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Military Pier Ma'in (Imperator Augustus)Ma'in (Imperator Augustus) Port Level 2

Military Pier

Where warships gather, and armies embark for conquest and spoils.

For most civilisations, military dominance has always included mastery of the sea. It was always far easier to move men and material by sea than march them overland. Suppressing pirates and protecting trade was merely an extra benefit. Construction of good military vessels was therefore vital, with all kinds of ships from patrol biremes to colossal battle quinqueremes needed for a balanced force. Mastery of the sea prevented invasions too, and could even be a tool of diplomacy. By the Apamea treaty in 188BC, Rome limited the power of the Seleucid Empire by dictating the number of warships the Seleucids were allowed. When Antiochus V Eupator broke the treaty, the Romans sent delegations to Syrian cities, charged with sinking the excess warships.

Port

Port
Port
(east_port_1)
Port Level 0
Fishing Port
Fishing Port
(east_port_fish_2)
Port Level 1
Fishmongers' Lane
Fishmongers' Lane
(east_port_fish_3)
Port Level 2
Seafood Market
Seafood Market
(east_port_fish_4)
Port Level 3
Military Pier
Military Pier
(east_port_military_2)
Port Level 1
Naval Yard
Naval Yard
(east_port_military_3)
Port Level 2
Drydock
Drydock
(east_port_military_4)
Port Level 3
Harbour
Harbour
(east_port_trade_2)
Port Level 1
Trading Port
Trading Port
(east_port_trade_3)
Port Level 2
Seaside Market
Seaside Market
(east_port_trade_4)
Port Level 3
Military Pier

Building Name

Military Pier

Level Name

east_port_military_2

Building Chain

Port

Building Level

2

Create Time

3

Create Cost

1900

Effects

-1 food (this_region)
70 wealth from manufacturing (industry) (this_building)

Provides Garrison Army

80 Raiding Hemiolia - Javelinmen
80 Raiding Hemiolia - Javelinmen
Raiding Hemiolia - Javelinmen
(Afr_Javelinmen_One_Halfer)
Missile Ship
60 Assault Dieres - Levy Spearmen
60 Assault Dieres - Levy Spearmen
Assault Dieres - Levy Spearmen
(Afr_Spear_Two)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Raiding Hemiolia - Javelinmen
Light Ship / Missile Ship / (Afr_Javelinmen_One_Halfer)
Raiding Hemiolia - Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Javelins at the ready, these troops skirmish ahead of the main battle line.

80 380 380 402 7 32 80 7 7 8 24 3 37 15 45 25
2
80 Missile Trieres - Tribal Slingers
Medium Ship / Missile Ship / (Afr_Slingers_Three)
Missile Trieres - Tribal Slingers
A large contingent of archers can make short work of enemy crews.

Even the smallest pebble is dangerous, in the right hands.

80 520 520 693 7 20 150 7 25 8 24 3 37 15 45 25
3
80 Scorpion Trieres - Tribal Slingers
Medium Ship / Missile Ship / (Afr_Slingers_Three_Scorpio)
Scorpion Trieres - Tribal Slingers
Deadly accurate dart-throwers give enemies pause.

Even the smallest pebble is dangerous, in the right hands.

80 620 620 693 7 20 150 7 25 8 24 3 37 15 45 25
4
60 Assault Dieres - Levy Spearmen
Light Ship / Melee Ship / (Afr_Spear_Two)
Assault Dieres - Levy Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Levies are plentiful, and can stand in battle when properly commanded.

60 310 310 501 7 13 25 11 49 45 45 30
5
60 Fire Pot Dieres - Levy Spearmen
Light Ship / Melee Ship / (Afr_Spear_Two_Fire_Pots)
Fire Pot Dieres - Levy Spearmen
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

Levies are plentiful, and can stand in battle when properly commanded.

60 360 360 501 7 13 25 11 49 45 45 30
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