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HomeHome / Total War: Rome II / Ma'in (Imperator Augustus) / Units
General
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Noble Swordsmen
Melee Infantry / Melee Infantry / (Ara_Noble_Sword)
Noble Swordsmen
The sword settles many arguments in the desert.
160 780 780 160 45 34 22 60 45 60 65
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
2
120 Archers
Missile Infantry / Missile Infantry / (Afr_Archers)
Archers
The ability to kill enemies at a distance is always welcome.
120 290 290 70 35 125 6 15 8 24 3 12 10 45 25
3
120 Javelinmen
Missile Infantry / Missile Infantry / (Afr_Javelinmen)
Javelinmen
Javelins at the ready, these troops skirmish ahead of the main battle line.
120 280 280 80 32 80 7 7 8 24 3 37 15 45 25
4
120 Tribal Slingers
Missile Infantry / Missile Infantry / (Afr_Tribal_Slingers)
Tribal Slingers
Even the smallest pebble is dangerous, in the right hands.
120 270 270 70 20 150 7 25 8 24 3 37 15 45 25
5
120 Tribesmen
Missile Infantry / Missile Infantry / (Afr_Tribesmen)
Tribesmen
Tribesmen are swift and deadly with javelins and swords.
120 190 190 70 32 80 7 7 5 24 3 12 10 40 20
Spear Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
6
160 Large Shield Warriors
Melee Infantry / Spear Infantry / (Afr_Large_Shield_Warriors)
Large Shield Warriors
Javelins to anger your enemies; spears to kill them.
160 540 540 100 26 25 24 65 35 55 50
7
160 Levy Spearmen
Melee Infantry / Spear Infantry / (Afr_Levy_Spear)
Levy Spearmen
Levies are plentiful, and can stand in battle when properly commanded.
160 190 190 60 13 25 11 49 45 45 30
Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
8
80 Skirmisher Cavalry
Cavalry / Missile Cavalry / (Afr_Skirm_Cav)
Skirmisher Cavalry
Skirmishers who can ride out of danger are always useful.
80 380 380 80 32 80 7 7 9 24 4 38 15 70 35
Chariot
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
9
20 Chariot Raiders
Cavalry / Chariot / (Afr_Chariot_Raiders)
Chariot Raiders
These light chariots turn battle into a hunt for human game.
20 850 850 150 16 24 6 37 40 85 55
Fixed Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
10
40 African Giant Ballista
Siege Engine / Fixed Artillery / (Afr_Giant_Ballista)
African Giant Ballista
Impaling enemies from a distance has a gory charm all of its own.
40 730 730 150 210 550 2 9 24 6 14 10 45 40
11
40 African Bastion Scorpion
Siege Engine / Fixed Artillery / (Afr_Scorpion_Bastion)
African Bastion Scorpion
A machine that can fling huge bolts great distances is very useful.
40 490 490 100 120 400 8 9 24 6 14 10 40 40
12
40 African Scorpion (Fixed)
Siege Engine / Fixed Artillery / (Afr_Scorpion)
African Scorpion (Fixed)
A machine that can fling huge bolts great distances is very useful.
40 490 490 100 120 350 6 9 24 6 14 10 45 40
Field Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
13
40 African Bastion Ballista
Siege Engine / Field Artillery / (Afr_Ballista_Bastion)
African Bastion Ballista
Few men live to tell of their brush with a ballista bolt.
40 560 560 110 180 460 3 9 24 6 14 10 40 40
14
40 African Ballista
Siege Engine / Field Artillery / (Afr_Ballista)
African Ballista
Few men live to tell of their brush with a ballista bolt.
40 1560 560 110 180 420 3 9 24 6 14 10 45 40
15
40 African Scorpion
Siege Engine / Field Artillery / (Afr_Cheiroballistra)
African Scorpion
A machine that can fling huge bolts great distances is very useful.
40 520 520 100 120 350 6 9 24 36 14 10 45 40
16
40 African Heavy Onager
Siege Engine / Field Artillery / (Afr_Large_Onager)
African Heavy Onager
There are few arguments as potent as a rock crashing from the skies.
40 1790 790 160 230 480 2 9 24 6 14 10 45 40
17
40 African Bastion Onager
Siege Engine / Field Artillery / (Afr_Onager_Bastion)
African Bastion Onager
Few men willingly hold the line when an onager fires on them.
40 580 580 120 200 400 4 9 24 6 14 10 40 40
18
40 African Onager
Siege Engine / Field Artillery / (Afr_Onager)
African Onager
Few men willingly hold the line when an onager fires on them.
40 1580 580 120 200 350 3 9 24 6 14 10 45 40
Admiral
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
19
140 Missile Penteres - Archers
Medium Ship / Missile Ship / (Afr_Archers_Five)
Missile Penteres - Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

The ability to kill enemies at a distance is always welcome.

