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Roma de Octaviano (Emperador Augusto) Roma de Octaviano (Emperador Augusto) Edificios

Centro de la ciudad Edificios




Centro de la ciudad

Foro público
Supply Pit
Supply Warehouse
Supply Complex
Warhorse Pens
Warhorse Breeder
Warhorse Ranch
Circus Maximus
Anfiteatro
Academia de gladiadores
Circo
Circus Maximus
Colosseum
Comerciante de ganado
Matadero
Foro bovino
Delicatessen
Taberna
Foro de productos selectos
Biblioteca
Archivos
Scriptorium
Comerciante de esclavos
Grecoestadio
Central Slave Complex
Comerciante de vino
Tienda de vino
Foro vinícola
Centro de la ciudad
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Foro público Centro de la ciudad Level 1
Foro público
Más que un mercado, el foro es el centro de toda la sociedad.
4 1200 75 a la riqueza proveniente del ocio (cultura) (this_building)
+1 al orden público (this_province)
+0.1% All Population Classes (this_building)
2 Biblioteca Centro de la ciudad Level 2
Biblioteca
Una biblioteca es la memoria de todo un pueblo.
6 1800 75 a la riqueza proveniente del ocio (cultura) (this_building)
+5 a los puntos de investigación por turno (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.5% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
3 Warhorse Pens Centro de la ciudad Level 2
Warhorse Pens
A good mount is not just a companion in battle, but a sign of wealth.
6 3900 +5 a la riqueza por la agricultura (regions_in_this_province)
150 a la riqueza por el comercio local (this_building)
-3% al coste de reclutamiento de las unidades de caballería (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Caballos de nivel I (+5% a la velocidad de la caballería) en el reclutamiento (this_province)
+0.3% 1st Class Citizen (this_building)
1 Warhorse (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
4 Delicatessen Centro de la ciudad Level 2
Delicatessen
Todo romano que se precie de serlo tiene en su mesa los productos más exquisitos.
6 1950 4 alimentos (this_region)
+5 a la riqueza por la agricultura (regions_in_this_province)
75 a la riqueza por el comercio local (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.3% 2nd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
5 Comerciante de vino Centro de la ciudad Level 2
Comerciante de vino
¡Hip!
6 2700 +5% a la riqueza por todo el comercio (regions_in_this_province)
300 a la riqueza por el comercio local (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+5% a los ingresos arancelarios por acuerdos comerciales (this_faction)
+1% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
6 Comerciante de ganado Centro de la ciudad Level 2
Comerciante de ganado
La mejor manera para mantener la carne fresca es mantenerla con vida.
6 2400 +10% a la riqueza por la ganadería (agricultura) (regions_in_this_province)
180 a la riqueza por el comercio local (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.5% 3rd Class Citizen (this_building)
Requires the Livestock resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
7 Supply Pit Centro de la ciudad Level 2
Supply Pit
It is never a bad idea to stockpile salt, grain, and supplies.
6 3300 +10 a la riqueza por la agricultura (regions_in_this_province)
112 a la riqueza por subsistencia (this_building)
+2% al reabastecimiento de ejércitos (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
-10% a las pérdidas por desgaste bajo asedio (your_characters_in_this_region)
+0.2% 1st Class Citizen (this_building)
+0.3% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
1 grain (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
8 Comerciante de esclavos Centro de la ciudad Level 2
Comerciante de esclavos
Los esclavos son el músculo de un imperio, nada puede hacerse sin ellos.
6 4650 +5% a la riqueza por la industria (regions_in_this_province)
75 a la riqueza por el comercio local (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduce el declive de la población esclava (this_province)
+25% a la riqueza generada por los esclavos (this_province)
-5% a los costes de construcción de edificios (regions_in_this_province)
-2 a las revueltas de esclavos (this_province)
+0.3% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -5% slave population (this_province)
9 Anfiteatro Centro de la ciudad Level 2
Anfiteatro
Afrontar una buena muerte con dignidad pone de manifiesto las virtudes de una verdadera vida romana.
6 2250 75 a la riqueza proveniente del ocio (cultura) (this_building)
+6 al orden público (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.3% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
10 Archivos Centro de la ciudad Level 3
Archivos
Uno puede organizar una sociedad si todo se registra y se recuerda.
10 2850 -4 alimentos (this_region)
120 a la riqueza proveniente del ocio (cultura) (this_building)
+10 a los puntos de investigación por turno (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
11 Warhorse Breeder Centro de la ciudad Level 3
Warhorse Breeder
Masterful husbandry can result in horses with the perfect traits for its role.
