menu
HomeHome / Total War: Rome II / Syracuse (Rise of the Republic) / Buildings / Agriculture Buildings
Syracuse (Rise of the Republic) Syracuse (Rise of the Republic) Buildings

Agriculture Buildings




Agriculture

Agriculture
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Herding Ground Agriculture Level 2
Herding Ground
Animals are prized for their milk, hides and wool as well as their meat.
3 1300 2 food (this_region)
200 wealth from livestock (agriculture) (this_building)
-1 public order per turn (squalor) (this_province)
2 Storage Pit Agriculture Level 2
Storage Pit
The most important building within a settlement, without which life cannot flourish.
3 1300 4 food (this_region)
120 wealth from farming (agriculture) (this_building)
+2% army replenishment (regions_in_this_province)
3 Goat Pens Agriculture Level 3
Goat Pens
Animals require large areas of land to be given over for their care.
5 2600 2 food (this_region)
250 wealth from livestock (agriculture) (this_building)
-3 public order per turn (squalor) (this_province)
4 Preservation Room Agriculture Level 3
Preservation Room
A place for mercantile activity as well as grain storage.
5 2300 5 food (this_region)
140 wealth from farming (agriculture) (this_building)
+3% army replenishment (regions_in_this_province)
5 Goat Ranch Agriculture Level 4
Goat Ranch
Great herds of sheep, goats and cattle drive out simple farmers.
8 4300 2 food (this_region)
300 wealth from livestock (agriculture) (this_building)
-6 public order per turn (squalor) (this_province)
6 Food Warehouse Agriculture Level 4
Food Warehouse
A splendid granary is the true temple of Demeter.
8 3500 6 food (this_region)
160 wealth from farming (agriculture) (this_building)
+10% army replenishment (regions_in_this_province)
Facebook