menu
HomeHome / Total War: Rome II / Ma'In (Empire Divided) / Buildings / Settlement (Shieldmaker)
Settlement (Shieldmaker) Ma'In (Empire Divided)Ma'In (Empire Divided) Iron Level 2

Settlement (Shieldmaker)

A good shield defends. An excellent shield is a weapon in itself.

According to early documentation it was the Hittites who first used iron to forge weapons whilst fighting the Egyptians. Despite being more brittle and variable in quality than bronze, iron was cheaper and more abundant so rulers could arm large armies of peasants more economically. It was used to make spear and arrow heads, swords and armour. Its versatility and availability made it very popular throughout the ancient world. Moulds were rarely used in the ancient world to create iron weapons. Instead they employed a laborious method of smelting ore at temperatures higher than those needed for copper. The iron was then broken free from the waste slag and shaped during a lengthy process of firing and pounding.

Iron

Village (Iron Workshop)
Village (Iron Workshop)
(3c_east_iron_1)
Iron Level 0
Settlement (Shieldmaker)
Settlement (Shieldmaker)
(3c_east_iron_armour_2)
Iron Level 1
Town (Armourer)
Town (Armourer)
(3c_east_iron_armour_3)
Iron Level 2
Settlement (Blacksmith)
Settlement (Blacksmith)
(3c_east_iron_weapon_2)
Iron Level 1
Town (Weaponsmith)
Town (Weaponsmith)
(3c_east_iron_weapon_3)
Iron Level 2
Settlement (Shieldmaker)

Building Name

Settlement (Shieldmaker)

Level Name

3c_east_iron_armour_2

Building Chain

Iron

Building Level

2

Create Time

3

Create Cost

2500

Require Technology

Intensified Physical Conditioning
Intensified Physical Conditioning

Effects

-2 food (this_region)
200 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
100 iron (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 squalor (this_region)
Level II armour (+10% armour) upon recruitment (all provinces)
Level II shields (+10% shield effectiveness) upon recruitment (all provinces)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Arabian Javelinmen
Arabian Javelinmen
(3c_Ara_Arabian_Javelinmen)
Missile Infantry
160 Arabian Spearmen
Arabian Spearmen
(3c_Ara_Arabian_Spearmen)
Spear Infantry
160 Arabian Swordsmen
Arabian Swordsmen
(3c_Ara_Arabian_Swordsmen)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Arabian Slingers
Missile Infantry / Missile Infantry / (3c_Ara_Arabian_Slingers)
Arabian Slingers
A single stone could spell doom for the strongest of warriors.
120 260 260 20 150 7 25 8 24 3 52 15 45 25
2
160 Arabian Spearmen
Melee Infantry / Spear Infantry / (3c_Ara_Arabian_Spearmen)
Arabian Spearmen
Silver buys desert guile, and some familiarity with the spear.
160 180 180 13 25 11 49 45 45 30
Disqus
Facebook