10 6900 -2 alimentos (this_region)
+10 a la riqueza por la agricultura (regions_in_this_province)
250 a la riqueza por el comercio local (this_building)
-4% al coste de reclutamiento de las unidades de caballería (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Caballos de nivel II (+10% a la velocidad de la caballería) en el reclutamiento (this_province)
+0.5% 1st Class Citizen (this_building)
3 Warhorse (this_building)
-9% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
12 Taberna Centro de la ciudad Level 3
Taberna
Una buena comida y una buena bebida son preciados logros de la civilización.
10 2700 7 alimentos (this_region)
+10 a la riqueza por la agricultura (regions_in_this_province)
100 a la riqueza por el comercio local (this_building)
-4 al orden público por miseria (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.5% 2nd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
13 Tienda de vino Centro de la ciudad Level 3
Tienda de vino
Un honesto mercader de vino siempre está dispuesto a probar sus propios caldos.
10 5700 +10% a la riqueza por todo el comercio (regions_in_this_province)
500 a la riqueza por el comercio local (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10% a los ingresos arancelarios por acuerdos comerciales (this_faction)
+2% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
14 Matadero Centro de la ciudad Level 3
Matadero
Hay que satisfacer el hambre del pueblo.
10 4800 +20% a la riqueza por la ganadería (agricultura) (regions_in_this_province)
400 a la riqueza por el comercio local (this_building)
-4 al orden público por miseria (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1% 3rd Class Citizen (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
15 Supply Warehouse Centro de la ciudad Level 3
Supply Warehouse
It is always a good idea to stockpile salt, grain, and supplies.
10 6450 -3 alimentos (this_region)
+20 a la riqueza por la agricultura (regions_in_this_province)
140 a la riqueza por subsistencia (this_building)
+4% al reabastecimiento de ejércitos (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 al tiempo de aguante en asedios. (this_region)
-20% a las pérdidas por desgaste bajo asedio (your_characters_in_this_region)
+0.3% 1st Class Citizen (this_building)
+0.5% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
5 grain (this_building)
1 salt (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
16 Grecoestadio Centro de la ciudad Level 3
Grecoestadio
Un esclavo griego no solo tiene una recia espalda, también posee una gran mente.
10 8925 -4 alimentos (this_region)
+10 a la riqueza por la agricultura (regions_in_this_province)
+7% a la riqueza por la industria (regions_in_this_province)
120 a la riqueza por el comercio local (this_building)
-3 al orden público por miseria (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduce el declive de la población esclava (this_province)
+50% a la riqueza generada por los esclavos (this_province)
-10% a los costes de construcción de edificios (regions_in_this_province)
-3 a las revueltas de esclavos (this_province)
Edicto de estímulo del comercio:
-10 al descontento de los esclavos (this_province)
+0.5% 3rd Class Citizen (this_building)
1 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -10% slave population (this_province)
17 Academia de gladiadores Centro de la ciudad Level 3
Academia de gladiadores
Azotados con varas, quemados por el fuego y diestros en el manejo de la espada.
10 6000 -4 alimentos (this_region)
150 a la riqueza proveniente del ocio (cultura) (this_building)
+12 al orden público (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.5% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
18 Foro de productos selectos Centro de la ciudad Level 4
Foro de productos selectos
Si no te lo puedes costear, es que realmente no querías comértelo.
16 5580 13 alimentos (this_region)
+20 a la riqueza por la agricultura (regions_in_this_province)
125 a la riqueza por el comercio local (this_building)
-10 al orden público por miseria (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Edicto de estimulación del comercio:
+10% de riqueza por los edificios comerciales (this_province)
+0.7% 2nd Class Citizen (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
19 Foro vinícola Centro de la ciudad Level 4
Foro vinícola
Las uvas crecen en cualquier lugar, pero el vino solo fluye desde donde lo compras.
16 13005 +15% a la riqueza por todo el comercio (regions_in_this_province)
650 a la riqueza por el comercio local (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+20% a los ingresos arancelarios por acuerdos comerciales (this_faction)
Edicto de pan y circo:
+4 al orden público (this_province)
Edicto de estímulo del comercio:
+4 al orden público por los objetos de lujo (this_province)
+3% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +2 food (this_province)
Import Food Edict: -15% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
20 Foro bovino Centro de la ciudad Level 4
Foro bovino
Si camina a cuatro patas, el gastrónomo exigente lo encontrará aquí.
