menu
HomeHome / Total War: Rome II / Samnites (Hannibal at the Gates) / Buildings / Farming Colonia
Farming Colonia Samnites (Hannibal at the Gates)Samnites (Hannibal at the Gates) Minor Settlement Level 4

Farming Colonia

"You want a taste of the underworld? Visit the cattle sheds at noon."

Outside of the cities of the ancient world most people made a frugal living through agriculture. Major crops included cereals such as wheat and barley, fruits such as apples, plums, peaches, cherries and always olives wherever they could be grown. Most farms were family-owned businesses but as the cities grew so did demands on the available fertile land. Despite rising prices, it became difficult for small farmers to survive. Wealthy Romans bought up vast areas creating huge estates, or latifundia, to increase production. Slave labour was brought in and water was fed through irrigation ditches supplied by small reservoirs. The writer Pliny eventually complained that large-scale industrial farming ruined Italy and her provinces.

Minor Settlement

Village
Village
(rome_town_1)
Minor Settlement Level 0
Civil Settlement
Civil Settlement
(rome_town_civil_2)
Minor Settlement Level 1
Civil Town
Civil Town
(rome_town_civil_3)
Minor Settlement Level 2
Civil Colonia
Civil Colonia
(rome_town_civil_4)
Minor Settlement Level 3
Farming Settlement
Farming Settlement
(rome_town_farm_2)
Minor Settlement Level 1
Farming Town
Farming Town
(rome_town_farm_3)
Minor Settlement Level 2
Farming Colonia
Farming Colonia
(rome_town_farm_4)
Minor Settlement Level 3
Market Settlement
Market Settlement
(rome_town_trade_2)
Minor Settlement Level 1
Market Town
Market Town
(rome_town_trade_3)
Minor Settlement Level 2
Market Colonia
Market Colonia
(rome_town_trade_4)
Minor Settlement Level 3
Farming Colonia

Building Name

Farming Colonia

Level Name

rome_town_farm_4

Building Chain

Minor Settlement

Building Level

4

Create Time

8

Create Cost

3600

Effects

-8 food (this_region)
200 wealth from farming (agriculture) (this_building)
+9% wealth from agriculture (regions_in_this_province)
+4 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

80 Italian Cavalry
Italian Cavalry
(Ita_Cav)
Melee Cavalry
120 Levy Slingers
120 Levy Slingers
Levy Slingers
(Ita_Levy_Slingers)
Missile Infantry
120 Mob
120 Mob
Mob
(Ita_Mob)
Melee Infantry
160 Italian Spearmen
Italian Spearmen
(Ita_Spear)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Italian Spearmen
Melee Infantry / Spear Infantry / (Ita_Spear)
Italian Spearmen
Angry Italians with spears should never be dismissed lightly.
160 340 340 18 25 15 55 65 50 40
Disqus
Facebook