Grain Resource | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Grain Resource Level 1 Industrialized Farms La conquête et la politique ne sont pas les seules routes vers la richesse et le pouvoir. |
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4 | 2025 |
120 de richesse provenant des fermes (agriculture) (this_building) +0.1% 2nd Class Citizen (this_building) 10 grain (this_building) |
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2 |
Grain Resource Level 2 Developed Granaries Nourrir une ville nécessite de l'agriculture à grande échelle. |
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6 | 4275 |
150 de richesse provenant des fermes (agriculture) (this_building) +0.3% 2nd Class Citizen (this_building) +0.1% 3rd Class Citizen (this_building) 20 grain (this_building) |
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3 |
Grain Resource Level 2 Improved Pastures Si on s'en occupe bien, les chèvres peuvent survivre à tout, sauf au dîner. |
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6 | 4275 |
225 de richesse provenant du bétail (agriculture) (this_building) +0.3% 2nd Class Citizen (this_building) +0.1% Foreigner Population (this_building) 20 livestock (this_building) |
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4 |
Grain Resource Level 3 Inudstrialized Granaries « Travaillez plus dur ! On a des quotas ! » |
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10 | 8775 |
4 de nourriture (this_region) 200 de richesse provenant des fermes (agriculture) (this_building) -6 d'ordre public par tour (misère) (this_province) +0.5% 2nd Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) 30 grain (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
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5 |
Grain Resource Level 3 Enclosed Pastures Rien n'est comparable à l'odeur d'une cité bien nourrie... |
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10 | 8775 |
500 de richesse provenant du bétail (agriculture) (this_building) +2 de croissance par tour (this_province) -6 d'ordre public par tour (misère) (this_province) +0.5% 2nd Class Citizen (this_building) +0.2% Foreigner Population (this_building) 30 livestock (this_building) |
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6 |
Grain Resource Level 4 Granary Complex « Si on ne peut apporter la ferme à la rivière... apportons la rivière à la ferme. » |
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16 | 16808 |
+0.5% de corruption (this_faction) 6 de nourriture (this_region) 250 de richesse provenant des fermes (agriculture) (this_building) -8 d'ordre public par tour (misère) (this_province) +0.7% 2nd Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) 40 grain (this_building) Export Food Edict: -5 food (this_province) Export Food Edict: +9% local farming income (this_province) Export Food Edict: -3 growth (this_province) |
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7 |
Grain Resource Level 4 Industrialized Pastures Un troupeau imposant vaut de l'or. De l'or qui marche et qui se reproduit. |
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16 | 16808 |
+0.5% de corruption (this_faction) 800 de richesse provenant du bétail (agriculture) (this_building) +4 de croissance par tour (this_province) -8 d'ordre public par tour (misère) (this_province) +1% 2nd Class Citizen (this_building) +0.3% Foreigner Population (this_building) 40 livestock (this_building) |
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