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HomeHome / Total War: Rome II / Thraike (Wrath of Sparta) / Buildings / Trade Oppidum
Trade Oppidum Thraike (Wrath of Sparta)Thraike (Wrath of Sparta) Provincial Capital Level 4

Trade Oppidum

All a man could want is within.

As barbarian society developed, the need for larger settlements to house more people increased. This gave rise to fortified settlements, which tended to be built on areas with natural defences such as hilltops, cliffs or river banks. These were fortified with stone or wooden defences, setting them apart from the smaller settlements of the tribes. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of prestige. A tribe could have more than one of these fortified settlements and their sizes varied significantly. Julius Caesar made a study of the Gauls and named their fortified settlements 'oppidum', noting that the differing sizes seemed to show the hierarchy within each tribe.

Provincial Capital

Settlement
Settlement
(barb_city_1)
Provincial Capital Level 0
Fortified Settlement
Fortified Settlement
(barb_city_2)
Provincial Capital Level 1
Hundred
Hundred
(barb_city_3)
Provincial Capital Level 2
Industry Oppidum
Industry Oppidum
(barb_city_industry_4)
Provincial Capital Level 3
Trade Oppidum
Trade Oppidum
(barb_city_trade_4)
Provincial Capital Level 3
Tribal Oppidum
Tribal Oppidum
(barb_city_tribal_4)
Provincial Capital Level 3
Trade Oppidum

Building Name

Trade Oppidum

Level Name

barb_city_trade_4

Building Chain

Provincial Capital

Building Level

4

Create Time

8

Create Cost

7100

Require Technology

Enclosed Settlement
Enclosed Settlement

Effects

+6 artillery on walls (this_region)
-8 food (this_region)
+20% wealth from all commerce (regions_in_this_province)
800 wealth from subsistence (this_building)
+9 growth per turn (this_province)
+8 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Thraike Archers
120 Thraike Archers
Thraike Archers
(Pel_Thr_Archers)
Missile Infantry
120 Thraike Peltasts
120 Thraike Peltasts
120 Thraike Peltasts
Thraike Peltasts
(Pel_Thr_Peltasts)
Missile Infantry
160 Thraike Warriors
Thraike Warriors
(Pel_Thr_Warriors)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Thraike Archers
Missile Infantry / Missile Infantry / (Pel_Thr_Archers)
Thraike Archers
No Thracian warlord ignores the chance to kill an enemy who is beyond sword-reach.
120 270 270 35 125 6 15 8 24 3 12 10 45 25
2
80 Thraike Cavalry
Cavalry / Missile Cavalry / (Pel_Thr_Cav)
Thraike Cavalry
These light cavalry are ideally suited to hit-and-run attacks, and the pursuit of routers.
80 450 450 32 80 7 7 40 36 16 36 40 75 35
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