menu
HomeHome / Total War: Rome II / The Sassanids (Empire Divided) / Buildings / Town (Dye Works)
Town (Dye Works) The Sassanids (Empire Divided)The Sassanids (Empire Divided) Purple Dye Level 3

Town (Dye Works)

Nothing signifies dyeing on a grand scale like a warehouse full of dead snails.

Tyrian purple, also known as Imperial purple, was used to dye royal and ceremonial robes by the ancients as early as 1600BC. It was produced from various molluscs, notably the Murex, and was not only an extraordinary colour but was valued as it did not fade. Incredibly laborious to produce, Tyrian purple took some 12,000 shellfish to extract 1.5 grams of dye. The Phoenicians, whose name even derives from the Greek for purple, traded the dye all across the Mediterranean from cities such as Carthage. Later, of course, its production and dissemination was controlled by the Roman Empire.

Purple Dye

Village (Murex Snail Farm)
Village (Murex Snail Farm)
(east_purple_dye_1)
Purple Dye Level 0
Settlement (Snail Vats)
Settlement (Snail Vats)
(east_purple_dye_2)
Purple Dye Level 1
Town (Dye Works)
Town (Dye Works)
(east_purple_dye_3)
Purple Dye Level 2
Large Town (Master Dye Works)
Large Town (Master Dye Works)
(east_purple_dye_4)
Purple Dye Level 3
Town (Dye Works)

Building Name

Town (Dye Works)

Level Name

east_purple_dye_3

Building Chain

Purple Dye

Building Level

3

Create Time

5

Create Cost

2300

Effects

-4 food (this_region)
+30% wealth from manufacturing (industry) (regions_in_this_province)
500 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+4 public order per turn (all provinces)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
Disqus
Facebook