Port | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Port Level 1 Port A port is a gateway to the world of trade and military adventure. |
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2 | 900 |
30 wealth from maritime commerce (this_building) |
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2 |
Port Level 2 Harbour A rough sea is no place to keep a valuable vessel. |
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3 | 2200 |
-1 food (this_region) 40 wealth from manufacturing (industry) (this_building) +2 public order per turn (this_province) |
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3 |
Port Level 2 Fishermen's Huts The salmon of wisdom calls to fishermen. |
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3 | 1900 |
6 food (this_region) 70 wealth from maritime commerce (this_building) -2 public order per turn (this_province) |
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4 |
Port Level 3 Boatyard Taming the waters is a noble goal. |
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5 | 4100 |
-4 food (this_region) 50 wealth from manufacturing (industry) (this_building) +3 public order per turn (this_province) |
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5 |
Port Level 3 Fishing Village The gods provide the bounty of the oceans. |
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5 | 3700 |
9 food (this_region) 140 wealth from maritime commerce (this_building) -4 public order per turn (this_province) |
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6 |
Port Level 4 Fishing Port Many nets are better than one. |
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8 | 6000 |
12 food (this_region) 210 wealth from maritime commerce (this_building) -8 public order per turn (this_province) |
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