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Drydock Numidia (Empire Divided)Numidia (Empire Divided) Port Level 3

Drydock

A drydock aids the construction and maintenance of any battlefleet.

Rome is seen by most people as a military power not a naval one. The navy, though, was a key part of Roman power, acting in support of the army and carrying it to war. The Roman Navy was in action all over the Empire, even on major rivers like the Danube and the Rhine, and had facilities nearly everywhere as ships needed constant care to keep them ready for action. Dry docks had been built in the ancient world as far back as 200BC, and the Romans had many of them to build, repair and maintain their fleet or 'classis' across the Empire. Roman citizens didn't have to work as oarsmen, and auxiliaries serving as such were given citizenship after 26 years of service. The Romans could be excellent fighting sailors, as demonstrated by Octavian's fleet at the Battle of Actium in 31BC. Unfortunately, the enemy were other Romans under Mark Antony.

Port

Port
Port
(3c_rome_port_1)
Port Level 0
Fishing Port
Fishing Port
(3c_rome_port_fish_2)
Port Level 1
Fishmonger
Fishmonger
(3c_rome_port_fish_3)
Port Level 2
Forum Piscarium
Forum Piscarium
(3c_rome_port_fish_4)
Port Level 3
Military Wharf
Military Wharf
(3c_rome_port_military_2)
Port Level 1
Drydock
Drydock
(3c_rome_port_military_3)
Port Level 2
Portus Classis
Portus Classis
(3c_rome_port_military_4)
Port Level 3
Shipwright
Shipwright
(3c_rome_port_patrol_2)
Port Level 1
Docks
Docks
(3c_rome_port_patrol_3)
Port Level 2
Coastal Patrol
Coastal Patrol
(3c_rome_port_patrol_4)
Port Level 3
Harbour
Harbour
(3c_rome_port_trade_2)
Port Level 1
Trading Port
Trading Port
(3c_rome_port_trade_3)
Port Level 2
Emporium
Emporium
(3c_rome_port_trade_4)
Port Level 3
Drydock

Building Name

Drydock

Level Name

3c_rome_port_military_3

Building Chain

Port

Building Level

3

Create Time

5

Create Cost

3800

Effects

-4 food (this_region)
140 wealth from manufacturing (industry) (this_building)

Provides Garrison Army

60 Assault Bireme - Vigiles
Assault Bireme - Vigiles
(3c_Rom_Assault_Bireme)
Melee Ship
60 Fire Pot Bireme - Vigiles
Fire Pot Bireme - Vigiles
(3c_Rom_Fire_Pot_Bireme)
Melee Ship
100 Pursuit Trihemiolia - Light Roman Skirmishers
Pursuit Trihemiolia - Light Roman Skirmishers
(3c_Rom_Pursuit_Trihemolia)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Missile Trireme - Auxiliary Archers
Medium Ship / Missile Ship / (3c_Rom_Missile_Trireme)
Missile Trireme - Auxiliary Archers
A large contingent of archers can make short work of enemy crews.

The step from hunting to archery is not a difficult one.

80 430 430 693 6 35 125 6 15 8 24 3 12 10 45 25
2
100 Pursuit Trihemiolia - Light Roman Skirmishers
Light Ship / Missile Ship / (3c_Rom_Pursuit_Trihemolia)
Pursuit Trihemiolia - Light Roman Skirmishers
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

These javelin-armed skirmishers are fast moving and lightly armoured.

100 390 390 585 7 32 80 7 7 8 24 3 37 15 45 30
3
80 Raiding Hemiolia - Light Roman Skirmishers
Light Ship / Missile Ship / (3c_Rom_Raiding_Hemioloa)
Raiding Hemiolia - Light Roman Skirmishers
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These javelin-armed skirmishers are fast moving and lightly armoured.

80 280 280 402 6 32 80 7 7 8 24 3 37 15 45 30
4
80 Scorpion Trireme - Auxiliary Archers
Medium Ship / Missile Ship / (3c_Rom_Scorpion_Trireme)
Scorpion Trireme - Auxiliary Archers
Deadly accurate dart-throwers give enemies pause.

The step from hunting to archery is not a difficult one.

80 550 550 693 6 35 125 6 15 8 24 3 12 10 45 25
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