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Galatia Galatia Buildings

Cult Buildings




Cult

Religious Gathering
Christian Gathering
Christian Community
Christian Quarter
Manichean Gathering
Manichean Community
Manichean Quarter
Mithraic Gathering
Mithraic Community
Mithraic Quarter
Cult
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Religious Gathering Cult Level 1
Religious Gathering
An innocuous crowd of people, drawn together by new beliefs.
2 0 500 cost to dismantle (this_building)
+2 growth per turn (this_province)
+2 public order per turn (this_province)
+2 sanitation (this_region)
2 Mithraic Gathering Cult Level 2
Mithraic Gathering
"Look, the handshake is important, but simple. Let's try again."
3 0 +2 Mithraic cultural influence (this_region)
1000 cost to dismantle (this_building)
2 food (this_region)
+10% wealth from entertainment (culture) (regions_in_this_province)
-10% wealth from industry (regions_in_this_province)
+2 growth per turn (this_province)
+4 sanitation (this_region)
3 Manichean Gathering Cult Level 2
Manichean Gathering
"Listen to me as I explain the secrets of creation."
3 0 +2 Manichean cultural influence (this_region)
1000 cost to dismantle (this_building)
+7% land unit recruitment cost (this_province)
+5% research rate (this_faction)
+4 sanitation (this_region)
4 Christian Gathering Cult Level 2
Christian Gathering
"I've seen them gather at his house, yes. They are probably up to no good."
3 0 %-n public order for each non-Christian temple or cult in this province. (this_building)
+2 Christian cultural influence (this_region)
1000 cost to dismantle (this_building)
-1 food (this_region)
+5% army replenishment (regions_in_this_province)
+5 sanitation (this_region)
5 Mithraic Community Cult Level 3
Mithraic Community
"Tonight a new soul enters the mysteries of Mithras. Arise, Corax, and embrace your brothers."
5 0 +4 Mithraic cultural influence (this_region)
2000 cost to dismantle (this_building)
4 food (this_region)
+20% wealth from entertainment (culture) (regions_in_this_province)
-20% wealth from industry (regions_in_this_province)
+4 growth per turn (this_province)
+6 sanitation (this_region)
6 Manichean Community Cult Level 3
Manichean Community
"There were many prophets. Mani was the last."
5 0 +4 Manichean cultural influence (this_region)
2000 cost to dismantle (this_building)
+14% land unit recruitment cost (this_province)
+10% research rate (this_faction)
+6 sanitation (this_region)
7 Christian Community Cult Level 3
Christian Community
"What? They have a bishop now? Shouldn't we inform the authorities?"
5 0 %-n public order for each non-Christian temple or cult in this province. (this_building)
+4 Christian cultural influence (this_region)
2000 cost to dismantle (this_building)
-3 food (this_region)
+10% army replenishment (regions_in_this_province)
+10 sanitation (this_region)
8 Mithraic Quarter Cult Level 4
Mithraic Quarter
"The feast held at the Mithraeum was grand. Fitting for a god, if you catch my drift."
8 0 +6 Mithraic cultural influence (this_region)
4000 cost to dismantle (this_building)
6 food (this_region)
+30% wealth from entertainment (culture) (regions_in_this_province)
-30% wealth from industry (regions_in_this_province)
+6 growth per turn (this_province)
+8 sanitation (this_region)
9 Manichean Quarter Cult Level 4
Manichean Quarter
"Heed his words, inscribe them both in your mind and on the parchment before you."
8 0 +6 Manichean cultural influence (this_region)
4000 cost to dismantle (this_building)
+21% land unit recruitment cost (this_province)
+15% research rate (this_faction)
+8 sanitation (this_region)
10 Christian Quarter Cult Level 4
Christian Quarter
"Yes, they oppose our gods, but I can't help seeing some merit in their words, you know."
8 0 %-n public order for each non-Christian temple or cult in this province. (this_building)
+6 Christian cultural influence (this_region)
4000 cost to dismantle (this_building)
-6 food (this_region)
+15% army replenishment (regions_in_this_province)
+15 sanitation (this_region)
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