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HomeHome / Total War: Rome II / Roman Secessionists (Rise of the Republic) / Buildings / Colonia (Marble Architect)
Colonia (Marble Architect) Roman Secessionists (Rise of the Republic)Roman Secessionists (Rise of the Republic) Marble Level 4

Colonia (Marble Architect)

"See there! A statue worthy of Phidias himself!"

Granite, marble and limestone were quarried for construction and decorative art across the classical world. Known for its toughness and durability, granite was perfect for the Pharaohs' burial tombs. As a result the King’s chamber inside the Great Pyramid of Cheops, the one remaining wonder of the ancient world, is still virtually airtight after nearly five thousand years. The Egyptians’ technology for cutting and moving granite was highly advanced. The pyramids’ exteriors were constructed from limestone. However, the Greeks and Romans preferred to use marble for their ornamental structures. Granite was often used for columns, city walls and roads. Limestone, which is easier to carve, was used for the outside of the pyramids and for ornate sarcophagi. It is, however, susceptible to rain corrosion, so many buildings and statues made from limestone have not survived.

Marble

Village (Marble Pit)
Village (Marble Pit)
(inv_rom_marble_1)
Marble Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(inv_rom_marble_2)
Marble Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(inv_rom_marble_3)
Marble Level 2
Colonia (Marble Architect)
Colonia (Marble Architect)
(inv_rom_marble_4)
Marble Level 3
Colonia (Marble Architect)

Building Name

Colonia (Marble Architect)

Level Name

inv_rom_marble_4

Building Chain

Marble

Building Level

4

Create Time

8

Create Cost

2500

Require Technology

New Tribes
New Tribes

Effects

-20% construction costs (regions_in_this_province)
-8 food (this_region)
200 wealth from mining (industry) (this_building)
+4 growth per turn (this_province)
+4 public order per turn (all provinces)
160 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Ensis Centuriae
160 Ensis Centuriae
160 Ensis Centuriae
Ensis Centuriae
(inv_rom_ensis_centuriae)
Melee Infantry
120 Velites
120 Velites
120 Velites
120 Velites
Velites
(inv_rom_velites)
Missile Infantry
160 Veteran Centuriae
160 Veteran Centuriae
Veteran Centuriae
(inv_rom_veteran_centuriae)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Latin Spearmen
Melee Infantry / Spear Infantry / (inv_rom_latin_spearmen)
Latin Spearmen
Oft-times, the common man fights for their home with nothing more than a simple spear.
160 250 250 9 25 5 15 10 45 40
2
160 Latin Tribesmen
Melee Infantry / Melee Infantry / (inv_rom_latin_tribesmen)
Latin Tribesmen
Warriors of Latium, ready to fight to the death in defence of their city-state.
160 190 190 10 34 5 5 10 40 40
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