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Infantry Quarters Ma'inMa'in Military (Infantry) Level 3

Infantry Quarters

Permanent quarters can lead to better equipped, better trained levies.

Levies could be quickly mustered, outfitted and turned into an army whether citizens or subjects. Usually commanded by nobles or local dignitaries, levies supplemented the elite professional soldiers. Parthian armies, for example, were created by command of the king, who ordered his subordinates to muster troops and gather at an appointed time and place. These noblemen brought their households, attendant warriors, and hamspah - or levies. Over time there was a gradual move away from citizen and subject recruits to professional standing armies and greater use of mercenaries. Both classes were formerly levies who saw warfare as a career rather than a duty. In turn, this opened the way for promotion on merit rather than birth, creating armies loyal to generals rather than the old social order.

Military (Infantry)

Infantry Camp
Infantry Camp
(east_military_infantry_1)
Military (Infantry) Level 0
Infantry Tents
Infantry Tents
(east_military_infantry_2)
Military (Infantry) Level 1
Infantry Quarters
Infantry Quarters
(east_military_infantry_3)
Military (Infantry) Level 2
Royal Barracks
Royal Barracks
(east_military_infantry_4)
Military (Infantry) Level 3
Infantry Quarters

Building Name

Infantry Quarters

Level Name

east_military_infantry_3

Building Chain

Military (Infantry)

Building Level

3

Create Time

5

Create Cost

2100

Effects

-3 food (this_region)
+1 army recruitment capacity (this_province)

Provides Garrison Army

120 Levy Skirmishers
120 Levy Skirmishers
120 Levy Skirmishers
Levy Skirmishers
(Ara_Levy_Skirm)
Missile Infantry
160 Noble Swordsmen
Noble Swordsmen
(Ara_Noble_Sword)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Levy Skirmishers
Missile Infantry / Missile Infantry / (Ara_Levy_Skirm)
Levy Skirmishers
The desert-canny fight only when they must.
120 280 280 32 80 7 7 8 24 3 52 15 45 25
2
160 Noble Swordsmen
Melee Infantry / Melee Infantry / (Ara_Noble_Sword)
Noble Swordsmen
The sword settles many arguments in the desert.
160 780 780 45 34 22 60 45 60 65
3
120 Tribes People
Missile Infantry / Missile Infantry / (Ara_Tribes_People)
Tribes People
A wise man fights the desert before his fellow man.
120 250 250 32 80 7 7 5 24 3 12 10 40 20
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