16 10557 +40% a la riqueza por la ganadería (agricultura) (regions_in_this_province)
780 a la riqueza por el comercio local (this_building)
-10 al orden público por miseria (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Edicto de estímulo del comercio:
+3 de alimento por el comercio (this_province)
+2% 3rd Class Citizen (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +2 food (this_province)
Import Food Edict: -15% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
21 Supply Complex Centro de la ciudad Level 4
Supply Complex
You have accumulated enough resources to last a long while... even if besieged.
16 10965 -8 alimentos (this_region)
+30 a la riqueza por la agricultura (regions_in_this_province)
180 a la riqueza por subsistencia (this_building)
+6% al reabastecimiento de ejércitos (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 al tiempo de aguante en asedios. (this_region)
-40% a las pérdidas por desgaste bajo asedio (your_characters_in_this_region)
Edicto de pan y circo:
+3 al crecimiento por turno (this_province)
+0.4% 1st Class Citizen (this_building)
+1% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
5 grain (this_building)
5 salt (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
22 Circo Centro de la ciudad Level 4
Circo
La arena es buena para que todos sean testigos de la sangre y la gloria.
16 11628 -10 alimentos (this_region)
270 a la riqueza proveniente del ocio (cultura) (this_building)
+24 al orden público (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Edicto de pan y circo:
+20% a la riqueza generada por los edificios culturales (this_province)
Edicto de pan y circo:
+4 al orden público (this_province)
+0.7% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
23 Central Slave Complex Centro de la ciudad Level 4
Central Slave Complex
A central location for the buying, selling, housing and display of all types of slaves.
16 15300 -8 alimentos (this_region)
+15 a la riqueza por la agricultura (regions_in_this_province)
+10% a la riqueza por la industria (regions_in_this_province)
180 a la riqueza por el comercio local (this_building)
-6 al orden público por miseria (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduce el declive de la población esclava (this_province)
+75% a la riqueza generada por los esclavos (this_province)
-10% a los costes de construcción de edificios (regions_in_this_province)
-4 a las revueltas de esclavos (this_province)
Edicto de estímulo del comercio:
+15% a la riqueza generada por los esclavos (this_province)
Edicto de estímulo del comercio:
moderada reducción del declive de la población esclava (this_province)
Edicto de estímulo del comercio:
-20 al descontento de los esclavos (this_province)
+0.7% 3rd Class Citizen (this_building)
5 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -15% slave population (this_province)
24 Scriptorium Centro de la ciudad Level 4
Scriptorium
Un libro copiado da fortaleza a la civilización.
16 6300 -10 alimentos (this_region)
180 a la riqueza proveniente del ocio (cultura) (this_building)
+20 a los puntos de investigación por turno (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Edicto de romanización de la población:
+2 a la conversión a la cultura latina (this_province)
+2% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
25 Warhorse Ranch Centro de la ciudad Level 4
Warhorse Ranch
It is said that heavy cavalry can shake the very ground with their gallop.
16 11156 -6 alimentos (this_building)
+15 a la riqueza por la agricultura (regions_in_this_province)
400 a la riqueza por el comercio local (this_building)
-8% al coste de reclutamiento de las unidades de caballería (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Caballos de nivel III (+20% a la velocidad de la caballería) en el reclutamiento (this_province)
+1% 1st Class Citizen (this_building)
5 Warhorse (this_building)
-12% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
26 Colosseum Centro de la ciudad Level 5
Colosseum
¿Qué es más importante, que las panaderías tengan su trigo o que el circo cuente con una buena arena?
24 19845 500 a la riqueza proveniente del ocio (cultura) (this_building)
+15 al orden público (this_province)
+2 de experiencia para los adalides nuevos (todas las provincias)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Edicto de pan y circo:
+35% a la riqueza generada por los edificios culturales (this_province)
Edicto de recaudación de impuestos:
+5 al orden público por la recaudación de impuestos (this_province)
+1% 3rd Class Citizen (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
27 Circus Maximus Centro de la ciudad Level 5
Circus Maximus
Es mucho más que un espectáculo: para el público apoyar a su equipo es un asunto de vida, muerte y lealtad eterna.
24 20655 200 a la riqueza proveniente del ocio (cultura) (this_building)
+37 al orden público (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10% a la moral de la caballería al reclutarla (local province)
Edicto de pan y circo:
+35% a la riqueza generada por los edificios culturales (this_province)
Edicto de recaudación de impuestos:
+5 al orden público por la recaudación de impuestos (this_province)
+1% 3rd Class Citizen (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
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