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Town (Marble Cutter) Iolei Pretenders (Rise of the Republic)Iolei Pretenders (Rise of the Republic) Marble Level 3

Town (Marble Cutter)

It takes years of apprenticeship to perfect the art of stonemasonry.

Granite, marble and limestone were quarried for construction and decorative art across the classical world. Known for its toughness and durability, granite was perfect for the Pharaohs' burial tombs. As a result the King’s chamber inside the Great Pyramid of Cheops, the one remaining wonder of the ancient world, is still virtually airtight after nearly five thousand years. The Egyptians’ technology for cutting and moving granite was highly advanced. The pyramids’ exteriors were constructed from limestone. However, the Greeks and Romans preferred to use marble for their ornamental structures. Granite was often used for columns, city walls and roads. Limestone, which is easier to carve, was used for the outside of the pyramids and for ornate sarcophagi. It is, however, susceptible to rain corrosion, so many buildings and statues made from limestone have not survived.

Marble

Farmstead (Marble Pit)
Farmstead (Marble Pit)
(inv_barb_marble_1)
Marble Level 0
Village (Marble Quarry)
Village (Marble Quarry)
(inv_barb_marble_2)
Marble Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(inv_barb_marble_3)
Marble Level 2
Pagus (Marble Architect)
Pagus (Marble Architect)
(inv_barb_marble_4)
Marble Level 3
Town (Marble Cutter)

Building Name

Town (Marble Cutter)

Level Name

inv_barb_marble_3

Building Chain

Marble

Building Level

3

Create Time

5

Create Cost

1900

Require Technology

Speakers of Many Tongues
Speakers of Many Tongues

Effects

-15% construction costs (regions_in_this_province)
-4 food (this_region)
150 wealth from mining (industry) (this_building)
+3 growth per turn (this_province)
+3 public order per turn (all provinces)
120 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Nuragic Ambushers
120 Nuragic Ambushers
120 Nuragic Ambushers
120 Nuragic Ambushers
Nuragic Ambushers
(inv_iol_nuragic_ambushers)
Missile Infantry
160 Nuragic Shield Wall
160 Nuragic Shield Wall
160 Nuragic Shield Wall
Nuragic Shield Wall
(inv_iol_nuragic_shield_wall)
Spear Infantry
160 Nuragic Warriors
160 Nuragic Warriors
Nuragic Warriors
(inv_iol_nuragic_warriors)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Sardi Hillmen
Melee Infantry / Melee Infantry / (inv_iol_sardi_hillmen)
Sardi Hillmen
Hillmen are hardy and unforgiving, if a little ill-disciplined as soldiers.
160 180 180 15 34 5 10 10 50 30
2
120 Sardi Slingers
Missile Infantry / Missile Infantry / (inv_iol_sardi_slingers)
Sardi Slingers
Even giants can be humbled by nimble slingers.
120 300 300 20 150 7 25 5 24 3 15 15 45 30
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