140 810 810 162 1020 6 35 125 6 15 8 24 3 12 10 45 25
Melee Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
20
60 Fire Pot Dieres - Levy Spearmen
Light Ship / Melee Ship / (Afr_Spear_Two_Fire_Pots)
Fire Pot Dieres - Levy Spearmen
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

Levies are plentiful, and can stand in battle when properly commanded.

60 360 360 72 501 7 13 25 11 49 45 45 30
21
60 Assault Dieres - Levy Spearmen
Light Ship / Melee Ship / (Afr_Spear_Two)
Assault Dieres - Levy Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Levies are plentiful, and can stand in battle when properly commanded.

60 310 310 62 501 7 13 25 11 49 45 45 30
22
160 Assault Hexeres - Large Shield Warriors
Heavy Ship / Melee Ship / (Afr_Warriors_Six)
Assault Hexeres - Large Shield Warriors
These magnificent ships are both intimidating and extremely dangerous.

Javelins to anger your enemies; spears to kill them.

160 1120 1120 224 1206 5 26 25 24 65 35 55 50
Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
23
140 Tower Penteres - Archers
Medium Ship / Missile Ship / (Afr_Archers_Five_Lft_Bow)
Tower Penteres - Archers
From a shipboard tower, all enemies become little targets to be potted at will.

The ability to kill enemies at a distance is always welcome.

140 1010 1010 202 1020 6 35 125 6 15 8 24 3 12 10 45 25
24
140 Missile Penteres - Archers
Medium Ship / Missile Ship / (Afr_Archers_Five)
Missile Penteres - Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

The ability to kill enemies at a distance is always welcome.

140 810 810 162 1020 6 35 125 6 15 8 24 3 12 10 45 25
25
80 Raiding Hemiolia - Javelinmen
Light Ship / Missile Ship / (Afr_Javelinmen_One_Halfer)
Raiding Hemiolia - Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Javelins at the ready, these troops skirmish ahead of the main battle line.

80 380 380 76 402 7 32 80 7 7 8 24 3 37 15 45 25
26
100 Pursuit Trihemiolia - Javelinmen
Light Ship / Missile Ship / (Afr_Javelinmen_Two_Halfer)
Pursuit Trihemiolia - Javelinmen
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Javelins at the ready, these troops skirmish ahead of the main battle line.

100 500 500 100 585 8 32 80 7 7 8 24 3 37 15 45 25
27
80 Scorpion Trieres - Tribal Slingers
Medium Ship / Missile Ship / (Afr_Slingers_Three_Scorpio)
Scorpion Trieres - Tribal Slingers
Deadly accurate dart-throwers give enemies pause.

Even the smallest pebble is dangerous, in the right hands.

80 620 620 124 693 7 20 150 7 25 8 24 3 37 15 45 25
28
80 Missile Trieres - Tribal Slingers
Medium Ship / Missile Ship / (Afr_Slingers_Three)
Missile Trieres - Tribal Slingers
A large contingent of archers can make short work of enemy crews.

Even the smallest pebble is dangerous, in the right hands.

80 520 520 104 693 7 20 150 7 25 8 24 3 37 15 45 25
Artillery Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
29
40 Light Artillery Penteres - African Ballista (Ship)
Medium Ship / Artillery Ship / (Afr_Ballista_Five)
Light Artillery Penteres - African Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

Few men live to tell of their brush with a ballista bolt.

40 640 640 128 1020 6 180 420 2 9 24 9 14 10 45 40
30
40 Artillery Penteres - African Onager (Ship)
Medium Ship / Artillery Ship / (Afr_Onager_Five)
Artillery Penteres - African Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

Few men willingly hold the line when an onager fires on them.

40 760 760 152 1020 6 200 350 2 9 24 6 14 10 45 40