menu
HomeHome / Total War: Rome II / Ma'in / Units
General
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Noble Swordsmen
Melee Infantry / Melee Infantry / (Ara_Noble_Sword)
Noble Swordsmen
The sword settles many arguments in the desert.
160 780 780 160 45 34 22 60 45 60 65
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
2
160 Noble Swordsmen
Melee Infantry / Melee Infantry / (Ara_Noble_Sword)
Noble Swordsmen
The sword settles many arguments in the desert.
160 780 780 160 45 34 22 60 45 60 65
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
3
120 Levy Skirmishers
Missile Infantry / Missile Infantry / (Ara_Levy_Skirm)
Levy Skirmishers
The desert-canny fight only when they must.
120 280 280 80 32 80 7 7 8 24 3 52 15 45 25
4
120 Slingers
Missile Infantry / Missile Infantry / (Ara_Slingers)
Slingers
Even the humblest nomad may hurl a stone at his enemies.
120 260 260 70 20 150 7 25 8 24 3 52 15 45 25
5
120 Tribes People
Missile Infantry / Missile Infantry / (Ara_Tribes_People)
Tribes People
A wise man fights the desert before his fellow man.
120 250 250 50 32 80 7 7 5 24 3 12 10 40 20
Spear Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
6
160 Levy Spearmen
Melee Infantry / Spear Infantry / (Ara_Levy_Spear)
Levy Spearmen
Levies can fight and are relatively cheap to maintain, but lack skill and conviction.
160 200 200 70 13 25 11 49 45 45 30
Melee Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
7
80 Camel Spearmen
Cavalry / Melee Cavalry / (Ara_Camel_Spear)
Camel Spearmen
Camels, when paired with spears, are a deadly combination indeed.
80 420 400 90 28 25 25 50 25 85 40
8
80 Arabian Cavalry
Cavalry / Melee Cavalry / (Ara_Cav)
Arabian Cavalry
These warriors are highly competent, especially when facing lightly-equipped enemies.
80 480 480 100 46 38 28 50 15 75 40
Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
9
80 Camel Archers
Cavalry / Missile Cavalry / (Ara_Camel_Archers)
Camel Archers
These camel riders are well suited, by inclination and training, to hit-and-run raiding tactics.
80 450 450 90 35 125 6 15 16 24 8 15 10 85 35
Fixed Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
10
40 Eastern Giant Ballista
Siege Engine / Fixed Artillery / (Eas_Giant_Ballista)
Eastern Giant Ballista
The inventive mind makes cruel machines very useful in battle.
40 730 730 150 210 550 2 9 24 6 14 10 45 35
11
40 Eastern Bastion Scorpion
Siege Engine / Fixed Artillery / (Eas_Scorpion_Bastion)
Eastern Bastion Scorpion
A man pierced through is unlikely to dispute a battle's outcome.
40 490 490 100 120 400 8 9 24 6 14 10 40 35
12
40 Eastern Scorpion (Fixed)
Siege Engine / Fixed Artillery / (Eas_Scorpion)
Eastern Scorpion (Fixed)
A man pierced through is unlikely to dispute a battle's outcome.
40 490 490 100 120 350 6 9 24 6 14 10 45 35
Field Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
13
40 Eastern Bastion Ballista
Siege Engine / Field Artillery / (Eas_Ballista_Bastion)
Eastern Bastion Ballista
If a man can be seen, he can be hit. If hit, killed.
40 560 560 110 180 460 3 9 24 6 14 10 40 35
14
40 Eastern Ballista
Siege Engine / Field Artillery / (Eas_Ballista)
Eastern Ballista
If a man can be seen, he can be hit. If hit, killed.
40 1560 560 110 180 420 3 9 24 6 14 10 45 35
15
40 Eastern Scorpion
Siege Engine / Field Artillery / (Eas_Cheiroballistra)
Eastern Scorpion
A man pierced through is unlikely to dispute a battle's outcome.
40 520 520 100 120 350 6 9 24 6 14 10 45 35
16
40 Eastern Large Onager
Siege Engine / Field Artillery / (Eas_Large_Onager)
Eastern Large Onager
Carnage is only the start: wise targets remember urgent business elsewhere.
40 1780 780 160 230 480 2 9 24 7 14 10 45 35
17
40 Eastern Bastion Onager
Siege Engine / Field Artillery / (Eas_Onager_Bastion)
Eastern Bastion Onager
Really big rocks, thrown at the enemy, punctuate many a debating point in war.
40 580 580 120 200 400 4 9 24 6 14 10 40 35
18
40 Eastern Onager
Siege Engine / Field Artillery / (Eas_Onager)
Eastern Onager
Really big rocks, thrown at the enemy, punctuate many a debating point in war.
40 1580 580 120 200 350 3 9 24 6 14 10 45 35
Admiral
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
19
140 Missile Penteres - Archers
Medium Ship / Missile Ship / (Afr_Archers_Five)
Missile Penteres - Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

The ability to kill enemies at a distance is always welcome.

