. Thus, they are probably able to field a regular army in times of need. Armed with iron-tipped spears and battle axes, the Kirslininkas (Axemen) take part in the wars and battles of the northern lands.

300 463 463 30 11 11 65 1 20 45
12
300 Perkwunas
Infanterie de mêlée / Infanterie de mêlée / (ger_lugii_baltic_clubmen)
Perkwunas
(Baltic Clubmen)

The warriors in this unit are not necessarily poor, but rather choose to fight with the club instead of the spear. Most are armed with a wooden club, but some prefer an axe of the socketed variety. For protection, these warriors only use a lightweight wooden shield. Some have a reinforced metal shield boss and some metal shield rim protection, but most do not.

300 320 320 20 11 14 51 1 20 35
13
300 Klumbokarlaz
Infanterie de mêlée / Infanterie de mêlée / (Ger_Lugii_Club_Warriors)
Klumbokarlaz
(Club Warriors)

The Klumbokarlaz are fierce and aggressive warriors, though often lacking in discipline, as their sense of honour and bravery makes them eager to get into the fray.

300 489 489 33 11 13 51 1 20 45
14
175 Nakwadaz
Infanterie lance-projectiles / Infanterie lance-projectiles / (Ger_Lugii_Heavy_Skirmishers)
Nakwadaz
(Eastern Germanic Medium Skirmishers)

These naked spearmen are the Germanic replica of the Gaisates, except that they use more crude weapons, the framea being too expensive and heavy to be carried by a skirmisher. However, they are still heavy skirmishers, relying on their speed to outflank the enemy, before launching their missiles in the hope of causing disarray within the enemy ranks. They fight nude or half-nude to preserve freedom of movement, and keep a framea for close combat if needed.

175 480 480 15 90 7 5 24 9 11 55 1 20 45
15
300 Koroi
Infanterie de mêlée / Infanterie de lanciers / (Ger_Lugii_Levy_Spears_early)
Koroi
(Spear Levy)

This unit normally includes a large number of lightly-armed men, drafted every year from each district to serve as the common levy. They are friends, brothers, sons, fathers, nephews, and uncles: all bound by the ties of community and kinship. Protected only by a cloak, each man is equipped with a large oval shield made of planked wood and a single spear designed for short, sharp thrusts.

300 346 346 21 9 10 65 1 20 45
16
300 Newjo Koroi
Infanterie de mêlée / Infanterie de lanciers / (Ger_Lugii_Levy_Spears_late)
Newjo Koroi
(Spear Levy)

This unit normally includes a large number of lightly-armed men, drafted every year from each district to serve as the common levy. They are friends, brothers, sons, fathers, nephews, and uncles: all bound by the ties of community and kinship. Protected only by a cloak, each man is equipped with a large oval shield made of planked wood and a single spear designed for short, sharp thrusts.

300 387 387 24 9 11 67 1 20 45
17
256 Gaizaharjoz
Infanterie de mêlée / Infanterie de piquiers / (Ger_Lugii_Pikemen)
Gaizaharjoz
(Eastern Germanic Pikemen)

Gaizaharjoz are very disciplined warriors who fight in a dense formation. They use a Germanic lance - the Speutan, a deadly and intimidating weapon with a very long spearhead. During their years of constant battle with hostile nations, they've developed new strategies for combat and defense, and learned early on to form an impenetrable burdahagon (shield-wall) to repel their attackers.

256 403 403 27 9 10 43 1 20 45
18
300 Vandaloi Warowinoi
Infanterie de mêlée / Infanterie de mêlée / (ger_lugii_vandal_warriors)
Vandaloi Warowinoi
(Vandal Swordsmen)

These Vandals are steadfast and aggressive warriors, the 'infantry of the line' for barbarian warlords, equipped with swords and shields.

300 480 480 20 11 13 62 4 20 50
19
60 Baggage Train
Cavalerie / Cavalerie de mêlée / (Supply_Barbarian)
Baggage Train
Baggage trains, if attached to an army, grant additional supplies for a limited number of turns, varying for each campaign based on turns per year. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns.
60 600 600 6 9 1 22 2 20 20
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