140 810 810 162 1020 6 35 125 6 15 8 24 3 12 10 45 25
Melee Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
20
120 Assault Tetreres - Levy Spearmen
Medium Ship / Melee Ship / (Ara_Spear_Four)
Assault Tetreres - Levy Spearmen
Ramming attacks from these ships inflict terrible damage.

Levies can fight and are relatively cheap to maintain, but lack skill and conviction.

120 580 580 116 890 6 13 25 11 49 45 45 30
21
60 Fire Pot Dieres - Levy Spearmen
Light Ship / Melee Ship / (Ara_Spear_Two_Fire_Pots)
Fire Pot Dieres - Levy Spearmen
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

Levies can fight and are relatively cheap to maintain, but lack skill and conviction.

60 360 360 72 566 6 13 25 11 49 45 45 30
22
60 Assault Dieres - Levy Spearmen
Light Ship / Melee Ship / (Ara_Spear_Two)
Assault Dieres - Levy Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Levies can fight and are relatively cheap to maintain, but lack skill and conviction.

60 310 310 62 566 6 13 25 11 49 45 45 30
Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
23
80 Missile Trieres - Levy Skirmishers
Medium Ship / Missile Ship / (Ara_Skirm_Thee)
Missile Trieres - Levy Skirmishers
A large contingent of archers can make short work of enemy crews.

The desert-canny fight only when they must.

80 470 470 94 758 6 32 80 7 7 8 24 3 52 15 45 25
24
80 Scorpion Trieres - Levy Skirmishers
Medium Ship / Missile Ship / (Ara_Skirm_Three_Scorpio)
Scorpion Trieres - Levy Skirmishers
Deadly accurate dart-throwers give enemies pause.

The desert-canny fight only when they must.

80 710 710 142 758 6 32 80 7 7 8 24 3 52 15 45 25
25
140 Scorpion Penteres - Slingers
Medium Ship / Missile Ship / (Ara_Slingers_Five_Dbl_Scorpio)
Scorpion Penteres - Slingers
Deadly accurate dart-throwers give these ships a significant crew-killing potential.

Even the humblest nomad may hurl a stone at his enemies.

140 1040 1040 208 1090 5 20 150 7 25 8 24 3 52 15 45 25
26
140 Tower Penteres - Slingers
Medium Ship / Missile Ship / (Ara_Slingers_Five_Lft_Bow)
Tower Penteres - Slingers
From a shipboard tower, all enemies become little targets to be potted at will.

Even the humblest nomad may hurl a stone at his enemies.

140 1040 1040 208 1090 5 20 150 7 25 8 24 3 52 15 45 25
27
140 Missile Penteres - Slingers
Medium Ship / Missile Ship / (Ara_Slingers_Five)
Missile Penteres - Slingers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Even the humblest nomad may hurl a stone at his enemies.

140 840 840 168 1090 5 20 150 7 25 8 24 3 52 15 45 25
28
80 Raiding Hemiolia - Tribes People
Light Ship / Missile Ship / (Ara_Tribes_One_Halfer)
Raiding Hemiolia - Tribes People
These swift, manoeuvrable ships are a useful scouting force for any admiral.

A wise man fights the desert before his fellow man.

80 250 250 50 467 6 32 80 7 7 5 24 3 12 10 40 20
29
100 Pursuit Trihemiolia - Tribes People
Light Ship / Missile Ship / (Ara_Tribes_Two_Halfer)
Pursuit Trihemiolia - Tribes People
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

A wise man fights the desert before his fellow man.

100 240 240 48 650 7 32 80 7 7 5 24 3 12 10 40 20
Artillery Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
30
40 Light Artillery Penteres - Eastern Ballista (Ship)
Medium Ship / Artillery Ship / (Eas_Ballista_Five)
Light Artillery Penteres - Eastern Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

If a man can be seen, he can be hit. If hit, killed.

40 630 630 126 1090 5 180 420 2 9 24 6 14 10 45 35
31
40 Artillery Penteres - Eastern Onager (Ship)
Medium Ship / Artillery Ship / (Eas_Onager_Five)
Artillery Penteres - Eastern Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

Really big rocks, thrown at the enemy, punctuate many a debating point in war.

40 750 750 150 1090 5 200 350 2 9 24 6 14 10 45 35